Conan Exiles Wiki
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Conan Exiles

File:ConanExilesLogo.png

Developer
Publisher
Funcom
Director Joel Bylos
Composer Knut Avenstroup Haugen
Engine Unreal Engine 4
Devices
Release
  • Steam Early Access:
    January 31, 2017
  • Full launch:
    May 8, 2018 (All platforms)

JP PS4:[1]

  • Conan Outcasts:
    August 23, 2018[2]
Expansions

Conan Exiles is an open-world survival role-playing game being developed by Funcom, set in the brutal lands of Conan the Barbarian and based upon the writings of Robert E. Howard. The events in Conan Exiles take place on Conan’s timeline between the stories Xuthal of the Dusk (The Slithering Shadow) and A Witch Shall be Born.[3]

In January 2016, Funcom announced it was working on Conan Exiles, an open-world survival game based on the Conan the Barbarian brand. The game released on Steam PC Early Access on January 31, 2017 and launched on the Xbox One as part of the Game Preview program in August of the same year.

On April 27, 2018 Funcom teamed up with Spike Chunsoft and H2 Interactive to release Conan Exiles digitally and in retail in Japan, Korea, and several other territories in Asia. In Japan, Spike Chunsoft released a seperate PlayStation 4 version both for digital download and in retail stores across Japan on August 23, 2018 called Conan Outcasts.

Description

Short description

Conan Exiles is an open-world survival game set in the brutal lands of Conan the Barbarian. Here players must survive in a savage world, build their kingdom, and dominate their enemies in brutal combat and epic warfare. Conan Exiles can be experienced in both local single-player and in persistent online multiplayer.
~ Conan Exiles is Heading East - April 27, 2018

Long description

You are an Exile, one of thousands cast out to fend for yourself in a wasteland swept by terrible sandstorms and besieged on every side by Enemies. Here you must fight to survive, build and dominate.

Hungry, thirsty, and alone, your first battle is against the harsh environment. Grow crops or Hunt animals for food. Harvest Resources to build Weapons and Tools. Build a shelter to survive. Ride across a vast world and explore alone, or band together with other players to build entire Settlements and Strongholds to withstand fierce invasions.

When strong enough, march into battle and wage war against your enemies to dominate the Exiled Lands. Sacrifice enemy players on the altars of the gods and shift the balance of power your way. Unleash your fury in savage, fast-paced combat and execute bloody and bone-crushing attacks that will see heads rolling and limbs flying.

Survive. Build. Dominate. Play alone in single-player mode, or forge alliances and make enemies online on both public and private servers. Will you dominate the Exiled lands, or will your enemies sacrifice you on the altar of their god?

~ Steam

Features

Languages

Conan Exiles is one of our most international releases ever and that can only be achieved with strong, local partners.
~ Rui Casais (CEO)[4]

Interface and subtitles are supported for all of the following languages. Available languages as listed[5] on Steam:

  • English (Full audio supported)
  • French
  • German
  • Spanish
  • Japanese
  • Korean
  • Polish
  • Portuguese-Brazil
  • Russian
  • Simplified Chinese
  • Traditional Chinese
  • Italian (Added on release)[6]

General

Taken from the Official Website:

Steam

Taken from the Official Steam Store:

Servers

Main article: Server Configuration


  • GPortal (Server Hosting and maintenance)
  • Pingperfect (Parternership, 70 Player Server Provider and Renting)

Servers currently have a maximum of 40 players to ensure server stability.

  • Denuvo Anti-Tamper (anti-piracy protection, 3rd-party DRM).
  • BattlEye (anti-cheating measure), which is required for Official servers.
  • Wine compatibility (Server Configuration tool for eg. Linux).

Modding

Main article: Modding


  • Rcon compatibility (Remote Control).

Technical

Conan Exiles and future games will use the combination of Unreal Engine 4 (for the frontend/client) and DreamWorld Technology (for the backend/servers).
~ Answer to Investors QA feed. on Q: Will Conan exiles use the Unreal Engine? (29.01.15)
  • Unreal Engine 4 (for the frontend/client).
  • DreamWorld Technology (for the backend/servers).
  • Graphine's Granite SDK (Supports HDR & 4K textures, engine component)[7]
  • NVIDIA Ansel (Screenshots).[5]
  • NVIDIA GameStream (TV gameplay at up to 4K HDR).[8]

Other

  • NVIDIA’s “The Way It’s Meant to Be Played” program (Co-promotion).

Expansions

the DLCs are paid cosmetic content for the game, which we will also try to release regularly. DLC will help us pay for the official servers and continued development of the game.
~ A look back and the way forward - Natascha, June 6, 2018

The only exception to this quote is The Frozen North, which was released earlier on.

The Frozen North

Far to the north, a vast new land has been discovered. A cold and rugged landscape where snow-capped mountains and dark, haunted forests stretch as far as the eye can see. Here, between the desperate howls of wolves and thundering footsteps of Frost Giants, the beating of kettle-drums can be heard as savage tribes of northmen worship Ymir, their Lord of Storm and War.

Now you must journey beyond the burning sands of the Exiled Lands and survive, build, and dominate in this cold new world full of danger and opportunity.

~ Site description

The Frozen North is a free expansion update. It was published in the second stage of the Conan Exiles Early Access. Listed below are some of its features:

Downloadable Content (DLC)

Imperial East Pack

As already mentioned this is a purely cosmetic DLC pack that won’t affect gameplay balance. You’re not buying power, just looks.
~ A look back and the way forward - Natascha, June 6, 2018

The Imperial East Pack is a payed, cosmetic only DLC. It released Friday June 22, 2018 on Steam, PS4 and Xbox One(as in-game purchase). This culture pack, inspired by the eastern land of Khitai in Hyboria, is made by the character and 3D artists, whom do not work on the main game.

It includes the following items:

  • 3 new armor sets – Khitan Mercenary Armor (Light), Khitan Officer Armor (Medium) and Khitan Imperial Armor (Heavy). These armor sets are available from level 10, with an epic version at level 60 (requires epic tier materials to craft)
  • 11 new weapons with Khitai themed visuals. These will be available as iron tier and starmetal tier visuals and will have appropriate stats for those levels (and require level appropriate materials to craft)
  • 25 new placeables in Khitan style. These include new carpets, tables, braziers, lanterns, chairs, screens, drums etc.
  • 5 new decorative warpaints in Khitan style.
  • A new set of Tier 3 building pieces in the Khitan style.

All of the above recipes become accessible through the Khitan Artisan Table, which is available after purchasing the DLC.

Jewel of the West Pack

All the new content from Aquilonia is exclusive to this DLC. The new items do not give any in-game advantage in power, as all items have comparable stats to existing items.
~ [10]

Thr Jewel of the West Pack is a payed, cosmetic only DLC, released August 2, 2018. It contains:

  • 39 new Aquilonian building pieces: A full set of building pieces with the same stats as existing tier three.
  • 15 new armor pieces in three sets, such as the Black Dragon armor: Light, medium and heavy sets with an epic end-game version of each.
  • 9 new weapons in one Aquilonian weapon set: Same power as iron weapons with an epic end-game version of each weapon.
  • 5 new Aquilonian warpaints: Decorative warpaints symbolizing, for example, rule and bravery.
  • 25 new placeables, such as the Harp and Councillor Chair, craftable in the Aquilonian Artisan Table.

Game Credits

Internal

Funcom Oslo AS - Project Management

Task Name
Executive Producer Lawrence Poe
Creative Director Joel Bylos
Senior Producer Ole Sommerin Herbjørnsen
Project Coordinator Rob Brown

Funcom Oslo AS - Art

Task Name
Art Director Gavin Henry Whelan
Technical Art Director Eduardo Simioni
Senior Environment Artist Richard Cawte,   Øyvind Jernskau,   Janos Dicroce
Senior 3D Artist Lars-Petter Anfinsen
Junior 3D Artist Rasmus Valand
Senior Concept Artist Anders Finér
Junior Concept Artist Sverre Thune
Character Artist Vebjørn Strømmen,   Jenni Lambertsson

Funcom Oslo AS - Animation

Task Name
Animation Director Maria Skau
Senior Motion Capture Artist Christian Sørensen
Graphics Artist Endre Eikrem
Animator Kristian Larsen
Junior Animator Manos Baritakis

Funcom Oslo AS - Audio

Task Name
Audio Lead Arild Iversen
Composer Knut Avenstroup Haugen
Music Producer Knut Avenstroup Haugen
Music Mixer Knut Avenstroup Haugen
Assistant to the composer Lars Brenli
Recorded by The Macedonian Radio Symphonic Orchestra
Music conducted by Oleg Kondratenko
Mixed at Lydbadet studio

Funcom Oslo AS - Design

Task Name
Lead Designer Oscar López Lacalle
Senior Designer Christian Bull-Hansen,   Alexander Shumeyiko,   John Wiksen,   Robert Halvarsson
Junior Designer Tommy Rødhammer
Cinematics Director Petter Lee

Funcom Oslo AS - Programming

Task Name
Chief Technology Officer Fred Richardson
Lead Programmer Marcos Pereira
Senior GUI Programmer Kurt Skauen
Senior Tools Programmer Mickaël Pointier,   Hans Hvidsten Birkeland
Senior Engine Programmer Roar Selbo,   Jørgen Havsberg Seland,   Marco Antonio Alvarez
Senior Rendering Programmer Daniel Rätzer
Programmer Nicolas Roblin,   Nikos Skiadas
Junior UI Programmer Astrid Kløve-Graue
Junior Programmer Sebastian Genlund,   Matias Lavik,   Tord Sindre Trøen

Funcom Oslo AS - Operations

Task Name
Director of Operations Espen Bakken
Senior System Architect Torbjørn Lindgren

Funcom Oslo AS - Marketing

Task Name
Vice President of PR & Marketing Erling Ellingsen
Communications Manager Tor Egil Andersen
Community Manager Jens Erik Vaaler
Graphic & Web Designer Daniel Karlberg

Funcom Oslo AS - Office & Administration

Task Name
General manager Espen Bakken

Production Babies

Task Name
Production Babies Gustav Poe,   Victor Shumeyiko,   Irene Richardson,   Steinar Seland Aas

Funcom Inc - Quality Assurance

Task Name
Quality Assurance Manager Mike Grant
Assistant Quality Assurance Manager Dennis Douthett
Quality Assurance Lead Mark Bacigalupo
Quality Assurance Tester Trevor Phelps,   Matt Steele,   Reuben Anders,   Glen Yancey,   Max Sellers,   Jesse Royer

Funcom Inc - Localization

Task Name
Localization Manager Nathalie Dubois

Additional

Funcom Oslo AS - Development

Task Name
Project Management Henning Solberg,   Trine Sofi Jacobsen,   Kristian Lihaug Fredriksen

Funcom Oslo AS - Animation

Task Name
Animator Elin Maria Bugge

Funcom Oslo AS - Artwork

Task Name
Artwork Katerina Vellidi,   Leonard Furuberg,   Isabell Martinsen
Character Artist Lars Ivar Stranden
Junior Environment Artist Jakob Bergersen

Funcom Oslo AS - Audio

Task Name
VO Recording Green Street Studios
VO Producer Robert King

Funcom Oslo AS - Music

Task Name
Music Simon Poole

Funcom Oslo AS - Quality Assurance

Task Name
Quality Assurance Tester Daniel Pauna

Funcom Oslo AS - System Administration

Task Name
System Administrator Mattias Brandt,   Terje Trane

Funcom Inc - Design

Task Name
Lead Designer Romain Amiel
Senior Designer David Fathers
Senior Programmer Ole Jørgen Tetlie
UI Programmer Christopher Husum
Tools Programmer Michael Søvik

Funcom Inc - Art

Task Name
Senior Character Artist Nick Miller
FX Artist Guillaume St-Charles
Associate Character Artist Christopher LaPrade
Senior Animator Kris Hammond

Funcom Inc - Quality Assurance

Task Name
Quality Assurance Tester David Goldfarb,   Adam Villard,   Kit Hygh,   David Babineau,   Patrick Quinn,   Brian Lord

Staff

Funcom Inc - Billing

Task Name
Lead Billing Programmer Jamie Chen
Fraud Lead Sheri Chen

Funcom Inc - Office & Administration

Task Name
System Administrator Erynn Leroy
Office Administrator Zashia Guerra
Legal Terri Perkins
General Manager Scott Junior
Community Manager Andy Benditt,   Nicole Vayo

Funcom Group

Task Name
Vice President of PR & Marketing Erling Ellingsen
Vice President of Digital Products Lawrence Poe
Senior Vice President of Business Operations Ole Schreiner
Chief Technology Officer Fred Richardson
Chief Financial Officer Stian Drageset
Chief Executive Officer Rui Manuel Monteiro Casais

Additional External Development

Coconut Lizard

Task Name
Managing Director Robert Troughton
Tech Director Lee Clark
Senior Programmer Terence Burns,   Nick Davies,   Gareth Martin,   Bruce Nesbit,   Joe Tidmarsh
Senior Tech Artist Steve Dietz
Lead Quality Assurance Gary Phelps
Quality Assurance Josh Scott

Iron Galaxy

Task Name
Software Engineer Nathan Mefford,   Stephen Cano,   Chris Keyser

Motion Capture

Task Name
Conan/ Characters Stig Zeiner
Movement & Combat Ketil Støren,   Cristel Jørgensen,   Marius Rafoshei

Localization

Task Name
French Localization Éric Holwek,   Bérangère Holweck,   (Böck GmbH)
German Localization Robert Böck,   Christian Stenger,   (Iberia Synthesis)
Spanish Localization Andrea Baccarin,   José Gallego,   Cristina Herráiz,   (Local Heroes Wolrdwide BV)
Braz. Portuguese,   Russian & Polish Localization Jelle de Vaal,   Larissa van Dijk,   (Locsmiths),   Caio Uliana
Braz. Portuguese Localization Maria Costa,   Diego Perez,   Bruno Dias
Polish Localization (Albion Localizations)
Russian Localization (Levsha)
Chinese (simp. & trad.),   Korean & Japanese Localization (Alpha CRC)

Localization QA

Task Name
Localization QA (GameScribes)
Localization QA Lead Geoff Field
French Localization QA Tester Denis Gaillard
German Localization QA Tester Claudia Taake
Spanish Localization QA Tester Robert Diniz
Braz. Portuguese Localization QA Tester Guilherme Alves
Polish Localization QA Tester Maciej Surowiec
Russian Localization QA Tester Anna Mirimanova
Simp. Chinese Localization QA Tester David Tsao
Trad. Chinese Localization QA Tester Franklin Wang
Japanese Localization QA Tester Yumi Mizui
Korean Localization QA Tester Tae Kim

Atomhawk

Task Name
Lead Interactive Designer Dan Gilmore
Interactive Designer Mike Howie
Producer Sarah Tetrault Kearney

Bläck Studios

Task Name
Director Fredrik Löfberg
Executive Producer Tom Olsson
Producer Johan Sundbaum
Art Director Gustaf Holmsten
VFX Supervisor Henrik Eklundh
Head of Production Pontus Garmvild
Production Coordinator Jonathan Forefält
Character Artist Jonas Skoog,   Daniel Bystedt
Concept Artist & Matte Paint Mikael Widegren
Lead Animator Jonas Ekman
Animator Jonathan Skifs,   Raoul Cacciamani,   Rickard Engqvist,   Christina Sidoti
Light & FX TD Simon Rainerson
Light Hannes Drossel,   Alexis Andersson
Lead FX Simulation Max Öberg
FX Simulation Martin Mirola
Lead Compositor & FX Peter Blomstrand
Compositor & Matte Paint Calle Granström
Compositor Henrik Klein
Rigging TD Peter Jemstedt
3D Artist Sandra Isaksson
Junior 3D Artist Agnes Lindsten,   Jacob Moilanen,   Georgios Sideras
Grade Martin Steinberg
Composer Knut Avenstroup Haugen
Motion capture by Imagination Studios
Studio Manager Anton Söderhäll
Motion Capture Supervisor Samuel Tyskling
Motion Capture Lead David Grice
Motion Capture Specialist Nils Aulin
Software Developer Jakob Alenius
Virtual Camera Operator Andres Rignell
Performance by Daniel Atterhagen (Conan),   Matilda Olsson (Razma)
Stunt coordinator & Performer Nicklas Hansson

ZPX

Task Name
Manager Guilherme Santos
Lead 3D Artist Bruno Nunes
3D Artist Frederico Martins,   Joao Filipe Sapiro Vaz Josue,   Nina Gruszczynska,   André Albino,   Rui Pereira,   Bruno Guedes

Voice Acting

Task Name
Arcos the Wanderer / Warmaker / Additional Voice David Sobolov
Mek-kamoses / The Archivist / Additional Voice Robin Atkin Downes
Nunu the Cannibal / Additional Voice Neil Kaplan
Petruso the Maniac / Additional Voice Bill Milsap
Gilzan the Treasure hunter / Additional Voice Benjamin Diskin
Conan / Additional Voice Matthew J. Waterson
Jamila the Pirate / Additional Voice Dawn-Lyen Gardner
Muriela the Artisan / Additional Voice Karen Strassman
Razma / Additional Voice Fryda Wolff

Special Thanks

Name
Anneli Pirjo Nyberg
Fredrik Malmberg
Jay Zetterberg
gametextures.com (Site)
real‑displacement‑textures.com (Site)
textures.com (Site)
tekinvestor.no forum community (Site)
hegnar.no forum community (Site)
All our loyal shareholders.

Official links

Listed in the left sidebar of the wiki under Conan Exiles Links, along with unofficial links.

External links

Notes

  • Below is a list of age ratings per region and their respective organisations. Full nudity is disabled in some regions due to their native law. This mainly concerns the US.[11][12]
  • Conan Exiles does not provide classic MMORPG bug/issue-tracking. Instead it depends on multiple report forms that can be found on the Funcom Forums.
  • There will be no splitscreen support on consoles.[13]
  • Conan Exiles Early Access was scheduled for September 13, 2016[14] but was delayed two weeks later due to sufficient feedback, expectations and additional funding for the studio.[15]
  • Trailers are made in Oslo, Norway (motion capture) and Uppsala, Sweden (CGI motion capture).[16]
  • In an interview with PCGamer, Joel Bylos explained that Conan Exiles was partly inspired by the European migrant crisis.
The exact details of how Conan Exiles and Age of Conan will connect are not decided yet, but it is our intention to cross promote and encourage players from each game to try out our other games, especially for games within the same IP.
~ Answer on Investors QA feed.[17]
  • The developers have not mentioned details on ties between Conan Exiles and Age of Conan yet. See above quote.
  • Italian was not shown on Steam until after May 9.[18]
  • An easter egg displaying a scene from the cinematic trailer is located outside the Cursewall, on or beyond the southwest (almost corner) edge of the Map[citation needed]
  • The Jedias Greatsaber may be an easter egg that refers to Star Wars' Jedi and their lightsabers. It "glows and hums".[19]

Media

See also: Official Funcom YouTube and Steam for more media.

Trailers

These are older trailers.

Images

References

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