|Funcom Oslo AS|
Gaute Godager (left in 2008)
|Key People||Rui Casais (CEO)|
|Products ||Mutant Year Zero: Road to Eden,|
Secret World Legends,
Age of Conan,
Dreamfall: The Longest Journey,
The Longest Journey,
Hide and Shriek
|“||Make great games and have a damn good time doing it.||„|
|~ About Us|
Located in Oslo, Norway, Funcom currently has 165 employees from more than 25 different nationalities. It is listed as Funcom SE on the Oslo Stock Exchange (OSE: Funcom) since 2005. It is backed by Northzone Ventures, Stelt Holding and Teknoinvest.
- 1 Description
- 2 History
- 3 Studios
- 3.1 Oslo, Norway
- 3.2 Durham, North Carolina, USA
- 3.3 Badhoevedorp, The Netherlands
- 3.4 ZPX
- 3.5 Previous offices
- 4 Games
- 5 Employees
- 6 Official links
- 7 External links
- 8 Media
- 9 References
Description[edit | edit source]
|“||Funcom is a world-leading independent developer and publisher of PC and console games.
Funcom was founded in 1993 and has since then developed and published over 25 game titles across several genres and gaming platforms. Most notable of these are the online games 'Conan Exiles', 'The Secret World', 'Age of Conan' and 'Anarchy Online', as well as the adventure game 'The Longest Journey'.
|~ PR: Short description|
History[edit | edit source]
In 1993, Erik Gloersen, Tyr Neilsen, Andre Backen, Gaute Godager and Olav Mørkrid founded Funcom as an independent video game developer. Its original name was Funcom Productions AS..
Rui Casais joined the company as a junior AI programmer in 2004 and became its CEO in 2015.
At its peak in 2008, Funcom had around 680 employees spread across offices all over the world.
1993-2018[edit | edit source]
1993[edit | edit source]
Funcom (Funcom Productions AS) is founded. It starts with five employees.
1993-1996[edit | edit source]
- 1994: Funcom B.V. and Funcom Dublin Ltd. founded.
- 1995: Funcom Productions AS changed name to Funcom Oslo AS.
- In the early years of Funcom, they were mostly making games for other major entertainment corporations. Games were made for the SNES, SEGA Genesis, PlayStation, and many more. Games include:
- Nightmare Circus (SEGA Genesis)
- Winter Gold (SNES)
- Casper (Game Boy, PlayStation, SEGA Saturn)
- Disney's Pocahontas (Game Boy, SEGA Genesis)
- DragonHeart: Fire & Steel (PlayStation, SEGA Saturn, PC)
- A Dinosaur's Tale (SEGA Genesis)
- Daze Before Christmas (SEGA Genesis, SNES)
- Fatal Fury Special (SEGA CD, SNES, and more)
- Samurai Shodown (SEGA CD, SNES, and more)
- NBA Hang Time (SEGA Genesis, N64, PlayStation, SNES, PC)
1999[edit | edit source]
- The Longest Journey
- Speed Freaks (original PlayStation), Europe
2000[edit | edit source]
- Speed Freaks (original Playstation), North America
- No Escape
2001[edit | edit source]
- Anarchy Online
2005[edit | edit source]
In December 2005, Funcom NV (now Funcom SE), the Dutch mother company of Funcom Oslo, becomes a publicly traded company listed on the Oslo Stock Exchange (OSE).
- Naturally this had significant impact on the company's structure and way of business, and also opened up new opportunities for financing.
- An updated logo is released.
2006[edit | edit source]
Dreamfall: The Longest Journey (PC and Xbox)
2007[edit | edit source]
|“||Before Dreamfall had come to the stores, over 200,000 had downloaded it illegally. For each game sold, it is estimated to be between 3 and 10 times as many. Obviously, we and others in the industry are losing huge amounts of money on this.||„|
|“||We have decided to stop developing offline PC games. Piracy is the main reason for it||„|
|“||Many players who only rely on offline PC games have had big problems. For example, in France, the game industry is in crisis due to piracy, he says.||„|
|~ Funcom boss Trond Arne Aas, in an interview with E24.(Translated)|
This interview, held on March 14 explains why Funcom abandoned traditional "offline" product distribution (e.g. on optical discs) in favor of digital distribution completely. The main reason for this decision was claimed to be the financial losses due to software piracy.
2008[edit | edit source]
- Age of Conan
August 21: Funcom laid off half of its Customer Service department located in Durham, North Carolina. 
September 17: Gaute Godager left Funcom, stating he was dissatisfied with certain elements of Age of Conan, which he directed. Craig Morrison took over the direction of Age of Conan.
November 22: Third parties reported that Funcom fired an additional 70% of the staff in their US workforce, possibly endangering future releases.
2009[edit | edit source]
September: The company announces to open a new development studio in Montreal, Canada (Funcom Games Canada Inc)
2010[edit | edit source]
The Age of Conan expansion pack Rise of the Godslayer becomes free-to-play.
2011[edit | edit source]
Age of Conan becomes fully free-to-play.
2012[edit | edit source]
- The Secret World
2014[edit | edit source]
On January 29, Norwegian economic crime unit Økokrim launched an investigation into suspected infringement of the provisions of the Securities Trading Act connected to the 2012 launch of The Secret World.
- In 'October, the case against Funcom was closed after the company paid a fine.
On April 24, 2014, the company reported securing NOK 9.7 million (USD 1.6 million) additional equity.
- The additional cash boost helped the company to fully prepare for the launch of the LEGO Minifigures MMO in summer 2014.
- LEGO Minifigures Online (PC, iOS, and Android)
2015[edit | edit source]
After both The Secret World and LEGO Minifigures Online fail to become the commercial successes Funcom had hoped for, a new, future strategy for Funcom was created.
- In this new strategy, major changes to the company structure, ambitions, way of doing things, priorities and tools were made.
In October, the company launched The Park, a single-player horror experience based on The Secret World intellectual property.
In December, the company announced that it had entered into a partnership agreement with Conan Properties International LLC, making it the preferred partner for PC and console games based on the Conan the Barbarian brand.
2015/2016[edit | edit source]
Funcom develops two smaller games in both Oslo and North Carolina, aimed at increasing the teams' experience with the Unreal Engine.
- The Park (PC, Xbox, PS4)
- Hide & Shriek (PC)
2017[edit | edit source]
January 31: Funcom releases the open-world survival game Conan Exiles into Steam Early Access and it immediately becomes a hit for the company, selling half a million units on Steam in the first month.
- August 16, 2017, the game launches into Xbox Game Preview as The Frozen North expansion update is also released.
July 26: Secret World Legends
August 31: Funcom gets a new logo. The new logo, the first logo update in 12 years, represents Funcom's journey that has led them to where they are today.
The first six months of the year were the most profitable ever in the history of the company.
- This was announced on the same day that the Q2 2017 report was released.
2018[edit | edit source]
May 8: Funcom launches Conan Exiles fully on PC, PlayStation 4 and Xbox One.
August 2: Conan Exiles' Jewel of the West Pack DLC is published alongside Update 33.
August 23: The seperate Japanese PS4 version Conan Outcasts is launched.
October 9: Conan Exiles' The Savage Frontier Pack DLC is published alongside Update 34.
December 12: Conan Exiles' Seekers of the Dawn Pack DLC is published alongside Update 35.
- Funcom reached 15.000 followers on Twitch and 1100 followers on Mixer.
2019[edit | edit source]
January 8: Acquisition of majority stake in lisbon based game service studio ZPX, which made some of the animations for Conan Exiles.
February 28: Stalker Trials update for Mutant Year Zero: Road to Eden.
March 11: Anarchy Online gets a new server.
March 20: Funcom announces Mutant Year Zero coming to Nintendo Switch this summer with DLC expansion and retail release.
- This information has since changed. See May 23.
March 26: Funcom reveals cosmic horror game Moons of Madness.
May 23: Funcom reveals the Mutant Year Zero: Road to Eden Seed of Evil DLC and changes the ETA of the DLC and previously announced retail and Switch edition to July 30.
May 24: Conan Unconquered is announced to release May 29, one day earlier than planned.
June 10: Conan Chop Chop is revealed to be a real game during the PC Gaming Show at E3 2019.
August 6: The Mutant Year Zero: Road to Eden Seed of Evil DLC releases digitally for the PS4.
September 30: Tencent becomes the largest shareholder in Funcom. It agreed to acquire all shares belonging to the Norway-based KGJ Capital AS, which was previously the largest shareholder.
Studios[edit | edit source]
Oslo, Norway[edit | edit source]
Funcom Oslo AS (Formerly Funcom Productions AS) is a subsidiary of Funcom SE, situated in Oslo, Norway. It is the home office of the Conan Exiles studio, where the decisions regarding Conan Exiles are made. 47 Oslo members are on an image of the team.
Durham, North Carolina, USA[edit | edit source]
Funcom Inc. is located in Research Triangle Park (RTP), North Carolina, one of the largest research parks in the world. RTP is home to numerous high-tech companies and enterprises, including several game development studios. Employees at Funcom Inc have easy access to the nearby cities of Durham, Raleigh, and Chapel Hill. 48 NC members are portrayed on an image of the team.
It was previously a secondary development studio for Conan Exiles. However, this now takes place in the Oslo office.
Badhoevedorp, The Netherlands[edit | edit source]
Funcom SE (previously Funcom N.V.) is a company registered in The Netherlands and publicly listed on the Oslo Stock Exchange. It is the mother company of Funcom Oslo AS.
The company is subject to Norwegian securities legislation and stock exchange regulations as well as Dutch legislation.
ZPX[edit | edit source]
ZPX is a portuguese game development company which has contributed to Conan Exiles and Mutant Year Zero: Road to Eden and other projects. It will continue to act independently with Funcom, who have a controlling interest, as its main customer.
ZPX' contribution to Conan Exiles includes the production of high and low poly 3D models, textures and the setup of assets and materials on Unreal Engine. The collaboration of the engineering team included help with the debug process, bug fixing and implementation of new features.
Previous offices[edit | edit source]
Katwijk, The Netherlands[edit | edit source]
Funcom SE previously had its registered office (Dutch: statutaire zetel) here.
On August 30, 2019 it was announced that it would be moved to the municipality of Oslo, Norway to reduce the burden of administrative expenses and achieve a more efficient group structure. The company also published a notice in the Dutch newspaper Trouw the next week.
Beijing (Peking), China[edit | edit source]
Funcom Games. Beijing Ltd. served as a representation office.
Dublin, Ireland[edit | edit source]
Funcom Dublin Ltd. was the former Dublin-based development studio of Funcom Oslo A/S. It was founded in 1994 and all console development for the company was conducted from there since 1996. Initially based in Clonskeagh, they later moved to a larger office in Sandyford.
Many of the early staff was recruited locally, from design courses at the National College of Art and Design in Dun Laoghaire and Ballyfermot PLC. The first title they worked on was Impact Racing (PSX).
In 1998, they struck a deal with Activision to create the motor racer D.I.R.T., but the deal fell through. In 1999, the game was released as Championship Motocross Featuring Ricky Carmichael by THQ.
After the initial focus on the PlayStation, it was announced in July 2000 that the office would now focus on the Xbox platform. The main Funcom company, however, achieved a lot of success with its early online titles, so it started work on a large project, the MMORPG Anarchy Online. Because of the financial risks involved, all attention was focused on the new title and the Dublin office was closed in August 2001. The Xbox game they were working on, Jet Sprint MX, was cancelled.
- Championship Motocross 2001 Featuring Ricky Carmichael (2001)
- Speed Punks (1999)
- Championship Motocross Featuring Ricky Carmichael (1999)
- Impact Racing (1996)
Montreal, Quebec, Canada[edit | edit source]
Funcom Games Canada Inc. was the development studio for The Secret World and Age of Conan expansion pack Rise of the Godslayer.
Bertrange, Luxembourg[edit | edit source]
Funcom S.à r.l. or Funcom SARL was a (trading) branch of Funcom. It was fully liquidated in 2016.
Zürich, Switzerland[edit | edit source]
Funcom GmbH was previously Funcom headquarters. It was fully liquidated in 2016.
The "Dreamfall - The Longest Journey Soundtrack EP" by Magnet (Even Johansen) falls under the Funcom GmbH label.
Küsnacht, Switzerland[edit | edit source]
Sweet Robot[edit | edit source]
Sweet Robot (or SweetRobot), consisting of Sweet Robot AS and Sweet Robot GmbH was a development studio which worked on and specialized in publishing casual MMO games.
It had been making a new game engine and a game titled Pets vs Monsters, of which a beta version was published on December 16, 2009. The game fully released on January 13, 2012. In 2014, development support for the game ended.
Games[edit | edit source]
Conan Exiles[edit | edit source]
Other games[edit | edit source]
|Moons of Madness||2019||Horror||PC, PS4, Xbox One||Developed by Rock Pocket Games.|
|Conan Unconquered||2019||Turn-based strategy||PC||Developed by Petroglyph Games.|
|Mutant Year Zero: Road to Eden||2018||Tactical adventure||PC, PS4, Xbox One, Nintendo Switch||Developed by The Bearded Ladies|
|Conan Exiles||2018||Survival||PC, PS4, Xbox One||Developed by Funcom Oslo|
|Secret World Legends||2017||MMORPG||PC||Developed by Funcom North Carolina|
|Hide and Shriek||2016||Multiplayer||PC||Developed by Funcom North Carolina|
|The Park||2015||Adventure||PC, PS4, Xbox One||Developed by Funcom Oslo|
|LEGO Minifigures Online||2015||MMORPG||PC, Android, iOS||Developed by Funcom Oslo|
|Pets vs. Monsters||2012||MMORPG||PC, Mac OS X|
|Fashion Week Live||2012||Facebook game||Fashion based social game|
|The Secret World||2012||MMORPG||PC|
|Bloodline Champions||2011||Action||PC||Published by Funcom|
|Age of Conan: Unchained||2008||MMORPG||PC|
|Dreamfall: The Longest Journey||2006||Adventure||PC, Xbox|
|CMX||1999||Racing||PlayStation||Developed by Funcom Dublin|
|The Longest Journey||1999||Adventure||PC|
|Speed Freaks||1999||Racing||PlayStation||Developed by Funcom Dublin|
|NBA Hangtime||1997||Sports||Mega Drive / Genesis|
|Casper||1996||Puzzle adventure||Sega Saturn|
|Impact Racing||1996||Racing||PlayStation, Sega Saturn||Developed by Funcom Dublin|
|DragonHeart: Fire & Steel||1996||Action||PC, PlayStation, Sega Saturn|
|Nightmare Circus||1996||Action||Mega Drive / Genesis|
|Disney's Pocahontas||1996||Adventure||Mega Drive / Genesis|
|Samurai Shodown||1995||Fighting||Mega-CD||Ported by Funcom|
|Fatal Fury Special||1995||Fighting||Mega-CD||Ported by Funcom|
|Daze Before Christmas||1994||Action||Mega Drive / Genesis, SNES|
|A Dinosaur's Tale||1994||Adventure||Mega Drive / Genesis|
|World Heroes CD||Cancelled||Fighting||Mega-CD|
In the pipeline[edit | edit source]
|This article is about Funcom releases and ports. For upcoming Conan Exiles updates and features, see Upcoming features.|
There are 10 active projects in total, of which 5 are new and 5 are existing or prototype game projects.
Or, 2 are internal, 2 are external and 6 are additional publishing games or activities for existing games, such as SKUs, updates, stores, platforms, etc. Modern GPUs (GCN, etc.) will be supported.
As of January 22, 2020, Funcom will focus on developing games in the Open World Survival segment with Games-as-a-Service business model. Direct prequels / sequels for existing (pre-2020) games are not planned.
Apart from the below, the following is being thought about:
These games are currently in development; read as: Name (Device) - release ETA (developer)
External[edit | edit source]
Externally developed games.
- Conan Chop Chop (PC, PS4, Nintendo Switch, Xbox One), Q2 2020 - In Production by Mighty Kingdom.
- Originally, it was planned for September 3, 2019, but on August 26, 2019 it was announced that the release was moved to February 25, 2020 as Mighty Kingdom would add online multi-player. On February 12, the developers were given additional time to ensure that the game is optimized for online multiplayer, and to give them a chance to polish the game.
- This game was revealed at E3 2019 during the PC Gaming Show.
- Untitled (External) (PC and consoles), TBD - In Concept by The Outsiders.
- Original (Not an existing Funcom IP).
- Untitled (External) (?), 2021 - In Concept by Games Farm.
Internal[edit | edit source]
Internally developed games.
- Untitled (Mutant Chronicles) (PC, Xbox One, PS4), TBD - in Production by Funcom Inc. (NC)
- Mutant Chronicles IP.
- Online multi-player, co-op shooter. Possibly 4-player
- 'PAYDAY / Left 4 Dead / Vermintide'-like gameplay.
- ZPX is part of the development team for this game.
- Uses the Unreal 4 Engine and will likely use DreamWorld Technology.
- Sold with a premium, game as a service business model. RedEye estimates the game will cost around 30-40$.
- Originally planned for 2020, it was announced it had been impacted by scope changes due to external/market pressures with increasingly strong competition and internal delays on January 22, 2020 As of the Q2 2019 financial report, this game will be developed by the US studio. RedEye expects the game to be released in 2023 or later.
- Untitled (Conan) (PC, Xbox One, PS4), 2020 - in Pre-Production by Funcom Oslo AS.
- Conan IP.
- It will likely use the Unreal 4 Engine with DreamWorld Technology.
- Uses members of the team that did Conan Exiles.
- You play as Conan. (Think "climbing the Tower of the Elephant", chasing after the Frost Giant's daughter.)
- As of the Q2 2019 financial report, this game's development is temporarily on hold to focus the developers and management in the Oslo studio on Conan Exiles, Dune and other multi-player, open-world games.
- Untitled (Dune) (PC, Xbox One, PS4), TBD, in Pre-Production by Funcom Oslo AS.
- Frank Herbert's Dune IP.
- 3 open-world, online multi-player games with PvP. The first one is a survival game, the other two are Survival, FPS or similair
- Very large scale, open world terrain. Multiple times the size of Conan Exiles.
- Living / Changing worlds.
- A lot of different gameplay systems (Sandstorm, Combat, Building, Spice).
- Humanoids, creatures, vehicles and weapons.
- Uses the Unreal 4 engine and will likely use DreamWorld Technology.
- Sold with a premium, game as a service business model.
- Timeline TBD. The game is to be released after around two years of production. RedEye estimates the first game will be launched earliest in Q4 2021, but more likely during 2022.
- Funcom works closely with Legendary Entertainment to make sure they capitalize on the opportunities and synergies between the movie and the game and is applying learnings from Conan Exiles.
We are leveraging a lot of know-how and experience on programming, design and art side. We are doing things heavily based on what we've learned from from the game. Some things are the direct re-use, some things are not. Obviously, Dune is a sci-fi setting. Conan is not. It's a fantasy setting. So, from an art point of view, the learnings are all in terms of processes, techniques, tools to use. From technology point of view there are some things we can re-use and then there are some things that we see we did wrong, that we need to do better. As you might know, Conan Exiles was done quite rushed and as such it has some technical problems at the core level that it caused some technical quality problems. So, we are those parts we are not re-using - we are rewriting from scratch, in order to have better technical quality. So, the answer is, we do leverage the experience from Conan Exiles a lot on all areas. Some areas are more concrete, where we can re-use, some areas are more based on the experience we've gained. And, if you had more time and had known those learnings and gotten the Conan Exiles right the first time in early access, then the upside could have been many times as big. That's what we want to do with the Dune game. Then we have all those learnings and we're gonna get the game properly from the first time on the platform that's easy to scale and keep building on in a much easier way than it is on the Conan Exiles now. So, that's what we're working towards and we're very excited about.
Ports[edit | edit source]
- Moons of Madness (PS4, Xbox) March 24, 2020 - In Production by RocketPocket Games.
- It was originally planned to port on January 21, 2020.
- Currently available on PC (Windows).
Employees[edit | edit source]
- See also: Credits for people who have worked on Conan Exiles.
Executive Management[edit | edit source]
|Rui Casais (Bio)||CEO|
|Ole Schreiner (Bio)||COO|
|Stian Drageset (Bio)||CFO|
|Erling Ellingsen (Bio)||VP of PR & Marketing|
|Lawrence Poe (Bio)||VP of Digital Products|
Management Board[edit | edit source]
|Christian Olsthoorm (Bio)||Managing Director of Funcom N.V.|
Supervisory Board[edit | edit source]
|Ole Gladhaug (Bio)||Chairman|
(Resigned September 30, 2019)
|Andreas Arntzen (Bio)||Member|
(Resigned September 30, 2019)
|Alain Tascan (Bio)||Vice-Chairman|
(Resigned October 31, 2018)
|Fredrik Malmberg (Bio)||Member|
|Egil Kvannli (Bio)||Member|
|Susana Meza Graham (Bio)||Member|
Careers[edit | edit source]
|Espen Bakken||General Manager - Operations|
|Laura Domínguez Garcia||HR Generalist|
|Lawrence Poe||Chief Product Officer|
|Paxton Galvanek||Human Resource Manager - Operations|
|Scott Junior||Executive Producer|
|Erik Willis||Associate Technical Producer|
|Michael McGrath||Senior Software Engineer|
Public Relations[edit | edit source]
Members of the PR team.
|Erling Ellingsen||Chief Marketing Officer|
|Jens Erik Vaaler||
|Tor Egil Andersen||Communications Manager|
|Andy Benditt||Community Manager|
|Nicole Vayo||Community Manager|
Investor Relations[edit | edit source]
|“||As of 1st November 2016 (excluding COO and CFO). The Management Board, the Chief Financial Officer and the Executive Vice President of Business Operations are the Company's spokesmen for contact with the financial markets.||„|
|Alain Tascan||Chairman Remuneration Committee|
|Fredrik Malmberg||Member Remuneration Committee|
|Magnus Grøneng (Bio)||Chairman Audit Committee|
|Egil Kvannli||Member Audit Committee|
[edit | edit source]
[edit | edit source]
Media[edit | edit source]
References[edit | edit source]
- Games, Funcom
- Funcom, RedEye
- "Sales Manager; Marketing - Funcom (Oslo, Norway)" Jobs, Funcom
- Jobs, Funcom
- Funcom opens office in China, gamesindustry.biz - May 13, 2005
- Funcom's former name
- "Funcom: 'You can't survive for 20 years without a few scars'" gamesindustry.biz - August 31, 2017
- Funcom: History, MobyGames
- Funcom fires employees in 2008.
- Gaute Godager left Funcom in 2008
- "Funcom Livestream Schedule" Jens Erik, Funcom Forums - February 4, 2019
- "Acquisition in majority stake in Lisbon based game service studio ZPX" Investors, Funcom - January 8, 2019
- "April Fools: The Night of the Lost Souls returns – and this time it'll be even more lost!" Dev Blog - April 1, 2019
- Funcom Licensing AS, Proff.no
- Investors: Stock info, Funcom
- ZPX - About Us
- Join us - Funcom
- ZPX - Game development
- An article on the history of Funcom Dublin Ltd.
- "Dreamfall - The Longest Journey Soundtrack EP" Discogs
- Funcom Sales GmbH in Liquidation, Moneyhouse
- Sweet Robot, Facebook - About (description)
- "Funcom opens new casual subsidiary" MCV/Develop - December 11, 2009
- "Pets vs Monsters Trailer" Funcom, YouTube - January 13, 2012
- Pets vs Monsters, Twitter
- "2019 Second Quarter Financial Report" The Funcom Group; Funcom SE and subsidiaries (on: Investors, Funcom) - August 26, 2019
- "2019 Third Quarter Financial Report" The Funcom Group; Funcom SE and subsidiaries (on: Investors, Funcom) - August 26, 2019
- "Graphics-Rendering Programmer" Jobs, Funcom
- "Press Release: Update in connection with the announcement of intent to launch voluntary offer" Investors, Funcom - January 22, 2020
- Funcom, Twitch
- Q3 2018 Financial Report (25:00)
- "Conan Chop Chop release moved to Q1 2020 to include online multiplayer" PR, Funcom - August 26, 2019
- "Conan Chop Chop to Hit the Shop in Q2 2020" PR, Funcom - February 12, 2020
- "Funcom's upcoming games - PC Gaming Show 2019" PC Gamer, YouTube - June 11, 2019
- "Press Release: Games update" Investors, Funcom - October 10, 2019
- "Funcom announces new game" Investors, Funcom - April 10, 2019
- Funcom: CEO, Rui Casais presents at Gaming Day 2019
- Funcom: Rui Manuel Monteiro Casais, CEO & Stian Drageset, CFO presents at Redeye Early Bird
- "3Q19 Funcom presentation ABG seminar", Stian Drageset - December 5, 2019
- "ABGSC Investor Days 5 dec - Sal 1" Stian Drageset, Finwire.tv YouTube - December 5, 2019 (3:34:08)
- "Environment/Lighting Artist" Jobs, Funcom
- "3D Artist/Sculptor" Jobs, Funcom
- "AI/Gameplay Programmer" Jobs, Funcom
- Planned technical features combo
- (original report - "Funcom: Turnaround laddar för nya höjder - RedEye Initiating Coverage" RedEye - February 1, 2019 (SE))
- ("Funcom: Meager premium from Tencent - RedEye Research Note" RedEye - January 29, 2020)
- "Funcom N.V. enters into exclusive partnership with Legendary Entertainment for games in the Dune universe" Investors, Funcom - February 26, 2019
- "Senior PvP Designer" Jobs, Funcom
- "UI/UX Designer" Jobs, Funcom
- "Technical Animator" Jobs, Funcom
- Game Dev Camp 2019, Portugal
- "Gameplay Programmer - intermediate/senior positions; Engineering - Funcom (Oslo, Norway)" Jobs, Funcom
- "Lead Animator" Jobs, Funcom
- "VFX Artist; Art - Funcom (Oslo, Norway)" Jobs, Funcom
- "Lead Designer" Jobs, Funcom
- "Q3 financial presentation" Rui Casai and Stian Dragset, YouTube (originally on Twitch) - November 18, 2019 (Streamed November 11, 2019)
- "Solve the Moons of Madness ARG and win a trip to NASA" AndyB, Funcom Forums - October 15, 2019
- Ole Gladhaug and Andreas Arntzen resigned
- Alain Tascan resigned
- Espen Bakken - Jobs, Funcom
- Laura Domínguez Garcia - Jobs, Funcom
- Lawrence Poe - Jobs, Funcom
- Paxton Galvanek - Jobs, Funcom
- Scott Junior - Jobs, Funcom
- Erik Willis - Jobs, Funcom
- Michael McGrath - Jobs, Funcom
- Public Relations
- Investor Relations