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{{Quote|Explore the Exiled Lands and beware of the dangerous creatures which lurk in the dark places of the world.|Dev Blog #9}} |
{{Quote|Explore the Exiled Lands and beware of the dangerous creatures which lurk in the dark places of the world.|Dev Blog #9}} |
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[[File:Icon_Creatures_1.png|right]] |
[[File:Icon_Creatures_1.png|right]] |
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− | The various '''creatures''' in ''[[ |
+ | The various '''creatures''' in ''[[{{Gamename}}]]''. |
==Description== |
==Description== |
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As you make your way across of the desert, where Conan cuts you down from your crucifix, you will eventually reach a river. This lush, fertile area is the home of mostly docile prey. Animals such as [[Shaleback]]s or [[Rabbit]]s are plentiful, yielding [[bone]], [[meat]], and [[hide]] when harvested after killing them. Hide can be tanned to make leather, perfect for [[crafting]] strong and tough [[Armor]]. |
As you make your way across of the desert, where Conan cuts you down from your crucifix, you will eventually reach a river. This lush, fertile area is the home of mostly docile prey. Animals such as [[Shaleback]]s or [[Rabbit]]s are plentiful, yielding [[bone]], [[meat]], and [[hide]] when harvested after killing them. Hide can be tanned to make leather, perfect for [[crafting]] strong and tough [[Armor]]. |
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− | + | It's wise to exercise caution, though. The [[Crocodile]]s which roam the river should be avoided at all costs. Quick and agile [[Imp]]s, men twisted beyond recognition by corruption from the Exiled Lands' magic, also roam the surrounding area looking for their next meal. Some of the imps are highly volatile, running after any passerby and exploding violently when near. Any slain imp will yield [[Meat]] when harvested. However, the flesh of such a creature will taste horrible even when cooked. All exiles would be wise to remain vigilant, with a [[Weapons|weapon]] at the ready, even in this mostly peaceful region. |
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− | North of the river, the wildlife grows more plentiful. |
+ | North of the river, the wildlife grows more plentiful. It's here you will begin to encounter some of the most common creatures in the Exiled Lands. Wherever there is grass, you will find some variation of the [[Gazelle]] or [[Antelope]]. They are mostly docile, but are quick when escaping danger. Strike hard and fast while hunting them or your dinner might run away from you. Where there are gazelles and antelope, you are sure to encounter [[Hyena]]s as well. These snarling beasts have a tendency to hunt in packs, so stay vigilant. If you see one coming after you, you should expect at least one or two more to follow. |
Heading further inland, you might also begin to encounter [[Rhino]]s and [[Ostrich]]es of various colors. Much like gazelles, both rhinos and ostriches are mostly docile creatures, but will attack when provoked. Rhinos are especially tough to take down, and will charge at you with their massive horns to protect themselves. Stay vigilant, work together, and you might be able to strip them of their thick [[hide]]s – maybe even mount their heads on your wall. |
Heading further inland, you might also begin to encounter [[Rhino]]s and [[Ostrich]]es of various colors. Much like gazelles, both rhinos and ostriches are mostly docile creatures, but will attack when provoked. Rhinos are especially tough to take down, and will charge at you with their massive horns to protect themselves. Stay vigilant, work together, and you might be able to strip them of their thick [[hide]]s – maybe even mount their heads on your wall. |
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− | A helpful rule of thumb in the Exiled Lands is that the further north you travel, the more dangerous beasts you will encounter. Poisonous [[spider]]s and giant scorpions dwell in sandswept dunes or deep canyons, attacking anyone who comes too near. Their carcasses can be harvested for very useful crafting ingredients. Spiders will also yield ichor, which is crucial in some crafting recipes. You might also encounter [[Sand Reaper]]s among the dunes to the north. These giant locusts skitter across the desert and should generally be avoided at all costs. They can, however, be harvested for their [[Toxin Glands]], which is a key ingredient for creating deadly [[Poison]]s. |
+ | A helpful rule of thumb in the Exiled Lands is that the further north you travel, the more dangerous beasts you will encounter. Poisonous [[spider]]s and giant scorpions dwell in sandswept dunes or deep canyons, attacking anyone who comes too near. Their carcasses can be harvested for very useful crafting ingredients. Spiders will also yield [[ichor]], which is crucial in some crafting recipes. You might also encounter [[Sand Reaper]]s among the dunes to the north. These giant locusts skitter across the desert and should generally be avoided at all costs. They can, however, be harvested for their [[Toxin Glands]], which is a key ingredient for creating deadly [[Poison]]s. |
− | In the very center of the desert, covered in sand the color of burnt orange, lies the [[Unnamed City]]. This was the seat of power for an ancient race now long gone. Since then, it has been corrupted by foul and blasphemous magic. Here the dead walk again. The emaciated remains of human soldiers stalk the sands, wielding weapons from a bygone era, while [[Skeletal Lizard Beast]]s, reanimated by the dark energy which remains here, attack anyone within sight. Enormous [[Bat Demon|Bats]] fly overhead, swooping down to capture any unlucky soul still living. There are even rumors of [[Dragon]]s and [[Living Magma]] made of stone roaming the area. Although the danger is great, the rewards can be even greater, as the Unnamed City holds many secrets just waiting to be discovered. <ref> |
+ | In the very center of the desert, covered in sand the color of burnt orange, lies the [[The Unnamed City (location)|Unnamed City]]. This was the seat of power for an ancient race now long gone. Since then, it has been corrupted by foul and blasphemous magic. Here the dead walk again. The emaciated remains of human soldiers stalk the sands, wielding weapons from a bygone era, while [[Skeletal Lizard Beast]]s, reanimated by the dark energy which remains here, attack anyone within sight. Enormous [[Bat Demon|Bats]] fly overhead, swooping down to capture any unlucky soul still living. There are even rumors of [[Dragon]]s and [[Living Magma]] made of stone roaming the area. Although the danger is great, the rewards can be even greater, as the Unnamed City holds many secrets just waiting to be discovered. <ref>[https://www.conanexiles.com/blog/dev-blog-7-creatures-conan-exiles/ "Dev Blog #7: Creatures of Conan Exiles" the dev team, Site - January 12, 2017]</ref> |
Farther to the north, should you cross a large wall at the edge of the desert, you will find yourself in the [[Highlands]], a forested area of mountains and plains, populated by [[Deer]] and [[Wolf]]. Hunt them down, if you can, to obtain their hide, horns, and fangs. Far to the east, you may run across [[Bat Demon]] colonies, which can be harvested for [[Demon Blood]]. |
Farther to the north, should you cross a large wall at the edge of the desert, you will find yourself in the [[Highlands]], a forested area of mountains and plains, populated by [[Deer]] and [[Wolf]]. Hunt them down, if you can, to obtain their hide, horns, and fangs. Far to the east, you may run across [[Bat Demon]] colonies, which can be harvested for [[Demon Blood]]. |
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===Demons=== |
===Demons=== |
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{{QueryTableCreaturesByGroup|Demon}} |
{{QueryTableCreaturesByGroup|Demon}} |
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+ | |||
+ | ===Elites=== |
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+ | {{Main|Elite}} |
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+ | {{QueryTableCreaturesByGroup|Elite}} |
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===Humanoid=== |
===Humanoid=== |
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===Legendary Creatures=== |
===Legendary Creatures=== |
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− | + | {{Main|Legendary Creature}} |
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− | |||
{{QueryTableCreaturesByGroup|Legendary Creature}} |
{{QueryTableCreaturesByGroup|Legendary Creature}} |
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===Undead=== |
===Undead=== |
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{{QueryTableCreaturesByGroup|Undead}} |
{{QueryTableCreaturesByGroup|Undead}} |
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− | |||
− | ===Not Implemented=== |
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− | The following are not found naturally occurring in the game, but can be summoned using the admin panel. |
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− | They may or may not be added in an earlier or later version of the game. |
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− | {{#cargo_query: |
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− | tables=Creatures |
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− | | fields=_pageName |
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− | | where=patchadded IS NULL |
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− | | group by=_pageName |
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− | | order by=_pageName |
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− | | format=ul |
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− | }} |
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==Notes== |
==Notes== |
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− | * The developers have noted that there is a sort of ecosystem: if you kill baby animals, their parents will hunt you down. |
+ | * The developers have noted that there is a sort of ecosystem: if you kill baby animals, their parents will hunt you down. |
− | The unanimous Declaration of the thirteen united States of America |
||
− | When in the Course of human events it becomes necessary for one people to dissolve the political bands which have connected them with another and to assume among the powers of the earth, the separate and equal station to which the Laws of Nature and of Nature's God entitle them, a decent respect to the opinions of mankind requires that they should declare the causes which impel them to the separation. |
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− | |||
− | We hold these truths to be self-evident, that all men are created equal, that they are endowed by their Creator with certain unalienable Rights, that among these are Life, Liberty and the pursuit of Happiness. — That to secure these rights, Governments are instituted among Men, deriving their just powers from the consent of the governed, — That whenever any Form of Government becomes destructive of these ends, it is the Right of the People to alter or to abolish it, and to institute new Government, laying its foundation on such principles and organizing its powers in such form, as to them shall seem most likely to effect their Safety and Happiness. Prudence, indeed, will dictate that Governments long established should not be changed for light and transient causes; and accordingly all experience hath shewn that mankind are more disposed to suffer, while evils are sufferable than to right themselves by abolishing the forms to which they are accustomed. But when a long train of abuses and usurpations, pursuing invariably the same Object evinces a design to reduce them under absolute Despotism, it is their right, it is their duty, to throw off such Government, and to provide new Guards for their future security. — Such has been the patient sufferance of these Colonies; and such is now the necessity which constrains them to alter their former Systems of Government. The history of the present King of Great Britain is a history of repeated injuries and usurpations, all having in direct object the establishment of an absolute Tyranny over these States. To prove this, let Facts be submitted to a candid world. |
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− | |||
− | He has refused his Assent to Laws, the most wholesome and necessary for the public good. |
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− | |||
− | He has forbidden his Governors to pass Laws of immediate and pressing importance, unless suspended in their operation till his Assent should be obtained; and when so suspended, he has utterly neglected to attend to them. |
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− | |||
− | He has refused to pass other Laws for the accommodation of large districts of people, unless those people would relinquish the right of Representation in the Legislature, a right inestimable to them and formidable to tyrants only. |
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− | |||
− | He has called together legislative bodies at places unusual, uncomfortable, and distant from the depository of their Public Records, for the sole purpose of fatiguing them into compliance with his measures. |
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− | |||
− | He has dissolved Representative Houses repeatedly, for opposing with manly firmness his invasions on the rights of the people. |
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− | |||
− | He has refused for a long time, after such dissolutions, to cause others to be elected, whereby the Legislative Powers, incapable of Annihilation, have returned to the People at large for their exercise; the State remaining in the mean time exposed to all the dangers of invasion from without, and convulsions within. |
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− | |||
− | He has endeavoured to prevent the population of these States; for that purpose obstructing the Laws for Naturalization of Foreigners; refusing to pass others to encourage their migrations hither, and raising the conditions of new Appropriations of Lands. |
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− | |||
− | He has obstructed the Administration of Justice by refusing his Assent to Laws for establishing Judiciary Powers. |
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− | |||
− | He has made Judges dependent on his Will alone for the tenure of their offices, and the amount and payment of their salaries. |
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− | |||
− | He has erected a multitude of New Offices, and sent hither swarms of Officers to harass our people and eat out their substance. |
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− | |||
− | He has kept among us, in times of peace, Standing Armies without the Consent of our legislatures. |
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− | |||
− | He has affected to render the Military independent of and superior to the Civil Power. |
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− | |||
− | He has combined with others to subject us to a jurisdiction foreign to our constitution, and unacknowledged by our laws; giving his Assent to their Acts of pretended Legislation: |
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− | |||
− | For quartering large bodies of armed troops among us: |
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− | |||
− | For protecting them, by a mock Trial from punishment for any Murders which they should commit on the Inhabitants of these States: |
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− | |||
− | For cutting off our Trade with all parts of the world: |
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− | |||
− | For imposing Taxes on us without our Consent: |
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− | |||
− | For depriving us in many cases, of the benefit of Trial by Jury: |
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− | |||
− | For transporting us beyond Seas to be tried for pretended offences: |
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− | |||
− | For abolishing the free System of English Laws in a neighbouring Province, establishing therein an Arbitrary government, and enlarging its Boundaries so as to render it at once an example and fit instrument for introducing the same absolute rule into these Colonies |
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− | |||
− | For taking away our Charters, abolishing our most valuable Laws and altering fundamentally the Forms of our Governments: |
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− | |||
− | For suspending our own Legislatures, and declaring themselves invested with power to legislate for us in all cases whatsoever. |
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− | |||
− | He has abdicated Government here, by declaring us out of his Protection and waging War against us. |
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− | |||
− | He has plundered our seas, ravaged our coasts, burnt our towns, and destroyed the lives of our people. |
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− | |||
− | He is at this time transporting large Armies of foreign Mercenaries to compleat the works of death, desolation, and tyranny, already begun with circumstances of Cruelty & Perfidy scarcely paralleled in the most barbarous ages, and totally unworthy the Head of a civilized nation. |
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− | |||
− | He has constrained our fellow Citizens taken Captive on the high Seas to bear Arms against their Country, to become the executioners of their friends and Brethren, or to fall themselves by their Hands. |
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− | |||
− | He has excited domestic insurrections amongst us, and has endeavoured to bring on the inhabitants of our frontiers, the merciless Indian Savages whose known rule of warfare, is an undistinguished destruction of all ages, sexes and conditions. |
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− | |||
− | In every stage of these Oppressions We have Petitioned for Redress in the most humble terms: Our repeated Petitions have been answered only by repeated injury. A Prince, whose character is thus marked by every act which may define a Tyrant, is unfit to be the ruler of a free people. |
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− | |||
− | Nor have We been wanting in attentions to our British brethren. We have warned them from time to time of attempts by their legislature to extend an unwarrantable jurisdiction over us. We have reminded them of the circumstances of our emigration and settlement here. We have appealed to their native justice and magnanimity, and we have conjured them by the ties of our common kindred to disavow these usurpations, which would inevitably interrupt our connections and correspondence. They too have been deaf to the voice of justice and of consanguinity. We must, therefore, acquiesce in the necessity, which denounces our Separation, and hold them, as we hold the rest of mankind, Enemies in War, in Peace Friends. |
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− | |||
− | We, therefore, the Representatives of the united States of America, in General Congress, Assembled, appealing to the Supreme Judge of the world for the rectitude of our intentions, do, in the Name, and by Authority of the good People of these Colonies, solemnly publish and declare, That these united Colonies are, and of Right ought to be Free and Independent States, that they are Absolved from all Allegiance to the British Crown, and that all political connection between them and the State of Great Britain, is and ought to be totally dissolved; and that as Free and Independent States, they have full Power to levy War, conclude Peace, contract Alliances, establish Commerce, and to do all other Acts and Things which Independent States may of right do. — And for the support of this Declaration, with a firm reliance on the protection of Divine Providence, we mutually pledge to each other our Lives, our Fortunes, and our sacred Honor. |
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− | |||
− | New Hampshire: |
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− | Josiah Bartlett, William Whipple, Matthew Thornton |
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− | |||
− | Massachusetts: |
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− | John Hancock, Samuel Adams, John Adams, Robert Treat Paine, Elbridge Gerry |
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− | |||
− | Rhode Island: |
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− | Stephen Hopkins, William Ellery |
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− | |||
− | Connecticut: |
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− | Roger Sherman, Samuel Huntington, William Williams, Oliver Wolcott |
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− | |||
− | New York: |
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− | William Floyd, Philip Livingston, Francis Lewis, Lewis Morris |
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− | |||
− | New Jersey: |
||
− | Richard Stockton, John Witherspoon, Francis Hopkinson, John Hart, Abraham Clark |
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− | |||
− | Pennsylvania: |
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− | Robert Morris, Benjamin Rush, Benjamin Franklin, John Morton, George Clymer, James Smith, George Taylor, James Wilson, George Ross |
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− | |||
− | Delaware: |
||
− | Caesar Rodney, George Read, Thomas McKean |
||
− | |||
− | Maryland: |
||
− | Samuel Chase, William Paca, Thomas Stone, Charles Carroll of Carrollton |
||
− | |||
− | Virginia: |
||
− | George Wythe, Richard Henry Lee, Thomas Jefferson, Benjamin Harrison, Thomas Nelson, Jr., Francis Lightfoot Lee, Carter Braxton |
||
− | |||
− | North Carolina: |
||
− | William Hooper, Joseph Hewes, John Penn |
||
− | |||
− | South Carolina: |
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− | Edward Rutledge, Thomas Heyward, Jr., Thomas Lynch, Jr., Arthur Middleton |
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− | |||
− | Georgia: |
||
− | Button Gwinnett, Lyman Hall, George Walton |
||
==Media== |
==Media== |
||
<gallery widths=200px> |
<gallery widths=200px> |
||
− | File:Dragon.jpg |
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− | File:Scorpion.jpg |
||
File:Spider_Cave.jpg |
File:Spider_Cave.jpg |
||
File:Undead_Demon.jpg |
File:Undead_Demon.jpg |
||
− | File:Ostrich.jpg |
||
File:Bat_Demon.jpg |
File:Bat_Demon.jpg |
||
</gallery> |
</gallery> |
||
+ | |||
+ | ==See also== |
||
+ | * [[Pet]]s for tamable creatures |
||
==References== |
==References== |
||
− | <references |
+ | <references/> |
+ | |||
+ | [[Category:Creatures| ]] |
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+ | [[Category:{{Gamename}}]] |
||
+ | [[de:Kreaturen]] |
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+ | [[fr:Créatures]] |
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+ | [[it:Creatura]] |
||
[[pt-br:Criaturas]] |
[[pt-br:Criaturas]] |
||
− | [[ |
+ | [[zh:生物]] |
Revision as of 17:32, 5 November 2020
“ | Explore the Exiled Lands and beware of the dangerous creatures which lurk in the dark places of the world. | „ |
~ Dev Blog #9 |
The various creatures in Conan Exiles.
Description
The Exiled Lands are filled with a variety of different creatures and animals. Beasts both common and uncommon in Hyboria can be found, hunted, slain, and harvested for resources to aid you in your struggle against the elements or other exiles. There are even creatures considered unnatural by the outside world making the Exiled Lands their home.
As you make your way across of the desert, where Conan cuts you down from your crucifix, you will eventually reach a river. This lush, fertile area is the home of mostly docile prey. Animals such as Shalebacks or Rabbits are plentiful, yielding bone, meat, and hide when harvested after killing them. Hide can be tanned to make leather, perfect for crafting strong and tough Armor.
It's wise to exercise caution, though. The Crocodiles which roam the river should be avoided at all costs. Quick and agile Imps, men twisted beyond recognition by corruption from the Exiled Lands' magic, also roam the surrounding area looking for their next meal. Some of the imps are highly volatile, running after any passerby and exploding violently when near. Any slain imp will yield Meat when harvested. However, the flesh of such a creature will taste horrible even when cooked. All exiles would be wise to remain vigilant, with a weapon at the ready, even in this mostly peaceful region.
North of the river, the wildlife grows more plentiful. It's here you will begin to encounter some of the most common creatures in the Exiled Lands. Wherever there is grass, you will find some variation of the Gazelle or Antelope. They are mostly docile, but are quick when escaping danger. Strike hard and fast while hunting them or your dinner might run away from you. Where there are gazelles and antelope, you are sure to encounter Hyenas as well. These snarling beasts have a tendency to hunt in packs, so stay vigilant. If you see one coming after you, you should expect at least one or two more to follow.
Heading further inland, you might also begin to encounter Rhinos and Ostriches of various colors. Much like gazelles, both rhinos and ostriches are mostly docile creatures, but will attack when provoked. Rhinos are especially tough to take down, and will charge at you with their massive horns to protect themselves. Stay vigilant, work together, and you might be able to strip them of their thick hides – maybe even mount their heads on your wall.
A helpful rule of thumb in the Exiled Lands is that the further north you travel, the more dangerous beasts you will encounter. Poisonous spiders and giant scorpions dwell in sandswept dunes or deep canyons, attacking anyone who comes too near. Their carcasses can be harvested for very useful crafting ingredients. Spiders will also yield ichor, which is crucial in some crafting recipes. You might also encounter Sand Reapers among the dunes to the north. These giant locusts skitter across the desert and should generally be avoided at all costs. They can, however, be harvested for their Toxin Glands, which is a key ingredient for creating deadly Poisons.
In the very center of the desert, covered in sand the color of burnt orange, lies the Unnamed City. This was the seat of power for an ancient race now long gone. Since then, it has been corrupted by foul and blasphemous magic. Here the dead walk again. The emaciated remains of human soldiers stalk the sands, wielding weapons from a bygone era, while Skeletal Lizard Beasts, reanimated by the dark energy which remains here, attack anyone within sight. Enormous Bats fly overhead, swooping down to capture any unlucky soul still living. There are even rumors of Dragons and Living Magma made of stone roaming the area. Although the danger is great, the rewards can be even greater, as the Unnamed City holds many secrets just waiting to be discovered. [1]
Farther to the north, should you cross a large wall at the edge of the desert, you will find yourself in the Highlands, a forested area of mountains and plains, populated by Deer and Wolf. Hunt them down, if you can, to obtain their hide, horns, and fangs. Far to the east, you may run across Bat Demon colonies, which can be harvested for Demon Blood.
Beyond the Highlands lies the Frozen North, a treacherous barren landscape of bitter cold, tall peaks, and hidden treasure. Mammoth, Wolf, and Elk wander the hills and valleys, while camps of Frost Giants litter the landscape. All beasts have Fur to keep them warm, which you may need more than they do.
At the northernmost peak of the Exiled Lands lies the Volcano. Its jagged peaks can be seen from around the world, glowing in the night with the heat of its molten rivers.
List of creatures
Beasts
Bosses
Demons
Elites
Humanoid
Legendary Creatures
Predators
Prey
Undead
Notes
- The developers have noted that there is a sort of ecosystem: if you kill baby animals, their parents will hunt you down.
Media
See also
- Pets for tamable creatures