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The Event Log shows what changes are made on the server by players (building/destroying structures, opening containers) and the stability/decay system. (structure decayed, stability lost)
Event IDs[edit | edit source]
Found researching the game_events table in the database.
0 = Server Started 1 = Server Shutdown 86 = Tamed Thrall death info 87 = Structures with inventories - storage type/crafting stations, trebuchets etc 88 = Base Building Peice Destroyed 89 = When pets or thralls return after exploring / combat when aggroed 172 = Explosive jar was set off. 174 = When same clan damages or demos own peices - Incorrect in testing 177 = Loot Bag Decayed - Item Lost to decay Message. 178 = Loot Bag Destroyed - Copy of Decayed Message
Improved logging commands[edit | edit source]
Using the below commands, the server logs catch everything that is going on.
Note: use with caution - the size of the log files can nearly triple, which may cause severe stress on the server.
Server load processes, especially recreating buildings and placeables can be logged.
To do this, edit the Engine.ini under the [/Script/ConanSandbox.SystemSettings] section.
To log world level of detail changes for buildings and placeables.
dw.LogBuildableLOD = 1
To log decay events for buildings and placeables.
dw.LogBuildableDecay = 1
To log sources of building destruction.
dw.LogBuildableDestroy = 1
To log how placeables attach to buildings.
dw.LogPlaceableAttachment = 1
To log when placeables lost their stability during attachment to buildings.
dw.LogPlaceableStabilityLost = 1
Media[edit | edit source]
References[edit | edit source]
- Sixxgunz, CE:AU discord (#script-snippets) - December 16, 2018