Obtaining[edit | edit source]
- Eggs slowly hatch over time into babies.
- Baby animals decay over time into a Carcass unless converted into proper pets,
- Dragon Hatchlings and Elephant Calves and Dire Wolf Puppies can not be tamed.
- Frostwolf Cubs grow up as regular wolf pets.
- Demonic Spiders can only be spawned via the Admin Panel.
Baby animals[edit | edit source]
A list of baby animals.
Merchants[edit | edit source]
A list of merchants.
|Merchant - Merchant (male)||"I'm certain I've got whatever you need."||Sand Reaper Egg||10 Gold Coins||?||TeleportPlayer|
|Koros the Brave - Merchant (male)||"What'll it be?"||Shoebill Egg||10 Gold Coins||?||TeleportPlayer|
|Merchant - Merchant (male)||?||Spider Egg-sac||10 Gold Coins||?||TeleportPlayer|
|Shawna the Strange - Merchant (female)||"You want something, Exile?"
|Rocknose Egg||10 Gold Coins||"No refunds!"||TeleportPlayer|
On top of the wooden walkway overlooking the ghost dancers.
|Urik, Master Tamer - Merchant (male)||"What will it be?"
"Buy something, I haven't got all day!"
|Camel Calf||10 Gold Coins||"Farewell, Exile."||TeleportPlayer|
On the ledge East of the South Entrance.
Rearing[edit | edit source]
To convert a baby into a thrall, you need to build an Animal Pen. There are three tiers of animal pens (T1-T3) and different animal pens are required for different pet types. The feats can be learned at level 13, 27 and 42 - Iron, Steel and Hardened Steel tiers of progression respectively. Each can hold 5 animals, but the higher tier pens can hold higher tier quality animals. Tier 2 Animal Pens cost 6 Knowledge Points. The tiers are not only to get Greater pets, but also for less decay rate and faster taming.
Eggs need to be hatched either in your inventory, which takes 48:00:00, or in a Compost Heap, which takes 1:11:00. The Rocknose Egg when hatched produces a Pebblenose. The Pebblenose is then placed in the animal pens for rearing. Pebblenose may become a Rocknose, Greater Rocknose, Gold- or Silver-vein Rocknose.
Pet food[edit | edit source]
Pet food can also be Shadespiced, meaning that if you go into the Midnight Grove dungeon and get Shadeblooms from there, these flowers can be combined with various foods to create shadespiced versions of said food. For example, combining the Shadebloom with Savoury Flesh will produce Shadespiced Raw Succulent Meat. This can be done in the Firebowl Cauldron and Improved Firebowl Cauldron.
If you put multiple stacks in the inventory/Feed Box, pets will grab preferred food first. They then move on down the line when one stack is finished. This will also be the case if multiple pets of the same kind are in a pen.
Food will decay very slowly when placed in animal pens and the higher the tier of the pen, the slower it will decay. Food will also decay very slowly when placed in food dispensers.
Greater pets[edit | edit source]
Pets have a preference of food. As an example, Shalebacks enjoy plant-fibers but may much prefer oysters or shellfish.
The more appropriate food you give a baby animal, the higher chance it is that the baby animal grows up to become a special version. As an example, a baby hyena can grow up to be a regular hyena, a striped hyena, or a “Greater” hyena.
Once you are able to travel to the Midnight Grove, you can go there to collect Shadebloom, which you use to create shadespiced foods. These grant you a higher chance of getting a rare, Greater, pet when you’re raising them in a pen.
Greater pets are much bigger than regular pets, with a different visual look and increased strength, so it’s wise to stock up on Shadebloom once you have access. If you can withstand the challenges of the Midnight Grove, of course.
List of pet food[edit | edit source]
A list of pet food.
Hunger[edit | edit source]
|“||Think of it as a decay system for pets and thralls. It will help remove pets and thralls that have been abandoned by players, reducing stress on the server databases.||„|
|~ Funcom Forums: More Pet News|
Pets can die from hunger. If the pet does not have food in their inventory, they will die after a while. All pets have special animations to tell you when they're starving and want to be fed.
Pets that are placed out in the world will need to be fed. Those in a pen don’t need to be fed.
There is a special item called a Feed Box that is learned at the same time as the Apprentice Tamer feat is learned. This item is a placeable that, when placed, distributes its inventory to nearby pets. It will also track the feeding time for each pet. Feed Boxes have a 50 meter radius.
Usage[edit | edit source]
If you keep pets in their pens they will generate resources for you. If you place them out in the world you may use them as travelling companions or defenders.
In some DLCs they may be equipped with a cosmetic pet skin.
Resources[edit | edit source]
While pets are grown up and in a pen, and given their favourite food, they produce resources. Typically the resource they produce is “Dung”, but other byproducts can also be attained randomly. Everything from stone to crystals and other items, depending on what type of animal you’re keeping. Tamed Rocknoses, for example, can be an extra source of Stone, Ironstone and Crystal. As well, Gold or Silver veined Rocknoses produce Goldstone and Silverstone, respectively. Spiders and Locust fabricate Ichor and Jungle Birds give feathers as a by product.
Dung[edit | edit source]
Dung is a new item, and can currently only be used to make fertilizer (this is another way of making fertilizer, essentially)
Thrall[edit | edit source]
Once the baby has been converted into a proper pet, they can be taken out from the Animal Pen and placed in the world. From here-on-in, they work as a normal thrall would. They will follow you and attack enemy NPCs and creatures. Currently, only one pet will follow you at a time.
- Pets have an inventory, which is opened by pressing the E key.
- Camels have a larger inventory. (See page)
- Pets have a custom side-bar with information about the pets.
- Some pets have special attacks/critical hits that inflict a status effect. These apply to all the pets' variants.
Pet skins[edit | edit source]
|This article or section includes content which is exclusive to the The Savage Frontier Pack and Seekers of the Dawn Pack DLCs.|
Pet skins are cosmetic pet variants. There are 5 pet skins for each of the above DLCs.
Mounts[edit | edit source]
|The developers may try add Mounts after sorcery, but this is still uncertain.|
|This article or section is not currently implemented within the game.
Mounts were originally supposed to be available in one of the first patches after Early Access of Conan Exiles. This info since has changed, as technical difficulties have arisen. Mounts cause people to fall through the world and no fix for this issue has been found.
Mounts are not impossible, but they are not super straightforward. The main problem comes from how we structured the player character/input and UI early on. It wasn't planned early on to have mounts. Basically everything is very reliant on the current controlled actor being the player. If the developers change that, there's a lot of systems that break. So it's doable, but it's a lot of work to fix.
- The developers have not been in a position where they've had the time to dedicate for it.
- For consoles it's been an issue about performance, having increased run speed allows players to run too fast for the consoles to load the world.
- You could also run off the map.
Notes[edit | edit source]
Pets[edit | edit source]
- Animal nests do not supply baby animals or pet eggs.
- Regular eggs do not produce baby animals.
- The pet system and the thrall changes are not intended to add extra grinding mechanics to the game.
Mounts[edit | edit source]
|“||Taming animals will mostly work the same as taming thralls. Players will have to drag their chosen mount back to a special pen that will break the animal’s will and turn it into a mount. The idea is that taming is an active process. We will also be adding animal thralls that will work as pets and transports for players, as well as mount and pet gear so you can customize your animal companions.
Players will start out taming horses and camels to use as transportation and pack animals, while bigger animals like rhinos and elephants can be used for more offensive purposes. We’ll also be working on adding mounted combat.
|~ Dev Blog|
- Early Access description.
|“||Unfortunately, we will not be launching with mounts or pets. Mounts were one of the most requested features, and we have spent a lot of time trying to make it work for Conan Exiles. Due to technical limitations with the way the game loads and streams the game world, we were unable to include a feature that allowed players to move over a certain speed. Our coders worked hard to find a solution for this, but in a recent “point of no return” type meeting, we decided that their time is better spent on polish, bug fixes, and other features that we know can make it for launch.
Pets is another animal-specific thing we also wanted to do. We have done a lot of the groundwork, and it’s certainly possible that we can add them at some point after launch, but we decided to prioritize polish and other features ahead of launch. There were also concerns about server performance, that too many players having too many animals and human thralls would have a massive impact on servers. To minimize risk for launch and to focus on other core features, we have decided to put this on hold.
|~ Dev Blog|
- Pets and mounts were not able to be added for full launch.
- Horses and elephants are/were planned mounts, but they may or may not only be added as mounts and not also as pets.
Media[edit | edit source]
- Pet System Dev Stream:
References[edit | edit source]
- Funcom Forums: Update 34
- Dev Blog "All About Them Pets" August 1, 2018
- Pets!! Testlive (Streamed live on 21 Aug 2018) - shaiQuera, YouTube
- Tascha (Kyena), main discord
- Funcom Forums: More Pet News
- PETS PREVIEW Stats and Food (18 Aug 2018) - Just Horse, YouTube
- Twitter "FEED ME!" September 5, 2018
- Twitter "FEED ME!" September 5, 2018
- Pet Merchants Location THE DEN, JustHorse - YouTube, August 18th 2018
- Dev Blog "Launch and Beyond" February 16, 2018
- Firespark's interview with Joel Bylos Part 2
- Scooper, Dev Stream October 12
- TL Updates
- Dev Blog: A look at things to come
- Dev Blog: Launch and beyond