Status effect

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Status Effects are temporary physical conditions in Conan Exiles.

Description[edit | edit source]

Status Effects can have either positive (buff) or negative (debuff) properties that can impact combat and survival. The Player Character can place certain status effects on themselves, their followers, fellow players, and other enemies in the game. The Player Character can, likewise, have status effects placed upon them by fellow players and enemies alike.

Weather and other environmental conditions can also place status effects upon the Player Character, with Followers immune to most environmental damage with the exception of Noxious Gas and damage caused by the extreme heat while standing in lava.

Combat Status Effects[edit | edit source]

Bleeding[edit | edit source]

  • T BuffIconBleed.png The Bleeding status effect is a debuff that deals 1 point of damage every second for 20 seconds. Each time bleed is applied, the timer resets. Can stack up to 20 times and its damage ignores armor.

Corruption[edit | edit source]

  • T BuffIconPoison.png The Corruption status effect is a debuff that reduces the Player Character's maximum Health and Stamina. If the Player Character is wielding the Blackheart Blade or Blackheart Hammer, maximum health and stamina is very quickly reduced to about 60% (if lacking the fourth Survival Perk). If fighting an enemy with a corrupted weapon, up to 50% of maximum health and stamina can be reduced at a rate of about 1 point per 5 seconds or completed successful attack upon the Player. The Corrupted status persists after death and can only be removed by being Entertained or by consuming a Icon human heart.png Heart of a Hero.
    • T BuffIconPoison.png Gaining Corruption - Is displayed when the Player Character is gaining corruption from an enemy's attacks. After 50% of the Player's health and stamina bar is filled with corruption, the Player can no longer gain further corruption, and this status effect will no longer be displayed.
    • T BuffIconPoison.png Light Corruption - Is displayed when the corruption debuff has replaced between about 5-25% of the Player Character's health and stamina bar.
    • T BuffIconPoison.png Medium Corruption - Is displayed when the corruption debuff has replaced between about 25-40% of the Player Character's health and stamina bar.
    • T BuffIconPoison.png Heavy Corruption - Is displayed when the corruption debuff has replaced between about 40-50% of the Player Character's health and stamina bar. Heavy corruption will not go beyond 50%.

See also Environmental - Corruption

Crippled[edit | edit source]

  • T BuffIconCrippled.png The Crippled status effect is a debuff that slows movement speed by 30% for 2 seconds and can stack up to 5 times[1]
  • T BuffIconCripplingPoison.png The Crippling Poison status effect is a debuff that slows movement speed by 25% for 5 seconds and ignores armor. Subsequent hits will reset the timer and continue to keep movement speed slowed by 25%, while also stacking damage up to 50 times.

Noxious Gas[edit | edit source]

See also Environmental - Noxious Gas

Poisoned[edit | edit source]

  • T BuffIconPoisoned.png The Poison status effect is a debuff that causes 2 points of damage every second for 10 seconds. Each time poison is applied, the timer resets. Can stack up to 10 times and its damage ignores armor.
  • T BuffIconCripplingPoison.png The Crippling Poison status effect is a debuff that slows movement speed by 25% for 5 seconds and ignores armor. Subsequent hits will reset the timer and continue to keep movement speed slowed by 25%, while also stacking damage up to 50 times.

Sunder[edit | edit source]

  • T BuffIconSundered.png The Sunder status effect is a debuff that removes 10% of the target's armor value protection for 10 seconds. Can stack up to 5 times for a total of 50% armor value reduction.


Survival Status Effects[edit | edit source]

Cooling Down[edit | edit source]

  • T BuffIconChillingUp.png The Cooling Down status effect will appear when the Player Character's core temperature is being lowered through the use of drink for 90 seconds. Can be stacked with the status effect: Environmental - Cooling Down.

Warming Up[edit | edit source]

  • T BuffIconWarmingUp.png The Warming Up status effect will appear when the Player Character's core temperature is being raised through the use of drink or food for 90 seconds.

Alcohol Poisoning[edit | edit source]

  • T BuffIconPoisoned.png The Alcohol Poisoning status effect is a debuff received after having 5-8 stacking alcoholic drinks. It deals 6 points of damage every 5 seconds to the Player Character and causes reduced stamina regeneration for 3 minutes. It can stack up to 4 times. A Icon set antidote.png Set Antidote or Icon violet cureall.png Violet Curative will cure this effect.

Food Poisoning[edit | edit source]

  • T BuffIconPoisoned.png The Food Poisoning status effect is a debuff received after eating spoiled or raw food (if lacking the first Survival Perk) that damages the Player Character every 10 seconds for 100 seconds and can stack up to 10 times. A Icon set antidote.png Set Antidote or Icon violet cureall.png Violet Curative will cure this effect.

Headache[edit | edit source]

  • T BuffIconHungover.png The Headache status effect is a debuff received after drinking alcoholic drinks. A Headache reduces the Player Character's max stamina by 50 and slightly increases their thirst rate for 60 seconds.

Starving[edit | edit source]

  • T BuffIconHunger.png The Starving status effect appears when the Player Character has become severely malnourished and needs to eat something urgently to satiate their hunger or they will take damage every second.

Thirsty[edit | edit source]

  • T BuffIconThirst.png The Thirsty status effect appears when the Player Character has become severely dehydrated and needs to drink something urgently to quench their thirst or they will take damage every second.

Regenerating[edit | edit source]

  • T BuffIconHealing.png The Regenerating status effect is a buff that will appear when your character is gradually regenerating health.

Encumbered[edit | edit source]

  • T BuffIconEncumberance T1.png The Encumbered status effect is a default display under the stamina bar that always shows the level of encumbrance or weight that the Player Character is currently carrying.
  • T BuffIconEncumberance T1.png When weight carried is between 0-49% of total encumbrance, the icon is green
  • T BuffIconEncumberance T1.png When weight carried is between 50-69%, the icon is yellow
  • T BuffIconEncumberance T1.png When weight carried is between 70-100%, the icon is red
  • T BuffIconEncumberance T1.png When weight carried is over 100%, the Player Character is Overencumbered, or carrying more weight than their current attributes normally allow, and the icon is flashing red, movement is restricted (if lacking fifth Encumbrance Perk), and stamina drains much more rapidly.


Environmental Status Effects[edit | edit source]

Soothing[edit | edit source]

  • T BuffIconRegeneration T1.png The Soothing status effect is a buff that occurs when the Player Character has a neutral (neither hot nor cold) core body temperature that grants a health regeneration of 1 point of healing every second.

Entertained[edit | edit source]

  • T BuffIconEntertained.png The Entertained status effect is a buff that removes corruption from the Player Character when standing close to an Entertainer (regardless of tier) and increases health regeneration by 5%. It can be stacked up to 10 times.

Cooling Down[edit | edit source]

  • T BuffIconWaterCooling.png The Cooling Down status effect will appear when the Player Character's core temperature is being lowered through the environment such as when swimming. Can be stacked with the status effect: Survival - Cooling Down.

Cold[edit | edit source]

  • T BuffIconCold.png The Cold status effect will appear when the Player Character's core temperature is lowered to cold and hunger rate is increased slightly.

Very Cold[edit | edit source]

  • T BuffIconVeryCold.png The Very Cold status effect will appear when the Player Character's core temperature is lowered to very cold and hunger rate is increased slightly and maximum health is reduced.

Extremely Cold[edit | edit source]

  • T BuffIconExtremelyCold.png The Extremely Cold status effect will appear when the Player Character's core temperature is lowered to extremely cold and hunger rate is increased slightly, maximum health is reduced, and damage is taken every second.

Frostbite[edit | edit source]

  • T BuffIconFrostbite.png The Frostbite status effect will appear when the Player Character's core temperature is lowered to frostbitten and hunger rate is increased slightly, maximum health is reduced, and more damage is taken every 2 seconds.

Hot[edit | edit source]

  • T BuffIconHot.png The Hot status effect will appear when the Player Character's core temperature is raised to hot and thirst rate is increased slightly.

Very Hot[edit | edit source]

  • T BuffIconVeryHot.png The Very Hot status effect will appear when the Player Character's core temperature is raised to very hot and thirst rate is increased slightly and maximum stamina is reduced.

Extremely Hot[edit | edit source]

  • T BuffIconExtremelyHot.png The Extremely Hot status effect will appear when the Player Character's core temperature is raised to extremely hot and thirst rate is increased slightly, maximum stamina is reduced, and damage is taken every second.

Heatstroke[edit | edit source]

  • T BuffIconHeatstrike.png The Heatstroke status effect will appear when the Player Character's core temperature is raised to heatstroked and thirst rate is increased slightly, maximum stamina is reduced, and more damage is taken every 2 seconds.

Corruption[edit | edit source]

  • T BuffIconPoison.png The Corruption status effect reduces the Player's maximum Health and Stamina up to 50% at a rate of 1 point per 5 seconds when in a corrupted environment. This status persists after death and can only be removed by being Entertained or by consuming the Icon human heart.png Heart of a Hero.
    • T BuffIconPoison.png Gaining Corruption - Is displayed when the Player Character is gaining corruption while in a corrupted area. The corruption debuff replaces their health and stamina bar up to 50%. After 50% of the Player's health and stamina bar is filled with corruption, the Player can no longer gain further corruption, and this status effect will no longer be displayed.
    • T BuffIconPoison.png Losing Corruption - Is displayed when corruption is gradually draining from the health and stamina bar by being Entertained. The stamina bar will refill itself immediately, the health bar can regenerate over time or with regenerating items.
    • T BuffIconPoison.png Light Corruption - Is displayed when the corruption debuff has replaced between about 5-25% of the Player's health and stamina bar. Corruption under 5% will simply show Gaining Corruption until the threshold has been met.
    • T BuffIconPoison.png Medium Corruption - Is displayed when the corruption debuff has replaced between about 25-40% of the Player's health and stamina bar.
    • T BuffIconPoison.png Heavy Corruption - Is displayed when the corruption debuff has replaced between about 40-50% of the Player's health and stamina bar. Heavy corruption will not go beyond 50%.
    • T BuffIconCorruption.png Corruption Removal - All corruption is removed instantly via one Heart of a Hero.

See also Combat - Corruption

Noxious Gas[edit | edit source]

  • T BuffIconNoxiousGas.png The Noxious Gas status effect is a debuff that damages every second and can be stacked up to 10 times. Wearing a mask or helmet with gas protection prior to entering an area filled with Noxious Gas will prevent damage being taken. Putting a mask on after having already entered the area will not prevent damage.

See also Combat - Noxious Gas

Sandstorm[edit | edit source]

  • T BuffIconSandstorm.png The Sandstorm status effect is a debuff that will gradually damage the Player during a sandstorm in the Desert. Wearing a Icon sandstorm mask.png Sandstorm Breathing Mask or changing the Player's status effect to Sheltered will prevent damage being taken.

Sandstorm Mask[edit | edit source]

Sheltered[edit | edit source]

  • T BuffIconInside.png The Sheltered status effect indicates the extent to which the Player Character has some form of cover and shelter from weather and temperature effects. The more shaded the icon is, the greater protection is being provided by the current shelter that the Player currently finds themselves. A fully-shaded icon will protect the Player from taking damage during a Sandstorm. Besides building a base, the Player may be able to stand under or between certain physical landmarks or structures around the Map to temporarily gain shelter from the elements.


Attribute Status Effects[edit | edit source]

Drunk[edit | edit source]

  • T BuffIconDrunk.png The Tipsy status effect lasts for 60 seconds after the Player Character drinks 1-3 alcoholic drinks. There do not appear to be effects for drinks 1-2, but the third drink will increase the Player's Vitality by +3 for 60 minutes. Subsequent drinks stack.
  • T BuffIconDrunk.png The Drunk status effect is a buff that lasts for 60 seconds after the Player drinks drinks 4-5 alcoholic drinks. It gives the Player +3 to Vitality for drink 4, and +3 to Vitality and Strength for drink 5. As a side effect, the Player will develop the status effect: Alcohol Poisoning on drink 5 and vision will become temporarily blurry.
  • T BuffIconDrunk.png The Yuo are pished status effect is a buff that lasts for 60 seconds after the Player drinks 6-7 alcoholic drinks. It gives the Player +3 to Vitality and Strength. As a side effect, the Player will stack the status effect: Alcohol Poisoning 2x-3x, and vision will become more blurry.
  • T BuffIconDrunk.png The Skwu. Hhnaa?! status effect lasts for 60 seconds after the Player drinks 8-10 alcoholic drinks. Drink 8 gives the Player +3 to Vitality and Strength. As a side effect, the Player will get the status effect: Alcohol Poisoning 4x, and vision will become even more blurry. Drinks 9-10 seem to have no effects apart from extending the Player's buzz.

Increased Strength[edit | edit source]

  • T BuffIconStrength T2.png The Increased Strength status effect temporarily adds a bonus to the Player Character's strength attribute.

Increased Agility[edit | edit source]

  • T BuffIconAgility T2.png The Increased Agility status effect temporarily adds a bonus to the Player Character's agility attribute.

Increased Vitality[edit | edit source]

  • T BuffIconVitality T2.png The Increased Vitality status effect temporarily adds a bonus to the Player Character's vitality attribute.

Increased Accuracy[edit | edit source]

  • T BuffIconAccuracy T2.png The Increased Accuracy status effect temporarily adds a bonus to the Player Character's accuracy attribute.

Increased Grit[edit | edit source]

  • T BuffIconGrit T2.png The Increased Grit status effect temporarily adds a bonus to the Player Character's grit attribute.

Increased Encumbrance[edit | edit source]

  • T BuffIconEncumberance T2.png The Increased Encumbrance status effect temporarily adds a bonus to the Player Character's encumbrance attribute.

Increased Survival[edit | edit source]

  • T BuffIconSurvival T2.png The Increased Survival status effect temporarily adds a bonus to the Player Character's survival attribute.

Increased Charisma[edit | edit source]

  • The Increased Charisma status effect appears when a portion of the Player Character is visually enhanced for 60 minutes through the use of the Potion of Endowment.


Ability Status Effects[edit | edit source]

Night Vision[edit | edit source]

  • Night-Eye

T BuffIconNightVision.png The Night-Eye status effect appears when the Player Character is able to see more clearly in dark conditions through the use of the Night-Eye Potion. Lasts for 5 minutes.

  • Stalkers Vision

T BuffIconNightVision.png The Stalkers Vision status effect appears when the Player Character is able to see more clearly in dark conditions through the use of the Night-Stalkers Mask.

Underwater Breathing[edit | edit source]

T BuffIconWaterBreathing.png The Water Breathing status appears when the Player Character uses a Breathing Potion, which increases lung capacity for 60 seconds, Fish Gill Potion which increases lung capacity for 120 seconds, or Breath of Dagon which increases lung capacity for 600 seconds.

  • Iron Lungs

T BuffIconThirst.png The Iron Lungs status effect appears when the Player Character is wearing the Underwater Breathing Mask which increases lung capacity.


Notes[edit | edit source]

  • Temperature buffs do not stack, they replace each other, except for Water Cooling[2].

References[edit | edit source]

  1. Stacking for this status effect does not currently appear to increase the severity of the debuff.
  2. https://www.conanexiles.com/blog/update-36-the-warmakers-sanctuary-community-paintings-population-revamps/