Building

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Building is one of the primary parts of Conan Exiles. By chopping down trees for wood and mining stone and other precious resources, you can craft the requirements to build massive multi-leveled structures composed of complex or simple snap-linked parts, from foundations to including walls, ceilings, windows, doors, pillars, gates, among many other types.

Structures you build have a load system, if you build out of the range of your foundation you will need to reinforce it to continue building, so reinforcing your buildings at the foundation is key. You can also place signs and other furniture items as you progress in levels and upgrade your recipes. Shelter is key to reducing the extremes of the sandstorm and provides security for yourself and to protect your stash. Band together with other players to build entire settlements to withstand fierce invasions!

You can rotate building props by scrolling up or down with the mouse wheel while in placement mode. This allows you to switch through all of the available snap points.

Basics[edit | edit source]

See also: Controls.
  • Ownership system with foundations and buildings allow for a radius of about 100 meters claim. If you are a part of a Clan with the owner of any placed foundations, you will be able to build on their foundations. If not you will not be able to place within 100 meters of another player's foundations.
  • Buildings once placed cannot be moved, but they can be manually destroyed and will give back some of the build requirement in items. There are no building width limit, but there is a limit to how high you can go.
  • Work stations can be picked up, providing they are not damaged in any way.
  • Walls can be placed everywhere. Walls on buildings need to be connected to a foundation.
  • You can build fence foundations on the side of foundations to provide an additional layer of protection.
  • Foundations will prevent the re-spawning of Creatures and Resources. Additionally, buildings use a support system that needs to be supported by columns or being connected in some way to a foundation. Repair hammers will show the stability of any currently placed building piece. You cannot add to any piece that has a stability of 20 or less.
  • Equipping a Repair Hammer will show you the quality of your buildings, and will give you a chance to see the materials needed to fix. You can craft a Repair Hammer with your first building.
  • Building close to a Thrall camp will stop the inhabitants spawning. Therefore, the game prevents building too close to these camps.

Building tiers[edit | edit source]

Buildings.png

Buildings have 3 different Tiers of building supplies and materials.

Tier 1 Buildings - Sandstone (Stone and Wood) - Steel Weapons, explosives, or orbs to destroy. Sandstone basic building can be unlocked with the Apprentice Mason recipe.
Tier 2 Buildings - Stonebrick (Bricks, Shaped Wood, Iron Reinforcement) - Brick buildings are not able to be damaged by weapons and require the use of explosives or orbs to destroy. Bricks building can be unlocked with the Journeyman Mason recipe.
Tier 3 Buildings - Reinforced Stone (Hardened Brick, Shaped Wood, Steel Reinforcements)- Steel buildings are not able to be damaged by Weapons and require the use of explosives or orbs to destroy. Unlock with the Master Mason recipe.

Environmental Building Effects[edit | edit source]

Most building materials have an inherent resistance to heat or cold and are appropriately used in zones where protection is necessary. Having chosen where you want to build, the following table will help you decide on protection, and from that, you decide aesthetics. You may choose to select a building type that does not insulate from the existing effect and counter it in a different way, such as armor temperature characteristics, fireplaces, etc, simply for style. If you do choose that approach, be aware you run the risk of offline temperature-related deaths.


Building Insulation Types
Name Insulation Type Level Source
Aquilonian Heat T3 DLC Jewel of the West Pack
Arena Neutral T3 DLC Blood and Sand Pack
Black Ice-Reinforced Wood Cold T3 Base Game
Frontier Heat T3 DLC The Savage Frontier Pack
Insulated Wood Cold T2 Base Game
Khitan Cold T3 DLC The Imperial East Pack
Reinforced Stone Heat T3 Base Game
Sandstone Heat T1 Base Game
Stonebrick Heat T2 Base Game
Turanian Heat T3 DLC Treasures of Turan Pack
Yamatai Heat T3 DLC Seekers of the Dawn Pack

Building guides[edit | edit source]

See also: Guide.
Feel free to contribute building guides to the wiki. You're welcome!

Defense[edit | edit source]

For defending against eg. Explosives.

Staircases[edit | edit source]

Advanced[edit | edit source]

See also: a guide (outdated) on building and stability.

Themed[edit | edit source]

  • Playlist by Eradicati0n (includes modded builds)

Decay System[edit | edit source]

  • To prevent the map from being cluttered with buildings from players who have left the server, buildings will decay over time.
  • Connecting more and higher-quality building materials will increase the total available decay timer, up to a maximum. To share in the decay timer, structural pieces must be connected.
  • When a player or clan member who owns a structure gets near it, the decay timer will increase up to the max.
  • Equipping a repair hammer will allow a player to view the remaining decay time on a structure.
    • Subtracting the current decay time remaining from the maximum decay time shows how recently the structure's owner has been in the area. If it is at the maximum, the player is home!
  • Placing an explosive jar on a non-owned structure or destroying part of it will increase the decay timer to the maximum.
  • After the decay timer has elapsed, a 24-hour grace period will begin (decay will read 0:00).
  • Altars provide a massive boost to decay time (both limit and time left) on smaller buildings.
  • After a structure has decayed (the state listed in the event log is called "abandoned"), any player may activate it and select "demolish" to destroy the structure for 24 hours. After 24 hours, the structure will disappear.
  • Placeables that are mostly under the mesh will lose stability and are removed automatically after some time. This may happen to large structures like Animal Pens.[1]
  • A small building (especially if T1) will not get the full 7 day timer.
    • Try placing a single isolated foundation and check the timer. It will be very low. Keep adding foundations a few at a time and checking the timer (will take a few seconds to update). You will notice the maximum timer gradually gets longer.[2]

List of all buildable structures[edit | edit source]

Sandstone[edit | edit source]

Stonebrick[edit | edit source]

Reinforced[edit | edit source]

Crafting Stations[edit | edit source]

Wheels of Pain[edit | edit source]

Animal Pen[edit | edit source]

Storage[edit | edit source]

Light Sources[edit | edit source]

Furniture[edit | edit source]

Beds & Bedrolls[edit | edit source]

Seats[edit | edit source]

Musical Instruments[edit | edit source]


Decorative Planters[edit | edit source]

Bowls, Cups, Jars, Jugs[edit | edit source]

Trophies & Taxidermy[edit | edit source]

Others[edit | edit source]

Altars[edit | edit source]

Dekerto[edit | edit source]

Jhebbal Sag[edit | edit source]

Mitra[edit | edit source]

Set[edit | edit source]

Ymir[edit | edit source]

Yog[edit | edit source]

Additional[edit | edit source]

Media[edit | edit source]

References[edit | edit source]