Details[edit | edit source]
Bleed is a stacking status effect that deals damage over time. Receiving a new bleed effect while already bleeding resets the duration.
Bleed deals 1.65 damage per stack each second for 20 seconds and can stack up to 20 times, for a total of 33 damage per second or 660 total bleed-only damage.
Bleeding damage does not depend on the weapon, remaining constant for all types and levels that impart the effect.
- ignores armor.
- interrupts healing from items and food.
- does not interrupt healing from the Fierce Vitality perk.
- prevents climbing.
- If a bleed is inflicted to an enemy for the first time it rewards a Journey Step: Make an enemy bleed.
Removing Bleeds[edit | edit source]
The following items can be used to remove bleed effects:
- Healing arrows also cure bleeding once you get into the smoke.
This list is incomplete. You can help by expanding it.
Inflicting Bleeds[edit | edit source]
|“||Some weapons that include bleed combos are the daggers, the Axe, and the pike.||„|
|~ Make an enemy bleed|
Additionally, the following weapons can be used to inflict bleed effects: