Funcom

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Funcom Oslo AS
Fun log.jpg

Funcom's logo in runes.

Founders Erik Gloersen
Tyr Neilsen
Andre Backen
Gaute Godager (left in 2008)
Olav Mørkrid
Founded 1993
Headquarters Oslo, Norway
Key People Rui Casais (CEO)
Products [1] Mutant Year Zero: Road to Eden,
Secret World Legends,
Conan Exiles,
Age of Conan,
Anarchy Online,
The Park,
Dreamfall: The Longest Journey,
The Longest Journey,
Hide and Shriek
Website https://funcom.com/
Make great games and have a damn good time doing it.
~ About Us

Funcom is the home office of the Conan Exiles studio, a Video Game Developer and Game Publisher. It is known for the creation and development of Conan Exiles. Located in Oslo, Norway, Funcom currently has over 135 employees from more than 20 different nationalities[2]

Funcom is backed by Northzone Ventures, Stelt Holding and Teknoinvest.[3]

Description[edit | edit source]

Funcom is a world-leading independent developer and publisher of PC and console games. Funcom was founded in 1993 and has since then developed and published over 25 game titles across several genres and gaming platforms. Most notable of these are the online games 'Conan Exiles', 'The Secret World', 'Age of Conan' and 'Anarchy Online', as well as the adventure game 'The Longest Journey'.

~ PR: Short description

Developer teams[edit | edit source]


The Vanguards – Are our first line of defense against major bugs and exploits. This is a cross-profession team of designers and coders who are focused on fixing the problems that the community are reporting. If you encounter a shy dev on steam asking you for more information about a bug, it’s probably one of the stalwart vanguards.

Terraformers – The Terraformers team is made up of designers and artists working on the next biome for Conan Exiles. Their focus is new content and areas – you’ve seen the first touches of their work in The Dregs dungeon that we patched just before April. Their primary focus is the new biome and all of the work required for that.

Featurama – The featurama team are focused on the new features that we want to add to the game. This includes mounts, sorcery etc. In addition, they are also heavily focused on further iterating features that already exist in the game, for example, combat. You see their work with every new feature that makes its way into the game (for example dyes and trebuchets) and there is a lot more to come over the coming weeks and months.

The art team – The art team supports all the studio teams with artwork, animations and fx.

~ Easter Survey Results

History[edit | edit source]

Funcom was founded by Erik Gloersen, Tyr Neilsen, Andre Backen, Gaute Godager and Olav Mørkrid in 1993 as an independent video game developer. Its original name was Funcom Productions AS.[4].

Rui Casais joined the company as a junior AI programmer in 2004 and was named its CEO in 2015.

At its peak in 2008, Funcom had around 680 employees spread across offices all over the world.

1993-2018[edit | edit source]

1993[edit | edit source]

Funcom is founded.

1993-1996[edit | edit source]

In the early years of Funcom, they were mostly making games for other major entertainment corporations. Games were made for the SNES, SEGA Genesis, PlayStation, and many more. Games include:

  • Nightmare Circus (SEGA Genesis)
  • Winter Gold (SNES)
  • Casper (Game Boy, PlayStation, SEGA Saturn)
  • Disney's Pocahontas (Game Boy, SEGA Genesis)
  • DragonHeart: Fire & Steel (PlayStation, SEGA Saturn, PC)
  • A Dinosaur's Tale (SEGA Genesis)
  • Daze Before Christmas (SEGA Genesis, SNES)
  • Fatal Fury Special (SEGA CD, SNES, and more)
  • Samurai Shodown (SEGA CD, SNES, and more)
  • NBA Hang Time (SEGA Genesis, N64, PlayStation, SNES, PC)

1999[edit | edit source]

  • The Longest Journey
  • Speed Freaks (original PlayStation), Europe

2000[edit | edit source]

  • Speed Freaks (original Playstation), North America
  • No Escape

2001[edit | edit source]

  • Anarchy Online

2005[edit | edit source]

In December 2005, Funcom NV., the Dutch mother company of Funcom Oslo, becomes a publicly traded company listed on the Oslo Stock Exchange (OSE).

  • Naturally this had significant impact on the company's structure and way of business, and also opened up new opportunities for financing.
  • An updated logo is released.

2006[edit | edit source]

Dreamfall: The Longest Journey (PC and Xbox)

2007[edit | edit source]

Before Dreamfall had come to the stores, over 200,000 had downloaded it illegally. For each game sold, it is estimated to be between 3 and 10 times as many. Obviously, we and others in the industry are losing huge amounts of money on this.
We have decided to stop developing offline PC games. Piracy is the main reason for it
Many players who only rely on offline PC games have had big problems. For example, in France, the game industry is in crisis due to piracy, he says.
~ Funcom boss Trond Arne Aas, in an interview with E24.(Translated)

This interview, held on March 14 explains why Funcom abandoned traditional "offline" product distribution (e.g. on optical discs) in favor of digital distribution completely. The main reason for this decision was claimed to be the financial losses due to software piracy.[5]

2008[edit | edit source]

  • Age of Conan

August 21: Funcom laid off half of its Customer Service department located in Durham, North Carolina. [6]

September 17: Gaute Godager left Funcom, stating he was dissatisfied with certain elements of Age of Conan, which he directed. Craig Morrison took over the direction of Age of Conan.[7]

November 22: Third parties reported that Funcom fired an additional 70% of the staff in their US workforce, possibly endangering future releases.[6]

2010[edit | edit source]

The Age of Conan expansion pack Rise of the Godslayer becomes free-to-play.

2011[edit | edit source]

Age of Conan becomes fully free-to-play.

2012[edit | edit source]

  • The Secret World

2014[edit | edit source]

On January 29, Norwegian economic crime unit Økokrim launched an investigation into suspected infringement of the provisions of the Securities Trading Act connected to the 2012 launch of The Secret World.

  • In 'October, the case against Funcom was closed after the company paid a fine.

On April 24, 2014, the company reported securing NOK 9.7 million (USD 1.6 million) additional equity.

  • The additional cash boost helped the company to fully prepare for the launch of the LEGO Minifigures MMO in summer 2014.
  • LEGO Minifigures Online (PC, iOS, and Android)

2015[edit | edit source]

After both The Secret World and LEGO Minifigures Online fail to become the commercial successes Funcom had hoped for, a new, future strategy for Funcom was created.

  • In this new strategy, major changes to the company structure, ambitions, way of doing things, priorities and tools were made.

In October, the company launched The Park, a single-player horror experience based on The Secret World intellectual property.

In December, the company announced that it had entered into a partnership agreement with Conan Properties International LLC, making it the preferred partner for PC and console games based on the Conan the Barbarian brand.

2015/2016[edit | edit source]

Funcom develops two smaller games in both Oslo and North Carolina, aimed at increasing the teams' experience with the Unreal Engine.

  • The Park (PC, Xbox, PS4)
  • Hide & Shriek (PC)

2017[edit | edit source]

January 31: Funcom releases the open-world survival game Conan Exiles into Wikipedia: Steam#Early Access and it immediately becomes a hit for the company, selling half a million units on Steam in the first month.

  • August 16, 2017, the game launches into Xbox Game Preview as The Frozen North expansion update is also released.

July 26: Secret World Legends

August 31: Funcom gets a new logo. The new logo, the first logo update in 12 years, represents Funcom's journey that has led them to where they are today.

The first six months of the year were the most profitable ever in the history of the company.

  • This was announced on the same day that the Q2 2017 report was released.

2018[edit | edit source]

May 8: Funcom launches Conan Exiles fully on PC, PlayStation 4 and Xbox One.

June 22: The first Conan Exiles DLC, The Imperial East Pack, is released. It is also announced that including this DLC, all future expansions will be payed cosmetic expansion packs.

August 2: The second Conan Exiles DLC, the Jewel of the West Pack is made available.

August 23: The seperate Japanese PS4 version Conan Outcasts is launched.

October 9: The third Conan Exiles DLC, the The Savage Frontier Pack is published alongside Update 34.

Studios[edit | edit source]

Oslo, Norway[edit | edit source]

Funcom Oslo.jpg

Funcom Oslo AS is a subsidiary of Funcom N.V, situated in Oslo, Norway. It is the home office of the Conan Exiles studio, where the decisions regarding the Conan Exiles franchise are made. 47 Oslo members are on an image of the team.[8]

Durham, North Carolina, USA[edit | edit source]

Funcom NC.jpg

Funcom Inc. is located in Research Triangle Park (RTP), North Carolina, one of the largest research parks in the world. RTP is home to numerous high-tech companies and enterprises, including several game development studios. Employees at Funcom Inc have easy access to the nearby cities of Durham, Raleigh, and Chapel Hill.​ 48 NC members are portrayed on an image of the team.[8]

It was previously a secondary development studio for Conan Exiles. However, this now takes place in the Oslo office.

Badhoevedorp, The Netherlands[edit | edit source]

Funcom N.V is a company registered in the Netherlands and publicly listed on the Oslo Stock Exchange.[9] It is the mother company of Funcom Oslo AS.

The company is subject to Norwegian securities legislation and stock exchange regulations as well as Dutch legislation.

Previous offices[edit | edit source]

Beijing (Peking), China[edit | edit source]

Funcom Games. Beijing Ltd. served as a representation office.[10]

Dublin, Ireland[edit | edit source]

Funcom Dublin Ltd.[11] was the former Dublin-based development studio of Funcom Oslo A/S. It was founded in 1994 and all console development for the company was conducted from there since 1996. Initially based in Clonskeagh, they later moved to a larger office in Sandyford.

Many of the early staff was recruited locally, from design courses at the National College of Art and Design in Dun Laoghaire and Ballyfermot PLC. The first title they worked on was Impact Racing (PSX).

In 1998, they struck a deal with Activision to create the motor racer D.I.R.T., but the deal fell through. In 1999, the game was released as Championship Motocross Featuring Ricky Carmichael by THQ.

After the initial focus on the PlayStation, it was announced in July 2000 that the office would now focus on the Xbox platform. The main Funcom company, however, achieved a lot of success with its early online titles, so it started work on a large project, the MMORPG Anarchy Online. Because of the financial risks involved, all attention was focused on the new title and the Dublin office was closed in August 2001. The Xbox game they were working on, Jet Sprint MX, was cancelled.

Games:

  • Championship Motocross 2001 Featuring Ricky Carmichael (2001)
  • Speed Punks (1999)
  • Championship Motocross Featuring Ricky Carmichael (1999)
  • Impact Racing (1996)

Montreal, Quebec, Canada[edit | edit source]

Funcom Games Canada Inc was the development studio for The Secret World and Age of Conan expansion pack Rise of the Godslayer.

Bertrange, Luxembourg[edit | edit source]

Funcom S.à r.l. or Funcom SARL was a (trading) branch of Funcom. It was fully liquidated in 2016.[12]

Zürich, Switzerland[edit | edit source]

Funcom GmbH was previously Funcom headquarters. It was fully liquidated in 2016.[12]

Küsnacht, Switzerland[edit | edit source]

Funcom Sales GmbH[13] was the financial holding of Funcom GmbH. It was fully liquidated in 2016.[12]

SweetRobot[edit | edit source]


SweetRobot, consisting of Sweet Robot AS and Sweet Robot GmbH (Site) was a development studio that worked on MMO games. It had been making a new game engine and a game titled Pets vs. Monsters.[14]

Games[edit | edit source]

Conan Exiles[edit | edit source]

Main article: Conan Exiles


Other games[edit | edit source]

List of products

In the pipeline[edit | edit source]

The Official reveal stream countdown on conancountdown.com.
InThePipeline.jpg

Apart from the below, the following is being thought about:[15]

  • An Age of Conan IP game.
  • Publishing developing games on the Nintendo Switch

These games are currently in development:[16]
Read as: Name (Device), ETA - "status" by "developer"

Publishing[edit | edit source]

  • Mutant Year Zero (PC, Xbox One, PS4), released 4 December 2018 - In Final Production by the Bearded Ladies
    • First simultaneous launched game.
  • Conan Unconquered (PC), Q2 2019, in production by Petroglyph.
The Conan RTS career as seen on the Petroglyph site.
  • Untitled (PC, Xbox One, PS4), Halloween 2019 - in Production by RocketPocket Games.
    • Funcom IP.

Developing internally[edit | edit source]

  • Heroic Signatures (PC, Xbox One, PS4), TBA - in Production by Funcom Inc. (NC)
    • Heroic Signatures IP.
    • Co-op multi-player shooter game.
  • Conan single-player (PC, Xbox One, PS4), TBA - in Pre-Production by Funcom Oslo AS.
  • Untitled (PC, Xbox One, PS4), TBA, Funcom Oslo AS.
    • No IP given.
    • Open-world, multi-player

Employees[edit | edit source]

See also: Game Credits for people that have worked on Conan Exiles.

Executive Management[edit | edit source]

Name Position
Rui Casais   (Bio) CEO
Ole Schreiner   (Bio) COO
Stian Drageset   (Bio) CFO
Erling Ellingsen   (Bio) VP of PR & Marketing
Lawrence Poe   (Bio) VP of Digital Products

Management Board[edit | edit source]

Name Position
Rui Casais CEO
Christian Olsthoorm   (Bio) Managing Director of Funcom N.V.

Supervisory Board[edit | edit source]

Name Position
Ole Gladhaug   (Bio) Chairman
Alain Tascan   (Bio) Vice-Chairman
Fredrik Malmberg   (Bio) Member
Egil Kvannli   (Bio) Member

Careers[edit | edit source]

Name Position
Funcom Oslo
Espen Bakken General Manager
Funcom Inc
Lawrence Poe Chief Product Officer
Paxton Galvanek Human Resource Manager
Scott Junior Executive Producer

Public Relations[edit | edit source]

Name Position
Natascha Röösli
  • PR and Community Director
  • Influencer and PR Contact
Erling Ellingsen Chief Marketing Officer
Jens Erik Vaaler
  • Community Manager
  • Streamer Contact
Tor Egil Andersen Communications Manager
Andy Benditt Community Manager
Nicole Vayo Community Manager

[18]

Investor Relations[edit | edit source]

As of 1st November 2016 (excluding COO and CFO). The Management Board, the Chief Financial Officer and the Executive Vice President of Business Operations are the Company's spokesmen for contact with the financial markets.
~ [19]
Name Position
Ole Schreiner COO
Stian Drageset CFO
Alain Tascan Chairman Remuneration Committee
Fredrik Malmberg Member Remuneration Committee
Magnus Grøneng   (Bio) Chairman Audit Committee
Egil Kvannli Member Audit Committee

Gallery[edit | edit source]

Official links[edit | edit source]

External links[edit | edit source]

References[edit | edit source]