Difference between revisions of "Horse (Variant B)"
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+ | | expiration = 23:59:16 |
| expirsTo = Horse Carcass |
| expirsTo = Horse Carcass |
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| weight = 50.00 |
| weight = 50.00 |
Latest revision as of 11:21, 18 January 2021
Horse | |
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A mount for traversing the harsh Exiled Lands | |
Type | Pet |
Expiration | 23:59:16 |
Expires to | Horse Carcass |
Base Weight | 50.00 |
ID | 92226 |
Horse (Variant B) | |
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![]() | |
Training difficulty | Hard |
Perk Type | Horse |
Inventory Slots | 10 |
Mount | Yes |
Base Stats | |
Health | 993 |
Armor | 53 |
Vitality | 1 |
Survival | 1 |
Description[edit | edit source]
“ | The women were traveling slowly, on foot and on the overloaded horses. The swift-footed Picts would run them down within a mile, unless - he took his position behind a tangle of fallen logs beside the trail. The road west of him was lighted by the burning cabin, and when the Picts came he saw them first - black furtive figures etched against the distant glare. | „ |
~ Beyond the Black River |
A properly bred horse can mean the difference between life and death. In the Exiled Lands, horses can be used as pack animals, mounts for combat or for quickly traversing the dangers of the harsh lands.
Notes[edit | edit source]
- To allow this Pet to become a Mount, the player will need to equip their horse with a Saddle. Various saddles will each have different effects on your horse's acceleration, speed, defense, and maneuverability.
- The saddle will be placed in the separate armor slot of the horse's inventory. A horse will otherwise act like any other placed pet when a saddle is not equipped.
- No matter which saddle is chosen, a horse's trotting and galloping speeds are significantly faster than a player character's on foot. Horses also have more stamina than the player. When horses run out of stamina, however, the player may be thrown off.
- The player cannot enter dungeons while riding a horse.
- The player can have both a horse and another follower at the same time.
- There is currently no difference between the type of foal captured (regular, sturdy, or swift) and the type of horse produced.
- All foals display the same Dunn color pattern, this is not indicative of the mature color. All horses when "crafting" will display the same icon, this is also not indicative of the mature color.
- If the player is overencumbered while riding their horse, the horse will also be overencumbered and will not be able to function at full capacity. If the player is able to instead place some items in the horses inventory until they are no longer encumbered, then the horse will function normally.
- Placed horses cannot be stolen.
- For available perks, see Follower Perks.
Leveling[edit | edit source]
Once your horse has been placed in the world, it can gain experience by following the player in a number of ways:
- Passively simply while riding around the map with the player.
- During mounted combat.
- Following the player on foot while enemies are killed.
- The horse will benefit from any kills made by the player or other followers whether riding or dismounted.
- As with all pets, the horse will not gain experience when not following the player (i.e. while scouting or guarding).
Combat[edit | edit source]
Shoot your enemies from afar with a bow and gallop away before they know what’s going on. Grab a sword, axe or mace and swing away from the comfort of your steed. Equip a pike or a spear and attack your enemies by stabbing at them or equip a Lance and tear through your opponent’s defenses with a mighty charge.[1]
- Another player may be able to forcibly dismount a player from their horse.
- If a player on foot begins battling another enemy while a horse is a follower, the horse will avoid the enemy.
Source[edit | edit source]
Stables | |||
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Ingredients | Outcome | Craft time | Experience gained |
1 ![]() 1 ![]() |
1 ![]() 1 |
4 h | 4 |
Uses[edit | edit source]
Hand crafted | |||
---|---|---|---|
Ingredients | Outcome | Craft time | Experience gained |
1 ![]() 1 ![]() |
1 ![]() |
20 s | 112 |
1 ![]() 1 ![]() |
1 ![]() |
20 s | 112 |
Stables | |||
Ingredients | Outcome | Craft time | Experience gained |
1 ![]() 1 ![]() |
5 ![]() |
20 min | 0 |
1 ![]() 1 ![]() |
5 ![]() |
20 min | 0 |
1 ![]() 1 ![]() |
5 ![]() |
20 min | 0 |
1 ![]() 1 ![]() |
5 ![]() |
20 min | 0 |
1 ![]() 1 ![]() |
5 ![]() |
20 min | 0 |
1 ![]() 1 ![]() |
5 ![]() |
20 min | 0 |
1 ![]() 1 ![]() |
5 ![]() |
20 min | 0 |
1 ![]() 1 ![]() |
5 ![]() |
20 min | 0 |
1 ![]() 1 ![]() |
5 ![]() |
20 min | 0 |
1 ![]() 1 ![]() |
5 ![]() |
20 min | 0 |
1 ![]() 1 ![]() |
5 ![]() |
20 min | 0 |
1 Item is not consumed!
Diet[edit | edit source]
Preferred Food | Strength | Agility | Vitality | Accuracy | Survival | Nutrition |
---|---|---|---|---|---|---|
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+7% | +3% | +3% | 1 pt healing/sec | ||
![]() |
+14% | 1 pt healing/sec | ||||
![]() |
+14% | 2 pts healing/sec | ||||
![]() |
+14% | 3 pts healing/sec | ||||
![]() |
+14% | 4 pts healing/sec | ||||
![]() |
+14% | 6 pts healing/sec | ||||
![]() |
+3% | +7% | +3% | 7 pts healing/sec | ||
![]() |
+7% | +7% | 8 pts healing/sec | |||
![]() |
+3% | +3% | +7% | 9 pts healing/sec | ||
![]() |
+7% | +3% | +3% | 10 pts healing/sec |