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<noinclude>
 
<noinclude>
 
This is the "Item" template.
 
This is the "Item" template.
{{#cargo_declare:_table=Item
+
{{#cargo_attach:_table=Item}}
| name=String
 
| uniqueName=String
 
| image=String
 
| epicBorder=Boolean
 
| type=String
 
| bonus=String
 
| insulation_type=String
 
| grade=String
 
| quality=String (size=25;allowed values=Base, Exceptional, Flawless, Base Epic, Exceptional Epic, Flawless Epic, Legendary, Hallowed, Consumable)
 
| ingredient=String
 
| combust=String
 
| melt=String
 
| utility=String
 
| building_health=Integer
 
| building_damage_tier=String
 
| stack=Integer
 
| food=Integer
 
| drink=Integer
 
| healthregen=String
 
| wheel=String
 
| dmg=Integer
 
| lightdmg=Integer
 
| heavydmg=Integer
 
| lightcus=Integer
 
| heavycus=Integer
 
| harvesting_power=Integer
 
| armor_pen=Float
 
| dura=Float
 
| armor=Float
 
| armortype=String
 
| armorset=String
 
| equipslot=Integer
 
| weapontype=String
 
| weaponarchetype=String
 
| poise=Integer
 
| heatres=Float
 
| coldres=Float
 
| bonus=String
 
| expiration=String
 
| weight=Float
 
| effect=String
 
| source=String
 
| id=Integer
 
| isCraftable=String
 
| isCraftingStation=Boolean
 
| canBeDismantled=Boolean
 
| isPotion=Boolean
 
| dlcPackage=String
 
| description=String
 
| isImplemented=Boolean
 
| setName=String
 
}}
 
 
</noinclude><includeonly>{{#if:{{NAMESPACE}}{{{nocargo|}}}||{{#cargo_store:_table=Item
 
</noinclude><includeonly>{{#if:{{NAMESPACE}}{{{nocargo|}}}||{{#cargo_store:_table=Item
 
| name={{{name|}}}
 
| name={{{name|}}}
 
| uniqueName={{{uniqueName|}}}
 
| uniqueName={{{uniqueName|}}}
 
| image={{{image|}}}
 
| image={{{image|}}}
  +
| imageOverlay={{{imageOverlay|}}}
| epicBorder={{#if: {{{epicBorder|}}} | {{{epicBorder|}}} | no }}
 
  +
| imageBackground={{{imageBackground|}}}
 
| type={{{type|}}}
 
| type={{{type|}}}
 
| bonus={{{bonus|}}}
 
| bonus={{{bonus|}}}
 
| insulation_type={{{insulation type|}}}
 
| insulation_type={{{insulation type|}}}
 
| grade={{{grade|}}}
 
| grade={{{grade|}}}
| quality={{{quality|}}}
 
 
| ingredient={{{ingredient|}}}
 
| ingredient={{{ingredient|}}}
 
| combust={{{combust|}}}
 
| combust={{{combust|}}}
Line 69: Line 17:
 
| utility={{{utility|}}}
 
| utility={{{utility|}}}
 
| building_health={{{building health|}}}
 
| building_health={{{building health|}}}
| building_damage_tier={{{building damage tier|}}}
 
 
| stack={{{stack|}}}
 
| stack={{{stack|}}}
 
| food={{{food|}}}
 
| food={{{food|}}}
 
| drink={{{drink|}}}
 
| drink={{{drink|}}}
 
| healthregen={{{healthregen|}}}
 
| healthregen={{{healthregen|}}}
| wheel={{{wheel|}}}
 
 
| dmg={{{dmg|}}}
 
| dmg={{{dmg|}}}
| lightdmg={{{lightdmg|}}}
+
| dmgLight={{{dmgLight|}}}
| heavydmg={{{heavydmg|}}}
+
| dmgHeavy={{{dmgHeavy|}}}
  +
| staminaBasic={{{staminaBasic|}}}
  +
| staminaSpecial={{{staminaSpecial|}}}
 
| lightcus={{{lightcus|}}}
 
| lightcus={{{lightcus|}}}
 
| heavycus={{{heavycus|}}}
 
| heavycus={{{heavycus|}}}
Line 95: Line 43:
 
| weight={{{weight|}}}
 
| weight={{{weight|}}}
 
| effect={{{effect|}}}
 
| effect={{{effect|}}}
| source={{{source|}}}
 
 
| id={{{id|}}}
 
| id={{{id|}}}
 
| isCraftable={{{isCraftable|}}}
 
| isCraftable={{{isCraftable|}}}
 
| isCraftingStation={{{isCraftingStation|}}}
 
| isCraftingStation={{{isCraftingStation|}}}
  +
| slots={{{slots|}}}
  +
| craftTimeMultiplier={{{craftTimeMultiplier|}}}
  +
| materialUseMultiplier={{{materialUseMultiplier|}}}
  +
| burnTimeMultiplier={{{burnTimeMultiplier|}}}
  +
| craftingGroups={{{craftingGroups|}}}
 
| canBeDismantled={{{canBeDismantled|}}}
 
| canBeDismantled={{{canBeDismantled|}}}
 
| isPotion={{{isPotion|}}}
 
| isPotion={{{isPotion|}}}
 
| dlcPackage={{{dlcPackage|}}}
 
| dlcPackage={{{dlcPackage|}}}
  +
| bazaarSet={{{bazaarSet|}}}
 
| description={{{desc|}}}
 
| description={{{desc|}}}
  +
| perishModifier={{{perishModifier|}}}
 
| isImplemented={{#if: {{{isImplemented|}}} | {{{isImplemented|}}} | yes }}
 
| isImplemented={{#if: {{{isImplemented|}}} | {{{isImplemented|}}} | yes }}
  +
| baseDamageType={{{baseDamageType|}}}
}}<!-- end if namespace or nocargo -->}}{{#invoke:ItemLink|updateCache|{{{uniqueName|}}}<!-- end invoke -->}}
 
  +
| compatableAmmunition={{{compatableAmmunition|}}}
{| class="infobox" cellspacing="0" style="clear:right"
 
  +
| acceptedFuels={{{acceptedFuels|}}}
! colspan="2" class="infoboxname" | {{{name|{{PAGENAME}}}}}
 
  +
| burnTime={{{burnTime|}}}
|-
 
  +
| knowledge={{{knowledge|}}}
| colspan="2" style="text-align:center;" | {{#if: {{{image|}}} | {{#if: {{{dlcPackage|}}} | <span style="position: relative; left: 64px;">[[File:{{{image}}}|128px|link=|{{{name|{{PAGENAME}}}}}]]</span><span style="position: relative; left: -64px;">[[File:T DLC icon.png|128px|link=]]</span> | [[File:{{{image}}}|128px|{{{name|{{PAGENAME}}}}}]] }} | [[File:Icon DEV needs icon.png|128px|Icon needed]] [[Category:Infoboxes lacking images]] }}
 
  +
| golemHealth={{{golemHealth|}}}
|-
 
  +
| golemAccuracy={{{golemAccuracy|}}}
{{#if: {{{desc|}}} | {{!}} colspan="2" style="text-align:center;" {{!}} ''{{{desc}}}'' }}
 
  +
| golemArmor={{{golemArmor|}}}
|-
 
  +
| golemStamina={{{golemArmor|}}}
{{#if: {{{type|}}} | ! class="infoboxlabel" {{!}} Type {{!!}} {{{type}}} }}
 
  +
| golemItemContainerSize={{{golemItemContainerSize|}}}
|-
 
  +
| golemWeaponDamage={{{golemWeaponDamage|}}}
{{#if: {{{bonus|}}} | ! class="infoboxlabel" {{!}} Bonus {{!!}} {{{bonus}}} }}
 
  +
| golemWeaponArmorPen={{{golemWeaponArmorPen|}}}
|-
 
  +
| golemBonus={{{golemBonus|}}}
{{#if: {{{insulation type|}}} | ! class="infoboxlabel" {{!}} Insulation Type {{!!}} {{{insulation type}}} }}
 
  +
| golemBonusDesc={{{golemBonusDesc|}}}
|-
 
  +
| gameplayTags={{{gameplayTags|}}}
{{#if: {{{grade|}}} | ! class="infoboxlabel" {{!}} Grade {{!!}} {{{grade}}} }}
 
  +
| saddleMountType={{{saddleMountType|}}}
|-
 
  +
| saddleType={{{saddleType|}}}
{{#if: {{{quality|}}} | ! class="infoboxlabel" {{!}} Quality {{!!}} {{{quality}}} }}
 
  +
| saddleSprintEnduranceDrain={{{saddleSprintEnduranceDrain|}}}
|-
 
  +
| saddleEnduranceDamageModifier={{{saddleEnduranceDamageModifier|}}}
{{#if: {{{armortype|}}} | ! class="infoboxlabel" {{!}} Armor Type{{!!}} {{{armortype}}} }}
 
  +
}}<!-- end if namespace or nocargo -->}}{{#invoke:ItemLink|updateCache|{{{uniqueName|}}}<!-- end invoke -->}}<!--
|-
 
  +
-->{{#switch: {{{type}}}
{{#if: {{{weaponarchetype|}}} | ! class="infoboxlabel" {{!}} Weapon Type{{!!}} {{{weaponarchetype}}} {{{weapontype}}} }}
 
  +
|Weapon
|-
 
  +
|Shield <!-- TODO change the type of shields back to weapon -->
{{#if: {{{recipe|}}} | ! class="infoboxlabel" {{!}} Recipe {{!!}} {{{recipe}}} }}
 
  +
|Tool
|-
 
  +
|Saddle
{{#if: {{{ingredient|}}} | ! class="infoboxlabel" {{!}} Ingredient {{!!}} {{{ingredient}}} }}
 
  +
|Armor={{#vardefine:woa|1}}
|-
 
  +
|{{#vardefine:woa|0}}
{{#if: {{{combust|}}} | ! class="infoboxlabel" {{!}} Combustible {{!!}} {{{combust}}} }}
 
  +
}}<!--
|-
 
  +
-->{{:User:Testerle/profession_bonus}}<!--
{{#if: {{{consume|}}} | ! class="infoboxlabel" {{!}} Consumable {{!!}} {{{consume}}} }}
 
  +
========================== only for weapon and armor ===========================
|-
 
  +
For weapons and armor, we distinguish between those that can be crafted and
{{#if: {{{melt|}}} | ! class="infoboxlabel" {{!}} Meltable {{!!}} {{{melt}}} }}
 
  +
those that can only be found (e.g. legendaries). For craftable items, it is
|-
 
  +
relevant whether you have a profession thrall in your workbench and if so, what
{{#if: {{{utility|}}} | ! class="infoboxlabel" {{!}} Utility {{!!}} {{{utility}}} }}
 
  +
tier it is. Depending on this, individual values of the item are buffed during
|-
 
  +
crafting.
{{#if: {{{building health|}}} | ! class="infoboxlabel" {{!}} Health {{!!}} {{{building health}}} }}
 
  +
================================================================================
|-
 
  +
-->
{{#if: {{{building damage tier|}}} | ! class="infoboxlabel" {{!}} Building Damage Tier {{!!}} {{{building damage tier}}} }}
 
  +
{{#ifexpr:{{#var:woa}}=1|
|-
 
  +
{{#ifeq:{{lc:{{{isCraftable}}} }}|yes
{{#if: {{{stack|}}} | ! class="infoboxlabel" {{!}} Max Stack {{!!}} {{{stack}}} }}
 
  +
|{{#switch:{{lc:{{{statBonusFrom}}} }}
|-
 
  +
|blacksmith=<infobox type="craftableBlacksmith">
{{#if: {{{slots|}}} | ! class="infoboxlabel" {{!}} Container Size {{!!}} {{{slots}}} }}
 
  +
<title source="name">
|-
 
  +
<default>{{PAGENAME}}</default>
{{#if: {{{food|}}} | ! class="infoboxlabel" {{!}} Hunger sated {{!!}} {{{food}}} }}
 
  +
</title>
|-
 
  +
<data source="image" name="image">
{{#if: {{{drink|}}} | ! class="infoboxlabel" {{!}} Thirst quenched {{!!}} {{{drink}}} }}
 
  +
<format>{{ItemLink|{{{uniqueName|{{PAGENAME}} }}}|iconOnly=true|size=128px}}</format>
|-
 
  +
</data>
{{#if: {{{healthregen|}}} | ! class="infoboxlabel" {{!}} Health regen {{!!}} {{{healthregen}}} }}
 
  +
<data source="desc" name="desc"/>
|-
 
  +
<group><!-- general information -->
{{#if: {{{wheel|}}} | ! class="infoboxlabel" {{!}} Wheel of Pain time {{!!}} {{{wheel}}} }}
 
  +
<header>{{{type}}}</header>
|-
 
  +
<data source="baseDamageType">
{{#if: {{{dmg|}}} | ! class="infoboxlabel" {{!}} Base Damage {{!!}} {{{dmg}}} }}
 
  +
<label>Damage Type</label>
|-
 
  +
<format>{{#ifeq: {{{baseDamageType}}} | Agility | [[File:T BuffIconAgility T1.png|frameless|20px|link=]] }}{{#ifeq: {{{baseDamageType}}} | Strength | [[File:T BuffIconStrength T1.png|frameless|20px|link=]] }} {{{baseDamageType}}} Weapon</format>
{{#if: {{{lightdmg|}}} | ! class="infoboxlabel" {{!}} Light Damage {{!!}} {{{lightdmg}}} }}
 
  +
</data>
|-
 
  +
<data source="grade"><label>Grade</label></data>
{{#if: {{{heavydmg|}}} | ! class="infoboxlabel" {{!}} Heavy Damage {{!!}} {{{heavydmg}}} }}
 
  +
<data source="weaponarchetype"><label>Weapon Class</label><format>{{{weaponarchetype}}} {{{weapontype}}}</format></data>
|-
 
  +
<data source="knowledge"><label>Knowledge</label><format>{{#invoke:KnowledgeLinks|KnowledgeLinks|{{{id}}} }}</format></data>
{{#if: {{{lightcus|}}} | ! class="infoboxlabel" {{!}} Light Concussive Damage {{!!}} {{{lightcus}}} }}
 
  +
<data source="dlcPackage"><label>DLC</label><format>[[{{{dlcPackage}}}]]</format></data>
|-
 
  +
<data source="bazaarSet"><label>Bazaar Set</label></data>
{{#if: {{{heavycus|}}} | ! class="infoboxlabel" {{!}} Heavy Concussive Damage {{!!}} {{{heavycus}}} }}
 
  +
<data source="id"><label>ID</label></data>
|-
 
  +
</group>
{{#if: {{{armor pen|}}} | ! class="infoboxlabel" {{!}} Base Armor Penetration {{!!}} {{{armor pen}}} }}
 
  +
<group><!-- only for craftable weapons and armor -->
|-
 
  +
<header>Stats</header>
{{#if: {{{harvesting power|}}} | ! class="infoboxlabel" {{!}} Harvesting Power {{!!}} {{{harvesting power}}} }}
 
  +
<data source="type" name="desc">
|-
 
  +
<format>Depending on the tier and the T4 specialisation of the profession thrall in the workbench, individual values of the item are buffed.</format></data>
{{#if: {{{armor|}}} | ! class="infoboxlabel" {{!}} Base Armor {{!!}} {{{armor}}} }}
 
  +
<panel><!-- armor and weapon stats -->
|-
 
  +
<section>
{{#if: {{{heatres|}}} | ! class="infoboxlabel" {{!}} Heat Isolation {{!!}} {{{heatres}}} }}
 
  +
<label>No thrall</label>
|-
 
  +
<data source="bonus"><label>Bonus</label></data>
{{#if: {{{coldres|}}} | ! class="infoboxlabel" {{!}} Cold Isolation {{!!}} {{{coldres}}} }}
 
  +
<data source="dmgLight"><label>Damage (light/heavy)</label><format>{{{dmgLight}}}/{{{dmgHeavy}}}</format></data>
|-
 
  +
<data source="armor pen"><label>Armor Penetration</label></data>
{{#if: {{{expiration|}}} | ! class="infoboxlabel" {{!}} Expiration {{!!}} {{{expiration}}} }}
 
  +
<data source="heatres"><label>Heat Resist</label><format>{{TempBars|{{{heatres}}}|heat}}</format></data>
|-
 
  +
<data source="coldres"><label>Cold Resist</label><format>{{TempBars|{{{coldres}}}|cold}}</format></data>
{{#if: {{{expirsTo|}}} | ! class="infoboxlabel" {{!}} Expires to {{!!}} [[{{{expirsTo}}}]] }}
 
  +
<data source="dura"><label>Durability</label></data>
|-
 
  +
<data source="weight"><label>Weight</label></data>
{{#if: {{{dura|}}} | ! class="infoboxlabel" {{!}} Base Durability {{!!}} {{{dura}}} }}
 
  +
<data source="effect"><label>Effects</label></data>
|-
 
  +
</section>
{{#if: {{{weight|}}} | ! class="infoboxlabel" {{!}} Base Weight {{!!}} {{{weight}}} }}
 
  +
<section>
|-
 
  +
<label>T1</label>
{{#if: {{{effect|}}} | ! class="infoboxlabel" {{!}} Effects {{!!}} {{#replace:{{{effect}}}|,|<br/>}} }}
 
  +
<data source="bonus"><label>Bonus</label></data>
|-
 
  +
<data source="dmgLight"><label>Damage (light/heavy)</label><format>{{#expr:ceil({{{dmgLight}}}*{{#var:t1BlacksmithDmg}})}}/{{#expr:ceil({{{dmgHeavy}}}*{{#var:t1BlacksmithDmg}})}}</format></data>
{{#if: {{{source|}}} | ! class="infoboxlabel" {{!}} Source {{!!}} {{{source}}} }}
 
  +
<data source="armor pen"><label>Armor Penetration</label><format>{{#expr:{{#replace:{{{armor pen}}}|%|}}*{{#var:t1BlacksmithArmorPen}} round 1}}%</format></data>
|-
 
  +
<data source="heatres"><label>Heat Resist</label><format>{{TempBars|{{{heatres}}}|heat}}</format></data>
{{#if: {{{dlcPackage|}}} | ! class="infoboxlabel" {{!}} DLC {{!!}} [[{{{dlcPackage}}}]] }}
 
  +
<data source="coldres"><label>Cold Resist</label><format>{{TempBars|{{{coldres}}}|cold}}</format></data>
|-
 
  +
<data source="dura"><label>Durability</label><format>{{#expr:{{{dura}}}*{{#var:t1BlacksmithDurability}} round 1}}</format></data>
{{#if: {{{id|}}} | ! class="infoboxlabel" {{!}} ID {{!!}} {{{id}}} }}
 
  +
<data source="weight"><label>Weight</label><format>{{#expr:{{{weight}}}*{{#var:t1BlacksmithWeight}} round 2}}</format></data>
|}{{#switch:{{lc:{{{type|}}}}}
 
  +
<data source="effect"><label>Effects</label></data>
|armor= [[Category:Armor]]
 
  +
</section>
|buildingitem= [[Category:Building items]]
 
  +
<section>
|consumable= [[Category:Consumables]]
 
  +
<label>T2</label>
|ingredient= [[Category:Ingredients]]
 
  +
<data source="bonus"><label>Bonus</label></data>
|material= [[Category:Materials]]
 
  +
<data source="dmgLight"><label>Damage (light/heavy)</label><format>{{#expr:ceil({{{dmgLight}}}*{{#var:t2BlacksmithDmg}})}}/{{#expr:ceil({{{dmgHeavy}}}*{{#var:t2BlacksmithDmg}})}}</format></data>
|pet= [[Category:Pets]]
 
  +
<data source="armor pen"><label>Armor Penetration</label><format>{{#expr:{{#replace:{{{armor pen}}}|%|}}*{{#var:t2BlacksmithArmorPen}} round 1}}%</format></data>
|tool= [[Category:Tools]]
 
  +
<data source="heatres"><label>Heat Resist</label><format>{{TempBars|{{{heatres}}}|heat}}</format></data>
|utility= [[Category:Utility]]
 
  +
<data source="coldres"><label>Cold Resist</label><format>{{TempBars|{{{coldres}}}|cold}}</format></data>
|shield = [[Category:Shields]]
 
  +
<data source="dura"><label>Durability</label><format>{{#expr:{{{dura}}}*{{#var:t2BlacksmithDurability}} round 1}}</format></data>
|weapon= [[Category:Weapons]]
 
  +
<data source="weight"><label>Weight</label><format>{{#expr:{{{weight}}}*{{#var:t2BlacksmithWeight}} round 2}}</format></data>
}}{{#if: {{{ingredient|Quoted text.}}}|
 
  +
<data source="effect"><label>Effects</label></data>
{{#switch: {{lc:{{{ingredient|}}}}}
 
  +
</section>
|yes = [[Category:Ingredients]]
 
  +
<section>
}} }}{{#if: {{{consume|Quoted text.}}}|
 
  +
<label>T3</label>
{{#switch: {{lc:{{{consume|}}}}}
 
  +
<data source="bonus"><label>Bonus</label></data>
|yes = [[Category:Consumables]]
 
  +
<data source="dmgLight"><label>Damage (light/heavy)</label><format>{{#expr:ceil({{{dmgLight}}}*{{#var:t3BlacksmithDmg}})}}/{{#expr:ceil({{{dmgHeavy}}}*{{#var:t3BlacksmithDmg}})}}</format></data>
}} }}{{#if: {{{food|}}}|[[Category:Food]]|}}{{#if: {{{lightcus|}}}|[[Category:Concussive Weapons]]|}}{{#if: {{{harvesting power|}}}| [[Category:Harvesting Power {{{harvesting power|}}}]] }}{{#switch:{{lc:{{{dlcPackage|}}}}}
 
  +
<data source="armor pen"><label>Armor Penetration</label><format>{{#expr:{{#replace:{{{armor pen}}}|%|}}*{{#var:t3BlacksmithArmorPen}} round 1}}%</format></data>
|the imperial east pack= [[Category:The Imperial East Pack]]
 
  +
<data source="heatres"><label>Heat Resist</label><format>{{TempBars|{{{heatres}}}|heat}}</format></data>
|jewel of the west pack= [[Category:Jewel of the West Pack]]
 
  +
<data source="coldres"><label>Cold Resist</label><format>{{TempBars|{{{coldres}}}|cold}}</format></data>
|the savage frontier pack= [[Category:The Savage Frontier Pack]]
 
  +
<data source="dura"><label>Durability</label><format>{{#expr:{{{dura}}}*{{#var:t3BlacksmithDurability}} round 1}}</format></data>
|seekers of the dawn pack= [[Category:Seekers of the Dawn Pack]]
 
  +
<data source="weight"><label>Weight</label><format>{{#expr:{{{weight}}}*{{#var:t3BlacksmithWeight}} round 2}}</format></data>
|treasures of turan pack= [[Category:Treasures of Turan Pack]]
 
  +
<data source="effect"><label>Effects</label></data>
|the riddle of steel= [[Category:The Riddle of Steel]]
 
  +
</section>
|blood and sand pack= [[Category:Blood and Sand Pack‎]]
 
  +
|debaucheries of derketo pack= [[Category:Debaucheries of Derketo Pack]]
 
  +
<!-- START: blacksmith specializations -->
|riders of hyboria pack= [[Category:Riders of Hyboria Pack]]
 
  +
<section>
|architects of argos pack= [[Category:Architects of Argos Pack]]
 
  +
<label>T4 Edgesmith</label>
|isle of siptah= [[Category:Isle of Siptah]]
 
  +
<data source="bonus"><label>Bonus</label></data>
}}</includeonly><noinclude>{{doc}}
 
  +
<data source="dmgLight"><label>Damage (light/heavy)</label><format>{{#expr:ceil({{{dmgLight}}}*{{#var:edgesmithDmg}})}}/{{#expr:ceil({{{dmgHeavy}}}*{{#var:edgesmithDmg}})}}</format></data>
  +
<data source="armor pen"><label>Armor Penetration</label><format>{{#expr:{{#replace:{{{armor pen}}}|%|}}*{{#var:edgesmithArmorPen}} round 1}}%</format></data>
  +
<data source="heatres"><label>Heat Resist</label><format>{{TempBars|{{{heatres}}}|heat}}</format></data>
  +
<data source="coldres"><label>Cold Resist</label><format>{{TempBars|{{{coldres}}}|cold}}</format></data>
  +
<data source="dura"><label>Durability</label><format>{{#expr:{{{dura}}}*{{#var:edgesmithDurability}} round 1}}</format></data>
  +
<data source="weight"><label>Weight</label><format>{{#expr:{{{weight}}}*{{#var:edgesmithWeight}} round 2}}</format></data>
  +
<data source="effect"><label>Effects</label></data>
  +
</section>
  +
<section>
  +
<label>T4 Bladesmith</label>
  +
<data source="bonus"><label>Bonus</label></data>
  +
<data source="dmgLight"><label>Damage (light/heavy)</label><format>{{#expr:ceil({{{dmgLight}}}*{{#var:bladesmithDmg}})}}/{{#expr:ceil({{{dmgHeavy}}}*{{#var:bladesmithDmg}})}}</format></data>
  +
<data source="armor pen"><label>Armor Penetration</label><format>{{#expr:{{#replace:{{{armor pen}}}|%|}}*{{#var:bladesmithArmorPen}} round 1}}%</format></data>
  +
<data source="heatres"><label>Heat Resist</label><format>{{TempBars|{{{heatres}}}|heat}}</format></data>
  +
<data source="coldres"><label>Cold Resist</label><format>{{TempBars|{{{coldres}}}|cold}}</format></data>
  +
<data source="dura"><label>Durability</label><format>{{#expr:{{{dura}}}*{{#var:bladesmithDurability}} round 1}}</format></data>
  +
<data source="weight"><label>Weight</label><format>{{#expr:{{{weight}}}*{{#var:bladesmithWeight}} round 2}}</format></data>
  +
<data source="effect"><label>Effects</label></data>
  +
</section>
  +
<section>
  +
<label>T4 Tempersmith</label>
  +
<data source="bonus"><label>Bonus</label><format>{{{bonus}}}}}</format></data>
  +
<data source="dmgLight"><label>Damage (light/heavy)</label><format>{{#expr:ceil({{{dmgLight}}}*{{#var:tempersmithDmg}})}}/{{#expr:ceil({{{dmgHeavy}}}*{{#var:tempersmithDmg}})}}</format></data>
  +
<data source="armor pen"><label>Armor Penetration</label><format>{{#expr:{{#replace:{{{armor pen}}}|%|}}*{{#var:tempersmithArmorPen}} round 1}}%</format></data>
  +
<data source="heatres"><label>Heat Resist</label><format>{{TempBars|{{{heatres}}}|heat}}</format></data>
  +
<data source="coldres"><label>Cold Resist</label><format>{{TempBars|{{{coldres}}}|cold}}</format></data>
  +
<data source="dura"><label>Durability</label><format>{{#expr:{{{dura}}}*{{#var:tempersmithDurability}} round 1}}</format></data>
  +
<data source="weight"><label>Weight</label><format>{{#expr:{{{weight}}}*{{#var:tempersmithWeight}} round 2}}</format></data>
  +
<data source="effect"><label>Effects</label></data>
  +
</section>
  +
<!-- END: blacksmith specializations -->
  +
</panel>
  +
</group>
  +
</infobox>
  +
|armorer=<infobox type="craftableArmorer">
  +
<title source="name">
  +
<default>{{PAGENAME}}</default>
  +
</title>
  +
<data source="image" name="image">
  +
<format>{{ItemLink|{{{uniqueName|{{PAGENAME}} }}}|iconOnly=true|size=128px}}</format>
  +
</data>
  +
<data source="desc" name="desc"/>
  +
<group><!-- general information -->
  +
<header>{{{type}}}</header>
  +
<data source="grade"><label>Grade</label></data>
  +
<data source="armortype"><label>Armor Type</label></data>
  +
<data source="knowledge"><label>Knowledge</label><format>{{#invoke:KnowledgeLinks|KnowledgeLinks|{{{id}}} }}</format></data>
  +
<data source="dlcPackage"><label>DLC</label><format>[[{{{dlcPackage}}}]]</format></data>
  +
<data source="bazaarSet"><label>Bazaar Set</label></data>
  +
<data source="id"><label>ID</label></data>
  +
</group>
  +
<group><!-- only for craftable weapons and armor -->
  +
<header>Stats</header>
  +
<data source="type" name="desc"><format>Depending on the tier and the T4 specialisation of the profession thrall in the workbench, individual values of the item are buffed.</format></data>
  +
<panel><!-- armor and weapon stats -->
  +
<section>
  +
<label>No thrall</label>
  +
<data source="bonus"><label>Bonus</label></data>
  +
<data source="armor"><label>Armor</label></data>
  +
<data source="heatres"><label>Heat Resist</label><format>{{TempBars|{{{heatres}}}|heat}}</format><default>none</default></data>
  +
<data source="coldres"><label>Cold Resist</label><format>{{TempBars|{{{coldres}}}|cold}}</format><default>none</default></data>
  +
<data source="dura"><label>Durability</label></data>
  +
<data source="weight"><label>Weight</label></data>
  +
<data source="effect"><label>Effects</label></data>
  +
</section>
  +
<section>
  +
<label>T1</label>
  +
<data source="bonus"><label>Bonus</label><format>{{ApplyBonus|{{{bonus}}}|armorer|t1}}</format></data>
  +
<data source="armor"><label>Armor</label>
  +
<format>{{#expr: {{{armor}}}*{{#switch:{{{armortype}}}
  +
|Light={{#var:t1ArmorerArmorLight}}
  +
|Medium={{#var:t1ArmorerArmorMedium}}
  +
|Heavy={{#var:t1ArmorerArmorHeavy}}
  +
|1}} round 1}}
  +
</format>
  +
</data>
  +
<data source="heatres"><label>Heat Resist</label><format>{{TempBars|{{{heatres}}}|heat}}</format><default>none</default></data>
  +
<data source="coldres"><label>Cold Resist</label><format>{{TempBars|{{{coldres}}}|cold}}</format><default>none</default></data>
  +
<data source="dura"><label>Durability</label><format>{{#expr:{{{dura}}}*{{#var:t1ArmorerDurability}} round 1}}</format></data>
  +
<data source="weight"><label>Weight</label><format>{{Formatnum|{{#expr:{{{weight}}}*{{#var:t1ArmorerWeight}} round 2}}|prec=2}}</format></data>
  +
<data source="effect"><label>Effects</label></data>
  +
</section>
  +
<section>
  +
<label>T2</label>
  +
<data source="bonus"><label>Bonus</label><format>{{ApplyBonus|{{{bonus}}}|armorer|t2}}</format></data>
  +
<data source="armor"><label>Armor</label>
  +
<format>{{#expr: {{{armor}}}*{{#switch:{{{armortype}}}
  +
|Light={{#var:t2ArmorerArmorLight}}
  +
|Medium={{#var:t2ArmorerArmorMedium}}
  +
|Heavy={{#var:t2ArmorerArmorHeavy}}
  +
|1}} round 1}}
  +
</format>
  +
</data>
  +
<data source="heatres"><label>Heat Resist</label><format>{{TempBars|{{{heatres}}}|heat}}</format><default>none</default></data>
  +
<data source="coldres"><label>Cold Resist</label><format>{{TempBars|{{{coldres}}}|cold}}</format><default>none</default></data>
  +
<data source="dura"><label>Durability</label><format>{{#expr:{{{dura}}}*{{#var:t2ArmorerDurability}} round 1}}</format></data>
  +
<data source="weight"><label>Weight</label><format>{{Formatnum|{{#expr:{{{weight}}}*{{#var:t2ArmorerWeight}} round 2}}|prec=2}}</format></data>
  +
<data source="effect"><label>Effects</label></data>
  +
</section>
  +
<section>
  +
<label>T3</label>
  +
<data source="bonus"><label>Bonus</label><format>{{ApplyBonus|{{{bonus}}}|armorer|t3}}</format></data>
  +
<data source="armor"><label>Armor</label>
  +
<format>{{#expr: {{{armor}}}*{{#switch:{{{armortype}}}
  +
|Light={{#var:t3ArmorerArmorLight}}
  +
|Medium={{#var:t3ArmorerArmorMedium}}
  +
|Heavy={{#var:t3ArmorerArmorHeavy}}
  +
|1}} round 1}}
  +
</format>
  +
</data>
  +
<data source="heatres"><label>Heat Resist</label><format>{{TempBars|{{{heatres}}}|heat}}</format><default>none</default></data>
  +
<data source="coldres"><label>Cold Resist</label><format>{{TempBars|{{{coldres}}}|cold}}</format><default>none</default></data>
  +
<data source="dura"><label>Durability</label><format>{{#expr:{{{dura}}}*{{#var:t3ArmorerDurability}} round 1}}</format></data>
  +
<data source="weight"><label>Weight</label><format>{{Formatnum|{{#expr:{{{weight}}}*{{#var:t3ArmorerWeight}} round 2}}|prec=2}}</format></data>
  +
<data source="effect"><label>Effects</label></data>
  +
</section>
  +
  +
<!-- START: armorer specializations -->
  +
<section>
  +
<label>T4 Shieldwright</label>
  +
<data source="bonus"><label>Bonus</label><format>{{ApplyBonus|{{{bonus}}}|armorer|t4}}</format></data>
  +
<data source="armor"><label>Armor</label>
  +
<format>{{#expr: {{{armor}}}*{{#switch:{{{armortype}}}
  +
|Light={{#var:shieldwrightArmorLight}}
  +
|Medium={{#var:shieldwrightArmorMedium}}
  +
|Heavy={{#var:shieldwrightArmorHeavy}}
  +
|1}} round 1}}
  +
</format>
  +
</data>
  +
<data source="heatres"><label>Heat Resist</label><format>{{TempBars|{{{heatres}}}|heat}}</format><default>none</default></data>
  +
<data source="coldres"><label>Cold Resist</label><format>{{TempBars|{{{coldres}}}|cold}}</format><default>none</default></data>
  +
<data source="dura"><label>Durability</label><format>{{#expr:{{{dura}}}*{{#var:shieldwrightDurability}} round 1}}</format></data>
  +
<data source="weight"><label>Weight</label><format>{{#expr:{{{weight}}}*{{#var:shieldwrightWeight}} round 1}}</format></data>
  +
<data source="effect"><label>Effects</label></data>
  +
</section>
  +
<section>
  +
<label>T4 Scoutwright</label>
  +
<data source="bonus"><label>Bonus</label><format>{{ApplyBonus|{{{bonus}}}|armorer|t4}}</format></data>
  +
<data source="armor"><label>Armor</label>
  +
<format>{{#expr: {{{armor}}}*{{#switch:{{{armortype}}}
  +
|Light={{#var:scoutwrightArmorLight}}
  +
|Medium={{#var:scoutwrightArmorMedium}}
  +
|Heavy={{#var:scoutwrightArmorHeavy}}
  +
|1}} round 1}}
  +
</format>
  +
</data>
  +
<data source="heatres"><label>Heat Resist</label><format>{{TempBars|{{{heatres}}}|heat}}</format><default>none</default></data>
  +
<data source="coldres"><label>Cold Resist</label><format>{{TempBars|{{{coldres}}}|cold}}</format><default>none</default></data>
  +
<data source="dura"><label>Durability</label><format>{{#expr:{{{dura}}}*{{#var:scoutwrightDurability}} round 1}}</format></data>
  +
<data source="weight"><label>Weight</label><format>{{#expr:{{{weight}}}*{{#var:scoutwrightWeight}} round 1}}</format></data>
  +
<data source="effect"><label>Effects</label></data>
  +
</section>
  +
<section>
  +
<label>T4 Temperwright</label>
  +
<data source="bonus"><label>Bonus</label><format>{{ApplyBonus|{{{bonus}}}|armorer|t4}}</format></data>
  +
<data source="armor"><label>Armor</label>
  +
<format>{{#expr: {{{armor}}}*{{#switch:{{{armortype}}}
  +
|Light={{#var:temperwrightArmorLight}}
  +
|Medium={{#var:temperwrightArmorMedium}}
  +
|Heavy={{#var:temperwrightArmorHeavy}}
  +
|1}} round 1}}
  +
</format>
  +
</data>
  +
<data source="heatres"><label>Heat Resist</label><format>{{TempBars|{{{heatres}}}|heat}}</format><default>none</default></data>
  +
<data source="coldres"><label>Cold Resist</label><format>{{TempBars|{{{coldres}}}|cold}}</format><default>none</default></data>
  +
<data source="dura"><label>Durability</label><format>{{#expr:{{{dura}}}*{{#var:temperwrightDurability}} round 1}}</format></data>
  +
<data source="weight"><label>Weight</label><format>{{#expr:{{{weight}}}*{{#var:temperwrightWeight}} round 1}}</format></data>
  +
<data source="effect"><label>Effects</label></data>
  +
</section>
  +
<!-- END: armorer specializations -->
  +
</panel>
  +
</group>
  +
</infobox>
  +
|carpenter=<infobox type="craftableCarpenter">
  +
<title source="name">
  +
<default>{{PAGENAME}}</default>
  +
</title>
  +
<data source="image" name="image">
  +
<format>{{ItemLink|{{{uniqueName|{{PAGENAME}} }}}|iconOnly=true|size=128px}}</format>
  +
</data>
  +
<data source="desc" name="desc"/>
  +
<group><!-- general information -->
  +
<header>{{{type}}}</header>
  +
<data source="baseDamageType">
  +
<label>Damage Type</label>
  +
<format>{{#ifeq: {{{baseDamageType}}} | Agility | [[File:T BuffIconAgility T1.png|frameless|20px|link=]] }}{{#ifeq: {{{baseDamageType}}} | Strength | [[File:T BuffIconStrength T1.png|frameless|20px|link=]] }} {{{baseDamageType}}} Weapon</format>
  +
</data>
  +
<data source="grade"><label>Grade</label></data>
  +
<data source="weaponarchetype"><label>Weapon Class</label><format>{{{weaponarchetype}}} {{{weapontype}}}</format></data>
  +
<data source="knowledge"><label>Knowledge</label><format>{{#invoke:KnowledgeLinks|KnowledgeLinks|{{{id}}} }}</format></data>
  +
<data source="dlcPackage"><label>DLC</label><format>[[{{{dlcPackage}}}]]</format></data>
  +
<data source="bazaarSet"><label>Bazaar Set</label></data>
  +
<data source="id"><label>ID</label></data>
  +
</group>
  +
<group><!-- stats -->
  +
<header>Stats</header>
  +
<data source="type" name="desc"><format>Depending on the tier and the T4 specialisation of the profession thrall in the workbench, individual values of the item are buffed.</format></data>
  +
<panel>
  +
<section>
  +
<label>No thrall</label>
  +
<data source="bonus"><label>Bonus</label></data>
  +
<data source="dmgLight"><label>Damage (light/heavy)</label><format>{{{dmgLight}}}/{{{dmgHeavy}}}</format></data>
  +
<data source="armor pen"><label>Armor Penetration</label></data>
  +
<data source="heatres"><label>Heat Resist</label><format>{{TempBars|{{{heatres}}}|heat}}</format></data>
  +
<data source="coldres"><label>Cold Resist</label><format>{{TempBars|{{{coldres}}}|cold}}</format></data>
  +
<data source="dura"><label>Durability</label></data>
  +
<data source="weight"><label>Weight</label></data>
  +
<data source="effect"><label>Effects</label></data>
  +
</section>
  +
<section>
  +
<label>T1</label>
  +
<data source="bonus"><label>Bonus</label></data>
  +
<data source="dmgLight"><label>Damage (light/heavy)</label><format>{{#expr:ceil({{{dmgLight}}}*{{#var:t1CarpenterDmg}})}}/{{#expr:ceil({{{dmgHeavy}}}*{{#var:t1CarpenterDmg}})}}</format></data>
  +
<data source="armor pen"><label>Armor Penetration</label><format>{{#expr:{{#replace:{{{armor pen}}}|%|}}*{{#var:t1CarpenterArmorPen}} round 1}}%</format></data>
  +
<data source="heatres"><label>Heat Resist</label><format>{{TempBars|{{{heatres}}}|heat}}</format></data>
  +
<data source="coldres"><label>Cold Resist</label><format>{{TempBars|{{{coldres}}}|cold}}</format></data>
  +
<data source="dura"><label>Durability</label><format>{{#expr:{{{dura}}}*{{#var:t1CarpenterDurability}} round 1}}</format></data>
  +
<data source="weight"><label>Weight</label><format>{{Formatnum|{{#expr:{{{weight}}}*{{#var:t1CarpenterWeight}} round 2}}|prec=2}}</format></data>
  +
<data source="effect"><label>Effects</label></data>
  +
</section>
  +
<section>
  +
<label>T2</label>
  +
<data source="bonus"><label>Bonus</label></data>
  +
<data source="dmgLight"><label>Damage (light/heavy)</label><format>{{#expr:ceil({{{dmgLight}}}*{{#var:t2CarpenterDmg}})}}/{{#expr:ceil({{{dmgHeavy}}}*{{#var:t2CarpenterDmg}})}}</format></data>
  +
<data source="armor pen"><label>Armor Penetration</label><format>{{#expr:{{#replace:{{{armor pen}}}|%|}}*{{#var:t2CarpenterArmorPen}} round 1}}%</format></data>
  +
<data source="heatres"><label>Heat Resist</label><format>{{TempBars|{{{heatres}}}|heat}}</format></data>
  +
<data source="coldres"><label>Cold Resist</label><format>{{TempBars|{{{coldres}}}|cold}}</format></data>
  +
<data source="dura"><label>Durability</label><format>{{#expr:{{{dura}}}*{{#var:t2CarpenterDurability}} round 1}}</format></data>
  +
<data source="weight"><label>Weight</label><format>{{Formatnum|{{#expr:{{{weight}}}*{{#var:t2CarpenterWeight}} round 2}}|prec=2}}</format></data>
  +
<data source="effect"><label>Effects</label></data>
  +
</section>
  +
<section>
  +
<label>T3</label>
  +
<data source="bonus"><label>Bonus</label></data>
  +
<data source="dmgLight"><label>Damage (light/heavy)</label><format>{{#expr:ceil({{{dmgLight}}}*{{#var:t3CarpenterDmg}})}}/{{#expr:ceil({{{dmgHeavy}}}*{{#var:t3CarpenterDmg}})}}</format></data>
  +
<data source="armor pen"><label>Armor Penetration</label><format>{{#expr:{{#replace:{{{armor pen}}}|%|}}*{{#var:t3CarpenterArmorPen}} round 1}}%</format></data>
  +
<data source="heatres"><label>Heat Resist</label><format>{{TempBars|{{{heatres}}}|heat}}</format></data>
  +
<data source="coldres"><label>Cold Resist</label><format>{{TempBars|{{{coldres}}}|cold}}</format></data>
  +
<data source="dura"><label>Durability</label><format>{{#expr:{{{dura}}}*{{#var:t3CarpenterDurability}} round 1}}</format></data>
  +
<data source="weight"><label>Weight</label><format>{{Formatnum|{{#expr:{{{weight}}}*{{#var:t3CarpenterWeight}} round 2}}|prec=2}}</format></data>
  +
<data source="effect"><label>Effects</label></data>
  +
</section>
  +
<section>
  +
<label>T4 Fletcher</label>
  +
<data source="bonus"><label>Bonus</label></data>
  +
<data source="dmgLight"><label>Damage (light/heavy)</label><format>{{#expr:ceil({{{dmgLight}}}*{{#var:fletcherDmg}})}}/{{#expr:ceil({{{dmgHeavy}}}*{{#var:fletcherDmg}})}}</format></data>
  +
<data source="armor pen"><label>Armor Penetration</label><format>{{#expr:{{#replace:{{{armor pen}}}|%|}}*{{#var:fletcherArmorPen}} round 1}}%</format></data>
  +
<data source="heatres"><label>Heat Resist</label><format>{{TempBars|{{{heatres}}}|heat}}</format></data>
  +
<data source="coldres"><label>Cold Resist</label><format>{{TempBars|{{{coldres}}}|cold}}</format></data>
  +
<data source="dura"><label>Durability</label><format>{{#expr:{{{dura}}}*{{#var:fletcherDurability}} round 1}}</format></data>
  +
<data source="weight"><label>Weight</label><format>{{Formatnum|{{#expr:{{{weight}}}*{{#var:fletcherWeight}} round 2}}|prec=2}}</format></data>
  +
<data source="effect"><label>Effects</label></data>
  +
</section>
  +
<section>
  +
<label>T4 Bowmaker</label>
  +
<data source="bonus"><label>Bonus</label></data>
  +
<data source="dmgLight"><label>Damage (light/heavy)</label><format>{{#expr:ceil({{{dmgLight}}}*{{#var:bowmakerDmg}})}}/{{#expr:ceil({{{dmgHeavy}}}*{{#var:bowmakerDmg}})}}</format></data>
  +
<data source="armor pen"><label>Armor Penetration</label><format>{{#expr:{{#replace:{{{armor pen}}}|%|}}*{{#var:bowmakerArmorPen}} round 1}}%</format></data>
  +
<data source="heatres"><label>Heat Resist</label><format>{{TempBars|{{{heatres}}}|heat}}</format></data>
  +
<data source="coldres"><label>Cold Resist</label><format>{{TempBars|{{{coldres}}}|cold}}</format></data>
  +
<data source="dura"><label>Durability</label><format>{{#expr:{{{dura}}}*{{#var:bowmakerDurability}} round 1}}</format></data>
  +
<data source="weight"><label>Weight</label><format>{{Formatnum|{{#expr:{{{weight}}}*{{#var:bowmakerWeight}} round 2}}|prec=2}}</format></data>
  +
<data source="effect"><label>Effects</label></data>
  +
</section>
  +
<section>
  +
<label>T4 Builder</label>
  +
<data source="bonus"><label>Bonus</label></data>
  +
<data source="dmgLight"><label>Damage (light/heavy)</label><format>{{#expr:ceil({{{dmgLight}}}*{{#var:builderDmg}})}}/{{#expr:ceil({{{dmgHeavy}}}*{{#var:builderDmg}})}}</format></data>
  +
<data source="armor pen"><label>Armor Penetration</label><format>{{#expr:{{#replace:{{{armor pen}}}|%|}}*{{#var:builderArmorPen}} round 1}}%</format></data>
  +
<data source="heatres"><label>Heat Resist</label><format>{{TempBars|{{{heatres}}}|heat}}</format></data>
  +
<data source="coldres"><label>Cold Resist</label><format>{{TempBars|{{{coldres}}}|cold}}</format></data>
  +
<data source="dura"><label>Durability</label><format>{{#expr:{{{dura}}}*{{#var:builderDurability}} round 1}}</format></data>
  +
<data source="weight"><label>Weight</label><format>{{Formatnum|{{#expr:{{{weight}}}*{{#var:builderWeight}} round 2}}|prec=2}}</format></data>
  +
<data source="effect"><label>Effects</label></data>
  +
</section>
  +
</panel>
  +
</group>
  +
</infobox>
  +
|taskmaster=<infobox type="craftableTaskmaster">
  +
<title source="name">
  +
<default>{{PAGENAME}}</default>
  +
</title>
  +
<data source="image" name="image">
  +
<format>{{ItemLink|{{{uniqueName|{{PAGENAME}} }}}|iconOnly=true|size=128px}}</format>
  +
</data>
  +
<data source="desc" name="desc"/>
  +
<group><!-- general information -->
  +
<header>{{{type}}}</header>
  +
<data source="baseDamageType">
  +
<label>Damage Type</label>
  +
<format>{{#ifeq: {{{baseDamageType}}} | Agility | [[File:T BuffIconAgility T1.png|frameless|20px|link=]] }}{{#ifeq: {{{baseDamageType}}} | Strength | [[File:T BuffIconStrength T1.png|frameless|20px|link=]] }} {{{baseDamageType}}} Weapon</format>
  +
</data>
  +
<data source="grade"><label>Grade</label></data>
  +
<data source="weaponarchetype"><label>Weapon Class</label><format>{{{weaponarchetype}}} {{{weapontype}}}</format></data>
  +
<data source="utility"><label>Utility</label></data><!-- e.g. binding -->
  +
<data source="knowledge"><label>Knowledge</label><format>{{#invoke:KnowledgeLinks|KnowledgeLinks|{{{id}}} }}</format></data>
  +
<data source="dlcPackage"><label>DLC</label><format>[[{{{dlcPackage}}}]]</format></data>
  +
<data source="bazaarSet"><label>Bazaar Set</label></data>
  +
<data source="id"><label>ID</label></data>
  +
</group>
  +
<group><!-- stats -->
  +
<header>Stats</header>
  +
<data source="type" name="desc"><format>Depending on the tier and the T4 specialisation of the profession thrall in the workbench, individual values of the item are buffed.</format></data>
  +
<panel>
  +
<section>
  +
<label>No thrall</label>
  +
<data source="bonus"><label>Bonus</label></data>
  +
<data source="dmgLight"><label>Damage (light/heavy)</label><format>{{{dmgLight}}}/{{{dmgHeavy}}}</format></data>
  +
<data source="lightcus"><label>Light Concussive Dmg</label></data>
  +
<data source="heavycus"><label>Heavy Concussive Dmg</label></data>
  +
<data source="dura"><label>Durability</label></data>
  +
<data source="weight"><label>Weight</label></data>
  +
<data source="effect"><label>Effects</label></data>
  +
</section>
  +
<section>
  +
<label>T1</label>
  +
<data source="bonus"><label>Bonus</label></data>
  +
<data source="dmgLight"><label>Damage (light/heavy)</label><format>{{{dmgLight}}}/{{{dmgHeavy}}}</format></data>
  +
<data source="lightcus"><label>Light Concussive Dmg</label><format>{{#expr:ceil({{{lightcus}}}*{{#var:t1TaskmasterDmgConcussive}})}}</format></data>
  +
<data source="heavycus"><label>Heavy Concussive Dmg</label><format>{{#expr:ceil({{{heavycus}}}*{{#var:t1TaskmasterDmgConcussive}})}}</format></data>
  +
<data source="dura"><label>Durability</label><format>{{#expr:{{{dura}}}*{{#var:t1TaskmasterDurability}} round 1}}</format></data>
  +
<data source="weight"><label>Weight</label><format>{{Formatnum|{{#expr:{{{weight}}}*{{#var:t1TaskmasterWeight}} round 2}}|prec=2}}</format></data>
  +
<data source="effect"><label>Effects</label></data>
  +
</section>
  +
<section>
  +
<label>T2</label>
  +
<data source="bonus"><label>Bonus</label></data>
  +
<data source="dmgLight"><label>Damage (light/heavy)</label><format>{{{dmgLight}}}/{{{dmgHeavy}}}</format></data>
  +
<data source="lightcus"><label>Light Concussive Dmg</label><format>{{#expr:ceil({{{lightcus}}}*{{#var:t2TaskmasterDmgConcussive}})}}</format></data>
  +
<data source="heavycus"><label>Heavy Concussive Dmg</label><format>{{#expr:ceil({{{heavycus}}}*{{#var:t2TaskmasterDmgConcussive}})}}</format></data>
  +
<data source="dura"><label>Durability</label><format>{{#expr:{{{dura}}}*{{#var:t2TaskmasterDurability}} round 1}}</format></data>
  +
<data source="weight"><label>Weight</label><format>{{Formatnum|{{#expr:{{{weight}}}*{{#var:t2TaskmasterWeight}} round 2}}|prec=2}}</format></data>
  +
<data source="effect"><label>Effects</label></data>
  +
</section>
  +
<section>
  +
<label>T3</label>
  +
<data source="bonus"><label>Bonus</label></data>
  +
<data source="dmgLight"><label>Damage (light/heavy)</label><format>{{{dmgLight}}}/{{{dmgHeavy}}}</format></data>
  +
<data source="lightcus"><label>Light Concussive Dmg</label><format>{{#expr:ceil({{{lightcus}}}*{{#var:t3TaskmasterDmgConcussive}})}}</format></data>
  +
<data source="heavycus"><label>Heavy Concussive Dmg</label><format>{{#expr:ceil({{{heavycus}}}*{{#var:t3TaskmasterDmgConcussive}})}}</format></data>
  +
<data source="dura"><label>Durability</label><format>{{#expr:{{{dura}}}*{{#var:t3TaskmasterDurability}} round 1}}</format></data>
  +
<data source="weight"><label>Weight</label><format>{{Formatnum|{{#expr:{{{weight}}}*{{#var:t3TaskmasterWeight}} round 2}}|prec=2}}</format></data>
  +
<data source="effect"><label>Effects</label></data>
  +
</section>
  +
<section>
  +
<label>T4 Driver</label>
  +
<data source="bonus"><label>Bonus</label></data>
  +
<data source="dmgLight"><label>Damage (light/heavy)</label><format>{{{dmgLight}}}/{{{dmgHeavy}}}</format></data>
  +
<data source="lightcus"><label>Light Concussive Dmg</label><format>{{#expr:ceil({{{lightcus}}}*{{#var:driverDmgConcussive}})}}</format></data>
  +
<data source="heavycus"><label>Heavy Concussive Dmg</label><format>{{#expr:ceil({{{heavycus}}}*{{#var:driverDmgConcussive}})}}</format></data>
  +
<data source="dura"><label>Durability</label><format>{{#expr:{{{dura}}}*{{#var:driverDurability}} round 1}}</format></data>
  +
<data source="weight"><label>Weight</label><format>{{Formatnum|{{#expr:{{{weight}}}*{{#var:driverWeight}} round 2}}|prec=2}}</format></data>
  +
<data source="effect"><label>Effects</label></data>
  +
</section>
  +
<section>
  +
<label>T4 Overseer</label>
  +
<data source="bonus"><label>Bonus</label></data>
  +
<data source="dmgLight"><label>Damage (light/heavy)</label><format>{{{dmgLight}}}/{{{dmgHeavy}}}</format></data>
  +
<data source="lightcus"><label>Light Concussive Dmg</label><format>{{#expr:ceil({{{lightcus}}}*{{#var:overseerDmgConcussive}})}}</format></data>
  +
<data source="heavycus"><label>Heavy Concussive Dmg</label><format>{{#expr:ceil({{{heavycus}}}*{{#var:overseerDmgConcussive}})}}</format></data>
  +
<data source="dura"><label>Durability</label><format>{{#expr:{{{dura}}}*{{#var:overseerDurability}} round 1}}</format></data>
  +
<data source="weight"><label>Weight</label><format>{{Formatnum|{{#expr:{{{weight}}}*{{#var:overseerWeight}} round 2}}|prec=2}}</format></data>
  +
<data source="effect"><label>Effects</label></data>
  +
</section>
  +
</panel>
  +
</group>
  +
</infobox>
  +
|priest=<infobox type="craftablePriest">
  +
<title source="name">
  +
<default>{{PAGENAME}}</default>
  +
</title>
  +
<data source="image" name="image">
  +
<format>{{ItemLink|{{{uniqueName|{{PAGENAME}} }}}|iconOnly=true|size=128px}}</format>
  +
</data>
  +
<data source="desc" name="desc"/>
  +
<group><!-- general information -->
  +
<header>{{{type}}}</header>
  +
<data source="baseDamageType">
  +
<label>Damage Type</label>
  +
<format>{{#ifeq: {{{baseDamageType}}} | Agility | [[File:T BuffIconAgility T1.png|frameless|20px|link=]] }}{{#ifeq: {{{baseDamageType}}} | Strength | [[File:T BuffIconStrength T1.png|frameless|20px|link=]] }} {{{baseDamageType}}} Weapon</format>
  +
</data>
  +
<data source="grade"><label>Grade</label></data>
  +
<data source="armortype"><label>Armor Type</label></data>
  +
<data source="weaponarchetype"><label>Weapon Class</label><format>{{{weaponarchetype}}} {{{weapontype}}}</format></data>
  +
<data source="knowledge"><label>Knowledge</label><format>{{#invoke:KnowledgeLinks|KnowledgeLinks|{{{id}}} }}</format></data>
  +
<data source="dlcPackage"><label>DLC</label><format>[[{{{dlcPackage}}}]]</format></data>
  +
<data source="bazaarSet"><label>Bazaar Set</label></data>
  +
<data source="id"><label>ID</label></data>
  +
</group>
  +
<group><!-- only for craftable weapons and armor -->
  +
<header>Stats</header>
  +
<data source="type" name="desc"><format>Depending on the tier and the T4 specialisation of the profession thrall in the workbench, individual values of the item are buffed.</format></data>
  +
<panel><!-- armor and weapon stats -->
  +
<section>
  +
<label>No thrall</label>
  +
<data source="bonus"><label>Bonus</label></data>
  +
<data source="dmgLight"><label>Damage (light/heavy)</label><format>{{{dmgLight}}}/{{{dmgHeavy}}}</format></data>
  +
<data source="armor pen"><label>Armor Penetration</label></data>
  +
<data source="armor"><label>Armor</label></data>
  +
<data source="heatres"><label>Heat Resist</label><format>{{TempBars|{{{heatres}}}|heat}}</format></data>
  +
<data source="coldres"><label>Cold Resist</label><format>{{TempBars|{{{coldres}}}|cold}}</format></data>
  +
<data source="dura"><label>Durability</label></data>
  +
<data source="weight"><label>Weight</label></data>
  +
<data source="effect"><label>Effects</label></data>
  +
</section>
  +
<section>
  +
<label>T1</label>
  +
<data source="bonus"><label>Bonus</label><format>{{ApplyBonus|{{{bonus}}}|priest|t1}}</format></data>
  +
<data source="dmgLight"><label>Damage (light/heavy)</label><format>{{#expr:ceil({{{dmgLight}}}*{{#var:t1PriestDmg}})}}/{{#expr:ceil({{{dmgHeavy}}}*{{#var:t1PriestDmg}})}}</format></data>
  +
<data source="armor pen"><label>Armor Penetration</label><format>{{#expr:{{#replace:{{{armor pen}}}|%|}}*{{#var:t1PriestArmorPen}} round 1}}%</format></data>
  +
<data source="armor"><label>Armor</label>
  +
<format>{{#expr: {{{armor}}}*{{#switch:{{{armortype}}}
  +
|Light={{#var:t1PriestArmorLight}}
  +
|Medium={{#var:t1PriestArmorMedium}}
  +
|Heavy={{#var:t1PriestArmorHeavy}}
  +
|1}} round 1}}
  +
</format>
  +
</data>
  +
<data source="heatres"><label>Heat Resist</label><format>{{TempBars|{{{heatres}}}|heat}}</format></data>
  +
<data source="coldres"><label>Cold Resist</label><format>{{TempBars|{{{coldres}}}|cold}}</format></data>
  +
<data source="dura"><label>Durability</label><format>{{#expr:{{{dura}}}*{{#var:t1PriestDurability}} round 1}}</format></data>
  +
<data source="weight"><label>Weight</label><format>{{Formatnum|{{#expr:{{{weight}}}*{{#var:t1PriestWeight}} round 2}}|prec=2}}</format></data>
  +
<data source="effect"><label>Effects</label></data>
  +
</section>
  +
<section>
  +
<label>T2</label>
  +
<data source="bonus"><label>Bonus</label><format>{{ApplyBonus|{{{bonus}}}|priest|t2}}</format></data>
  +
<data source="dmgLight"><label>Damage (light/heavy)</label><format>{{#expr:ceil({{{dmgLight}}}*{{#var:t2PriestDmg}})}}/{{#expr:ceil({{{dmgHeavy}}}*{{#var:t2PriestDmg}})}}</format></data>
  +
<data source="armor pen"><label>Armor Penetration</label><format>{{#expr:{{#replace:{{{armor pen}}}|%|}}*{{#var:t2PriestArmorPen}} round 1}}%</format></data>
  +
<data source="armor"><label>Armor</label>
  +
<format>{{#expr: {{{armor}}}*{{#switch:{{{armortype}}}
  +
|Light={{#var:t2PriestArmorLight}}
  +
|Medium={{#var:t2PriestArmorMedium}}
  +
|Heavy={{#var:t2PriestArmorHeavy}}
  +
|1}} round 1}}
  +
</format>
  +
</data>
  +
<data source="heatres"><label>Heat Resist</label><format>{{TempBars|{{{heatres}}}|heat}}</format></data>
  +
<data source="coldres"><label>Cold Resist</label><format>{{TempBars|{{{coldres}}}|cold}}</format></data>
  +
<data source="dura"><label>Durability</label><format>{{#expr:{{{dura}}}*{{#var:t2PriestDurability}} round 1}}</format></data>
  +
<data source="weight"><label>Weight</label><format>{{Formatnum|{{#expr:{{{weight}}}*{{#var:t2PriestWeight}} round 2}}|prec=2}}</format></data>
  +
<data source="effect"><label>Effects</label></data>
  +
</section>
  +
<section>
  +
<label>T3</label>
  +
<data source="bonus"><label>Bonus</label><format>{{ApplyBonus|{{{bonus}}}|priest|t3}}</format></data>
  +
<data source="dmgLight"><label>Damage (light/heavy)</label><format>{{#expr:ceil({{{dmgLight}}}*{{#var:t3PriestDmg}})}}/{{#expr:ceil({{{dmgHeavy}}}*{{#var:t3PriestDmg}})}}</format></data>
  +
<data source="armor pen"><label>Armor Penetration</label><format>{{#expr:{{#replace:{{{armor pen}}}|%|}}*{{#var:t3PriestArmorPen}} round 1}}%</format></data>
  +
<data source="armor"><label>Armor</label>
  +
<format>{{#expr: {{{armor}}}*{{#switch:{{{armortype}}}
  +
|Light={{#var:t3PriestArmorLight}}
  +
|Medium={{#var:t3PriestArmorMedium}}
  +
|Heavy={{#var:t3PriestArmorHeavy}}
  +
|1}} round 1}}
  +
</format>
  +
</data>
  +
<data source="heatres"><label>Heat Resist</label><format>{{TempBars|{{{heatres}}}|heat}}</format></data>
  +
<data source="coldres"><label>Cold Resist</label><format>{{TempBars|{{{coldres}}}|cold}}</format></data>
  +
<data source="dura"><label>Durability</label><format>{{#expr:{{{dura}}}*{{#var:t3PriestDurability}} round 1}}</format></data>
  +
<data source="weight"><label>Weight</label><format>{{Formatnum|{{#expr:{{{weight}}}*{{#var:t3PriestWeight}} round 2}}|prec=2}}</format></data>
  +
<data source="effect"><label>Effects</label></data>
  +
</section>
  +
  +
<!-- START: armorer specializations -->
  +
<section>
  +
<label>T4 Confessor</label>
  +
<data source="bonus"><label>Bonus</label><format>{{ApplyBonus|{{{bonus}}}|priest|t4}}</format></data>
  +
<data source="dmgLight"><label>Damage (light/heavy)</label><format>{{#expr:ceil({{{dmgLight}}}*{{#var:confessorDmg}})}}/{{#expr:ceil({{{dmgHeavy}}}*{{#var:confessorDmg}})}}</format></data>
  +
<data source="armor pen"><label>Armor Penetration</label><format>{{#expr:{{#replace:{{{armor pen}}}|%|}}*{{#var:confessorArmorPen}} round 1}}%</format></data>
  +
<data source="armor"><label>Armor</label>
  +
<format>{{#expr: {{{armor}}}*{{#switch:{{{armortype}}}
  +
|Light={{#var:confessorArmorLight}}
  +
|Medium={{#var:confessorArmorMedium}}
  +
|Heavy={{#var:confessorArmorHeavy}}
  +
|1}} round 1}}
  +
</format>
  +
</data>
  +
<data source="heatres"><label>Heat Resist</label><format>{{TempBars|{{{heatres}}}|heat}}</format></data>
  +
<data source="coldres"><label>Cold Resist</label><format>{{TempBars|{{{coldres}}}|cold}}</format></data>
  +
<data source="dura"><label>Durability</label><format>{{#expr:{{{dura}}}*{{#var:confessorDurability}} round 1}}</format></data>
  +
<data source="weight"><label>Weight</label><format>{{#expr:{{{weight}}}*{{#var:confessorWeight}} round 1}}</format></data>
  +
<data source="effect"><label>Effects</label></data>
  +
</section>
  +
<section>
  +
<label>T4 Seneschal</label>
  +
<data source="bonus"><label>Bonus</label><format>{{ApplyBonus|{{{bonus}}}|priest|t4}}</format></data>
  +
<data source="dmgLight"><label>Damage (light/heavy)</label><format>{{#expr:ceil({{{dmgLight}}}*{{#var:seneschalDmg}})}}/{{#expr:ceil({{{dmgHeavy}}}*{{#var:seneschalDmg}})}}</format></data>
  +
<data source="armor pen"><label>Armor Penetration</label><format>{{#expr:{{#replace:{{{armor pen}}}|%|}}*{{#var:seneschalArmorPen}} round 1}}%</format></data>
  +
<data source="armor"><label>Armor</label>
  +
<format>{{#expr: {{{armor}}}*{{#switch:{{{armortype}}}
  +
|Light={{#var:seneschalArmorLight}}
  +
|Medium={{#var:seneschalArmorMedium}}
  +
|Heavy={{#var:seneschalArmorHeavy}}
  +
|1}} round 1}}
  +
</format>
  +
</data>
  +
<data source="heatres"><label>Heat Resist</label><format>{{TempBars|{{{heatres}}}|heat}}</format></data>
  +
<data source="coldres"><label>Cold Resist</label><format>{{TempBars|{{{coldres}}}|cold}}</format></data>
  +
<data source="dura"><label>Durability</label><format>{{#expr:{{{dura}}}*{{#var:seneschalDurability}} round 1}}</format></data>
  +
<data source="weight"><label>Weight</label><format>{{#expr:{{{weight}}}*{{#var:seneschalWeight}} round 1}}</format></data>
  +
<data source="effect"><label>Effects</label></data>
  +
</section>
  +
<section>
  +
<label>T4 Guardian</label>
  +
<data source="bonus"><label>Bonus</label><format>{{ApplyBonus|{{{bonus}}}|priest|t4}}</format></data>
  +
<data source="dmgLight"><label>Damage (light/heavy)</label><format>{{#expr:ceil({{{dmgLight}}}*{{#var:guardianDmg}})}}/{{#expr:ceil({{{dmgHeavy}}}*{{#var:guardianDmg}})}}</format></data>
  +
<data source="armor pen"><label>Armor Penetration</label><format>{{#expr:{{#replace:{{{armor pen}}}|%|}}*{{#var:guardianArmorPen}} round 1}}%</format></data>
  +
<data source="armor"><label>Armor</label>
  +
<format>{{#expr: {{{armor}}}*{{#switch:{{{armortype}}}
  +
|Light={{#var:guardianArmorLight}}
  +
|Medium={{#var:guardianArmorMedium}}
  +
|Heavy={{#var:guardianArmorHeavy}}
  +
|1}} round 1}}
  +
</format>
  +
</data>
  +
<data source="heatres"><label>Heat Resist</label><format>{{TempBars|{{{heatres}}}|heat}}</format></data>
  +
<data source="coldres"><label>Cold Resist</label><format>{{TempBars|{{{coldres}}}|cold}}</format></data>
  +
<data source="dura"><label>Durability</label><format>{{#expr:{{{dura}}}*{{#var:guardianDurability}} round 1}}</format></data>
  +
<data source="weight"><label>Weight</label><format>{{#expr:{{{weight}}}*{{#var:guardianWeight}} round 1}}</format></data>
  +
<data source="effect"><label>Effects</label></data>
  +
</section>
  +
<!-- END: armorer specializations -->
  +
</panel>
  +
</group>
  +
</infobox>
  +
|#default=<infobox type="craftableHandcrafted"><!-- not craftable weapon or armor -->
  +
<title source="name">
  +
<default>{{PAGENAME}}</default>
  +
</title>
  +
<data source="image" name="image">
  +
<format>{{ItemLink|{{{uniqueName|{{PAGENAME}} }}}|iconOnly=true|size=128px}}</format>
  +
</data>
  +
<data source="desc" name="desc"/>
  +
<group><!-- general information -->
  +
<header>{{{type}}}</header>
  +
<data source="baseDamageType">
  +
<label>Damage Type</label>
  +
<format>{{#ifeq: {{{baseDamageType}}} | Agility | [[File:T BuffIconAgility T1.png|frameless|20px|link=]] }}{{#ifeq: {{{baseDamageType}}} | Strength | [[File:T BuffIconStrength T1.png|frameless|20px|link=]] }} {{{baseDamageType}}} Weapon</format>
  +
</data>
  +
<data source="grade"><label>Grade</label></data>
  +
<data source="armortype"><label>Armor Type</label></data>
  +
<data source="weaponarchetype"><label>Weapon Class</label><format>{{{weaponarchetype}}} {{{weapontype}}}</format></data><!-- TODO hide if equal to 'type' -->
  +
<data source="building health"><label>Health</label></data>
  +
<data source="stack"><label>Max Stack</label></data>
  +
<data source="weight"><label>Weight</label><!-- not for craftable weapons and armor -->
  +
<format>{{#ifeq:{{#var:woa}}|0|{{{weight}}} }}</format>
  +
</data>
  +
<data source="knowledge"><label>Knowledge</label><format>{{#invoke:KnowledgeLinks|KnowledgeLinks|{{{id}}} }}</format></data>
  +
<data source="dlcPackage"><label>DLC</label><format>[[{{{dlcPackage}}}]]</format></data>
  +
<data source="bazaarSet"><label>Bazaar Set</label></data>
  +
<data source="id"><label>ID</label></data>
  +
</group>
  +
<group><!-- only for craftable weapons and armor -->
  +
<header>Stats</header>
  +
<data source="bonus"><label>Bonus</label></data>
  +
<data source="dmgLight"><label>Damage (light/heavy)</label><format>{{{dmgLight}}}/{{{dmgHeavy}}}</format></data>
  +
<data source="harvesting power"><label>Harvesting Power</label></data>
  +
<data source="lightcus"><label>Light Concussive Dmg</label></data>
  +
<data source="heavycus"><label>Heavy Concussive Dmg</label></data>
  +
<data source="armor pen"><label>Armor Penetration</label></data>
  +
<data source="armor"><label>Armor</label></data>
  +
<data source="heatres"><label>Heat Resist</label><format>{{TempBars|{{{heatres}}}|heat}}</format><default>{{#ifeq:{{{type}}}|Armor|none}}</default></data>
  +
<data source="coldres"><label>Cold Resist</label><format>{{TempBars|{{{coldres}}}|cold}}</format><default>{{#ifeq:{{{type}}}|Armor|none}}</default></data>
  +
<data source="dura"><label>Durability</label></data>
  +
<data source="weight"><label>Weight</label></data>
  +
<data source="effect"><label>Effects</label></data>
  +
</group>
  +
</infobox>
  +
}}
  +
<!--
  +
======================= not craftable weapons and armors =======================
  +
-->
  +
|<infobox type="notCraftableWeaponOrArmor"><!-- not craftable weapon or armor -->
  +
<title source="name">
  +
<default>{{PAGENAME}}</default>
  +
</title>
  +
<data source="image" name="image">
  +
<format>{{ItemLink|{{{uniqueName|{{PAGENAME}} }}}|iconOnly=true|size=128px}}</format>
  +
</data>
  +
<data source="desc" name="desc"/>
  +
<group><!-- general information -->
  +
<header>{{{type}}}</header>
  +
<data source="baseDamageType">
  +
<label>Damage Type</label>
  +
<format>{{#ifeq: {{{baseDamageType}}} | Agility | [[File:T BuffIconAgility T1.png|frameless|20px|link=]] }}{{#ifeq: {{{baseDamageType}}} | Strength | [[File:T BuffIconStrength T1.png|frameless|20px|link=]] }} {{{baseDamageType}}} Weapon</format>
  +
</data>
  +
<data source="grade"><label>Grade</label></data>
  +
<data source="armortype"><label>Armor Type</label></data>
  +
<data source="weaponarchetype"><label>Weapon Class</label><format>{{{weaponarchetype}}} {{{weapontype}}}</format></data><!-- TODO hide if equal to 'type' -->
  +
<data source="building health"><label>Health</label></data>
  +
<data source="stack"><label>Max Stack</label></data>
  +
<data source="weight"><label>Weight</label><!-- not for craftable weapons and armor -->
  +
<format>{{#ifeq:{{#var:woa}}|0|{{{weight}}} }}</format>
  +
</data>
  +
<data source="knowledge"><label>Knowledge</label><format>{{#invoke:KnowledgeLinks|KnowledgeLinks|{{{id}}} }}</format></data>
  +
<data source="dlcPackage"><label>DLC</label><format>[[{{{dlcPackage}}}]]</format></data>
  +
<data source="bazaarSet"><label>Bazaar Set</label></data>
  +
<data source="id"><label>ID</label></data>
  +
</group>
  +
<group><!-- only for craftable weapons and armor -->
  +
<header>Stats</header>
  +
<data source="bonus"><label>Bonus</label></data>
  +
<data source="dmgLight"><label>Damage (light/heavy)</label><format>{{{dmgLight}}}/{{{dmgHeavy}}}</format></data>
  +
<data source="lightcus"><label>Light Concussive Dmg</label></data>
  +
<data source="heavycus"><label>Heavy Concussive Dmg</label></data>
  +
<data source="armor pen"><label>Armor Penetration</label></data>
  +
<data source="armor"><label>Armor</label></data>
  +
<data source="heatres"><label>Heat Resist</label><format>{{TempBars|{{{heatres}}}|heat}}</format><default>{{#ifeq:{{{type}}}|Armor|none}}</default></data>
  +
<data source="coldres"><label>Cold Resist</label><format>{{TempBars|{{{coldres}}}|cold}}</format><default>{{#ifeq:{{{type}}}|Armor|none}}</default></data>
  +
<data source="dura"><label>Durability</label></data>
  +
<data source="weight"><label>Weight</label></data>
  +
<data source="effect"><label>Effects</label></data>
  +
</group>
  +
</infobox>
  +
}}
  +
<!--
  +
================= for all items that are not weapons or armors =================
  +
tested with:
  +
- Cooked Pork Rinds/Raw Pork (Consumable)
  +
- Stormglass Wall/Sandstone Foundation (BuildingItem)
  +
- Stone (Ingredient)
  +
If you find a page that does not display correctly, feel free to correct it and
  +
note the item here as tested. This way, over time, we should get a list of all
  +
items that have something special in some way and always need to be explicitly
  +
tested when making changes to this template.
  +
================================================================================
  +
-->
  +
|<infobox type="miscItem">
  +
<title source="name">
  +
<default>{{PAGENAME}}</default>
  +
</title>
  +
<data source="image" name="image">
  +
<format>{{ItemLink|{{{uniqueName|{{PAGENAME}} }}}|iconOnly=true|size=128px}}</format>
  +
</data>
  +
<data source="desc" name="desc"/>
  +
<group><!-- general information -->
  +
<header>{{{type}}}</header>
  +
<data source="baseDamageType">
  +
<label>Damage Type</label>
  +
<format>{{#ifeq: {{{baseDamageType}}} | Agility | [[File:T BuffIconAgility T1.png|frameless|20px|link=]] }}{{#ifeq: {{{baseDamageType}}} | Strength | [[File:T BuffIconStrength T1.png|frameless|20px|link=]] }} {{{baseDamageType}}} Weapon</format>
  +
</data>
  +
<data source="grade"><label>Grade</label></data>
  +
<data source="weaponarchetype"><label>Weapon Class</label><format>{{{weaponarchetype}}} {{{weapontype}}}</format></data>
  +
<data source="dmgLight"><label>Damage (light/heavy)</label><format>{{{dmgLight}}}/{{{dmgHeavy}}}</format></data>
  +
<data source="armor pen"><label>Armor Penetration</label></data>
  +
<data source="building health"><label>Health</label></data>
  +
<data source="stack"><label>Max Stack</label></data>
  +
<data source="slots"><label>Container Size</label></data>
  +
<data source="food"><label>Hunger sated</label></data>
  +
<data source="drink"><label>Thirst quenched</label></data>
  +
<data source="healthregen"><label>Health regen</label></data>
  +
<data source="expiration"><label>Expiration</label></data>
  +
<data source="expirsTo"><label>Expires to</label><format>[[{{{expirsTo}}}]]</format></data>
  +
<data source="decayReduction"><label>Decay Reduction</label></data>
  +
<data source="weight"><label>Weight</label></data>
  +
<data source="effect"><label>Effects</label></data>
  +
<data source="knowledge"><label>Knowledge</label><format>{{#invoke:KnowledgeLinks|KnowledgeLinks|{{{id}}} }}</format></data>
  +
<data source="dlcPackage"><label>DLC</label><format>[[{{{dlcPackage}}}]]</format></data>
  +
<data source="bazaarSet"><label>Bazaar Set</label></data>
  +
<data source="id"><label>ID</label></data>
  +
</group>
  +
<group>
  +
<header>Golem Stats</header>
  +
<data source="golemHealth"><label>Health</label></data>
  +
<data source="golemAccuracy"><label>Accuracy</label></data>
  +
<data source="golemArmor"><label>Armor</label></data>
  +
<data source="golemItemContainerSize"><label>Inventory</label></data>
  +
<data source="golemWeaponDamage"><label>Damage</label></data>
  +
<data source="golemWeaponArmorPen"><label>Armor Penetration</label><format>{{{golemWeaponArmorPen}}}%</format></data>
  +
<data source="golemBonus"><label>Bonus</label><format>{{{golemBonus}}} <span title="{{{golemBonusDesc}}}">[[File:Information.png|frameless|16px|link=]]</span></format></data>
  +
</group>
  +
</infobox>
  +
}}<!--
  +
=== Categories based on 'type' ===
  +
-->{{#switch:{{lc:{{{type|}}}}}
  +
|armor=[[Category:Armor]]
  +
|buildingitem=[[Category:Building items]]
  +
|consumable=[[Category:Consumables]]
  +
|ingredient=[[Category:Ingredients]]
  +
|material=[[Category:Materials]]
  +
|pet=[[Category:Pets]]
  +
|tool=[[Category:Tools]]
  +
|utility=[[Category:Utility]]
  +
|weapon=[[Category:Weapons]]
  +
|projectile=[[Category:Projectile]]
  +
|mount=[[Category:Mounts]]
  +
}}<!--
  +
=== DLC Categories ===
  +
-->{{#switch: {{lc:{{{dlcPackage|}}}}}
  +
|the imperial east pack=[[Category:The Imperial East Pack]]
  +
|jewel of the west pack=[[Category:Jewel of the West Pack]]
  +
|the savage frontier pack=[[Category:The Savage Frontier Pack]]
  +
|seekers of the dawn pack=[[Category:Seekers of the Dawn Pack]]
  +
|treasures of turan pack=[[Category:Treasures of Turan Pack]]
  +
|the riddle of steel=[[Category:The Riddle of Steel]]
  +
|blood and sand pack=[[Category:Blood and Sand Pack‎]]
  +
|debaucheries of derketo pack=[[Category:Debaucheries of Derketo Pack]]
  +
|riders of hyboria pack=[[Category:Riders of Hyboria Pack]]
  +
|architects of argos pack=[[Category:Architects of Argos Pack]]
  +
|isle of siptah=[[Category:Isle of Siptah]]
  +
|people of the dragon pack=[[Category:People of the Dragon Pack]]
  +
|battle pass: age of sorcery=[[Category:Battle Pass: Age of Sorcery]]
  +
|battle pass: age of war=[[Category:Battle Pass: Age of War]]
  +
|black lotus bazaar=[[Category:Black Lotus Bazaar]]
  +
|twitch drop=[[Category:Twitch Drop]]
  +
}}<!--
  +
=== Misc Categories ===
  +
-->{{#ifeq: {{{weaponarchetype|}}} | Shield | [[Category:Shields]] }}<!--
  +
-->{{#if: {{{isCraftable|}}}|{{#switch: {{lc:{{{isCraftable|}}}}}|yes = [[Category:Recipes]]}} }}<!--
  +
-->{{#if: {{{ingredient|Quoted text.}}}|{{#switch: {{lc:{{{ingredient|}}}}}|yes = [[Category:Ingredients]]}} }}<!--
  +
-->{{#if: {{{consume|Quoted text.}}}|{{#switch: {{lc:{{{consume|}}}}}|yes = [[Category:Consumables]]}} }}<!--
  +
-->{{#if: {{{food|}}}|[[Category:Food]]|}}<!--
  +
-->{{#if: {{{lightcus|}}}|[[Category:Concussive Weapons]]|}}<!--
  +
-->{{#if: {{{harvesting power|}}}| [[Category:Harvesting Power {{{harvesting power|}}}]] }}<!--
  +
-->{{#ifeq: {{#expr: {{{perishModifier|}}}<1}} | 1 | [[Category:Decay Reduction]] }}<!--
  +
=== Categories based on "grade" ===
  +
-->{{#ifeq: {{{grade|}}} | Low | [[Category:Low Grade]] }}<!--
  +
-->{{#ifeq: {{{grade|}}} | Mid | [[Category:Mid Grade]] }}<!--
  +
-->{{#ifeq: {{{grade|}}} | High | [[Category:High Grade]] }}<!--
  +
-->{{#ifeq: {{{grade|}}} | Legendary | [[Category:Legendary Grade]] }}<!--
  +
-->{{#ifeq: {{{grade|}}} | Hallowed | [[Category:Hallowed Grade]] }}<!--
  +
-->{{#ifeq: {{{grade|}}} | Insatiable | [[Category:Insatiable Grade]] }}<!--
  +
=== Categories based on "bonus" ===
  +
-->{{#if: {{#pos: {{{bonus|}}} | Strength Weapon Damage }} | [[Category:Bonus Strength Weapon Damage]] }}<!--
  +
-->{{#if: {{#pos: {{{bonus|}}} | Agility Weapon Damage }} | [[Category:Bonus Agility Weapon Damage]] }}<!--
  +
-->{{#if: {{#pos: {{{bonus|}}} | Carrying Capacity }} | [[Category:Bonus Carrying Capacity]] }}<!--
  +
-->{{#if: {{#pos: {{{bonus|}}} | Concussive Damage }} | [[Category:Bonus Concussive Damage]] }}<!--
  +
-->{{#if: {{#pos: {{{bonus|}}} | Follower Damage }} | [[Category:Bonus Follower Damage]] }}<!--
  +
-->{{#if: {{#pos: {{{bonus|}}} | Health }} | [[Category:Bonus Health]] }}<!--
  +
-->{{#if: {{#pos: {{{bonus|}}} | Stamina }} | [[Category:Bonus Stamina]] }}<!--
  +
-->{{#if: {{#pos: {{{bonus|}}} | Armor + }} | [[Category:Bonus Armor]] }}<!--
  +
=== Categories based on "effect" ===
  +
-->{{#if: {{#pos: {{{effect|}}} | Strength Weapon Damage }} | [[Category:Bonus Strength Weapon Damage]] }}<!--
  +
-->{{#if: {{#pos: {{{effect|}}} | Agility Weapon Damage }} | [[Category:Bonus Agility Weapon Damage]] }}<!--
  +
-->{{#if: {{#pos: {{{effect|}}} | Shieldsmash }} | [[Category:Shieldsmash]] }}<!--
  +
-->{{#if: {{#pos: {{{effect|}}} | Carrying Capacity }} | [[Category:Bonus Carrying Capacity]] }}<!--
  +
-->{{#if: {{#pos: {{{effect|}}} | Concussive Damage }} | [[Category:Bonus Concussive Damage]] }}<!--
  +
-->{{#if: {{#pos: {{{effect|}}} | Follower Damage }} | [[Category:Bonus Follower Damage]] }}<!--
  +
-->{{#if: {{#pos: {{{effect|}}} | Health }} | [[Category:Bonus Health]] }}<!--
  +
-->{{#if: {{#pos: {{{effect|}}} | Stamina }} | [[Category:Bonus Stamina]] }}<!--
  +
-->{{#if: {{#pos: {{{effect|}}} | Armor + }} | [[Category:Bonus Armor]] }}<!--
  +
-->{{#if: {{#pos: {{{effect|}}} | Sated }} | [[Category:Healing]] }}<!--
  +
-->{{#if: {{#pos: {{{effect|}}} | Drunken }} | [[Category:Alcoholic]] }}<!--
  +
-->{{#if: {{#pos: {{{effect|}}} | Warming Up }} | [[Category:Warming]] }}<!--
  +
-->{{#if: {{#pos: {{{effect|}}} | Increased Charisma }} | [[Category:Bonus Charisma]] }}<!--
  +
-->{{#if: {{#pos: {{{effect|}}} | Acidic }} | [[Category:Acidic]] }}<!--
  +
-->{{#if: {{#pos: {{{effect|}}} | Variable }} | [[Category:Variable]] }}<!--
  +
-->{{#if: {{#pos: {{{effect|}}} | Durable }} | [[Category:Durable]] }}<!--
  +
=== Categories based on "armortype" ===
  +
-->{{#if: {{#pos: {{{armortype|}}} | Light }} | [[Category:Armor Light]] }}<!--
  +
-->{{#if: {{#pos: {{{armortype|}}} | Medium }} | [[Category:Armor Medium]] }}<!--
  +
-->{{#if: {{#pos: {{{armortype|}}} | Heavy }} | [[Category:Armor Heavy]] }}<!--
  +
=== Variables for in-page usage ===
  +
-->{{#if: {{{armorset}}} | {{#vardefine:ib_armorSet|{{{armorset}}} }} }}<!--
  +
-->{{#if: {{{acceptedFuels}}} | {{#vardefine:ib_acceptedFuels|{{{acceptedFuels}}} }} }}<!--
  +
-->{{#if: {{{golemHarvestableItemIDs}}} | {{#vardefine:ib_golemHarvestableItem|{{{golemHarvestableItemIDs}}} }} }}<!--
  +
-->{{#if: {{{golemToolID}}} | {{#vardefine:ib_golemToolID|{{{golemToolID}}} }} }}<!--
  +
-->{{#ifeq:0|{{#cargo_query:
  +
| tables = _pageData
  +
| fields = COUNT(*)
  +
| where = _pageName = "{{PAGENAME}}"
  +
|no html
  +
}}|[[Category:Pages that failed insert]]}}</includeonly><noinclude>{{doc}}
 
[[Category:Infobox templates]]</noinclude>
 
[[Category:Infobox templates]]</noinclude>

Latest revision as of 16:54, 26 February 2024

This is the "Item" template. This template adds rows to the table "Item", which is declared by the template Item/CargoDec. View table.

Template-info Documentation

Important

Most of the values in this infobox are automatically filled in via a page generator. To do this, the current data from the live game is extracted, processed and uploaded. It therefore makes little sense to manually adjust the data in this infobox after a game update. The page generator can do this much better and faster, but usually needs some time to adapt to the changes in the game.

Usage

{{Item infobox|nocargo={{{nocargo|}}}
| name = 
| uniqueName = 
| image =
| imageOverlay = 
| imageBackground = 
| desc = 
| type = 
| insulation type = 
| grade = 
| ingredient = 
| combust = 
| consume = 
| melt = 
| utility = 
| building health = 
| stack = 
| food = 
| drink = 
| healthregen = 
| dmg = 
| dmgLight = 
| dmgHeavy = 
| staminaBasis = 
| staminaSpecial = 
| lightcus = 
| heavycus = 
| harvesting power = 
| armor pen = 
| dura = 
| armor = 
| armortype = 
| weapontype = 
| weaponarchetype = 
| poise = 
| heatres = 
| coldres = 
| bonus = 
| expiration = 
| expirsTo =
| weight = 
| effect = 
| slots = 
| id = 
| isCraftable = 
| dlcPackage = 
| bazaarSet = 
| isCraftingStation = 
| craftTimeMultiplier = 
| materialUseMultiplier = 
| burnTimeMultiplier = 
| acceptedFuels = 
| canBeDismantled = 
| isPotion = 
| burnTime = 
| armorset = 
| equipslot =
| perishModifier = 
| decayReduction = 
| statBonusFrom = 
| baseDamageType = 
| compatableAmmunition = 
| knowledge = 
| gameplayTags = 
| golemHealth = 
| golemStamina = 
| golemAccuracy = 
| golemItemContainerSize = 
| golemAttachedWeapon = 
| golemWeaponDamage = 
| golemWeaponArmorPen = 
| golemBonus = 
| golemBonusDesc = 
| golemToolID = 
| golemHarvestableItemIDs = 
}}

Parameters

parameter valid values description auto generated 1 cargo saved
name Name of the item. Defaults to {{PAGENAME}}. yes yes
uniqueName Defines a unique name and normally corresponds to "name". If there are several items with identical names, the uniqueness is defined with a postfix in brackets.
Examples: Wooden Bowl (Variant A), Wooden Bowl (Variant B), ...
yes yes
image Format: xyz.png Image of the item. yes yes
imageOverlay perfect, unique, epic, legendary Adds an overlay to the icon. yes yes
imageBackground Format: xyz.png Adds a background to the icon. Currently only used for "golem part" items. yes yes
desc Short description of the item. Always corresponds exactly to the in-game description, even if it is wrong or contains spelling mistakes! yes yes
type Type of item.
Examples: Armor, Weapon, BuildingItem, ...
yes yes
insulation type Cold, Heat Only relevant for building items! yes yes
grade Grade of the item.
Examples: Epic, Hallowed, Insatiable (8), Legendary, Unique, Low, Mid, High
yes yes
ingredient yes or empty If the item is an ingredient, enter yes. yes yes
combust yes or empty If the item is combustable, enter yes. yes yes
consume yes or empty If the item is consumable, enter yes. yes yes
melt yes or empty If the item is meltable, enter yes. yes yes
utility Binding or empty If the item is a binding, enter Binding. yes yes
building health numeric value If the item is a building item, enter the amount of health of the placed item. yes yes
stack numeric value Max stack size of the item. yes yes
food numeric value The amount of hunger sated by consuming the item. yes, with some exceptions yes
drink numeric value The amount of thirst quenched by drinking the item. yes, with some exceptions yes
healthregen The amount of thirst quenched by drinking the item. no yes
dmg DEPRECATED! The damage the item inflicts. yes yes
dmgLight numeric value The damage the item inflicts with a light attack. yes yes
dmgHeavy numeric value The damage the item inflicts with a heavy attack. yes yes
staminaBasic numeric value The stamina drain of the item with a basic attack. yes yes
staminaSpecial numeric value The stamina drain of the item with a special attack. yes yes
lightcus numeric value The concussive damage the item inflicts with a light attack. yes yes
heavycus numeric value The concussive damage the item inflicts with a heavy attack. yes yes
harvesting power numeric value The amount of basic resources gained from each swing when striking an appropriate resource node. yes yes
armor pen numeric value The armor penetration of the item. Only relevant for weapons! yes yes
dura numeric value The durability of the item. yes yes
armor numeric value The armor value of the item. yes yes
armortype Light, Medium, Heavy The armor type of the item. Only relevant for armor! yes yes
weapontype The weapon type of the item. Only relevant for weapons and tools!
Examples: Axe, Bow, Cleaver, Dagger, Focus, Hatchet, ...
yes yes
weaponarchetype Ammunition, OneHanded, Shield, TwoHanded, TwoHanded_Ranged or empty The weapon arche type of the item. Only relevant for weapons and tools! yes yes
poise numeric value The poise value of the item. yes yes
heatres numeric value The heat resistance of the item. Only relevant for weapons, tools and armors! yes yes
coldres numeric value The cold resistance of the item. Only relevant for weapons, tools and armors! yes yes
bonus comma-separated list of bonuses The bonus that is granted by this item.
Example: Strength Weapon Damage +15%
yes yes
expiration free text, normally adheres to the following format: hh:mm:ss If the item has an expiration time limit, enter the maximum time before the item spoils. yes yes
expirsTo itemid of the spoil item The item to which this item spoils. yes yes
weight numeric value The weight of the item. yes yes
effect comma-separated list of effects If the item adds a buff / debuff, enter the name of the effect(s). yes, with some exceptions yes
slots numeric value The container size of the item. Only valid for items like chests and crafting stations. yes yes
id numeric value Item ID #. yes yes
isCraftable yes, no (or empty) If the item is craftable, enter yes. yes yes
dlcPackage If this item is part of a dlc, battle pass or bazaar set, enter the dlc name. yes yes
bazaarSet comma-separated list of bazaar sets Only to be filled if the item is available for purchase in the "Black Lotus Bazaar". yes yes
isCraftingStation yes or empty If this item is a crafting station, enter yes. yes yes
craftTimeMultiplier numeric value ... Only relevant for crafting stations! yes yes
materialUseMultiplier numeric value ... Only relevant for crafting stations! yes yes
burnTimeMultiplier numeric value ... Only relevant for crafting stations! yes yes
acceptedFuels comma-separated list of fuel item IDs Fuel that can be used in the crafting station. Only relevant for crafting stations like the campfire or the furnace! yes yes
canBeDismantled yes, no (or empty) If the item can be dimantled, enter yes. yes yes
isPotion yes, no (or empty) If the item is a potion, enter yes. yes yes
burnTime numeric value Burning time of a single item. Only relevant for items that can be used as fuel in crafting stations! yes yes
armorset The armor set to which this item belongs. Only relevant for armor! yes yes
equipslot numeric value:
3 - Helmet
4- Chest
5 - Gloves
6 - Pants
7 - Boots
Only relevant for armor! yes yes
perishModifier numeric value ... yes yes
decayReduction numeric value ... yes yes
statBonusFrom The stat bonus source for this item. yes yes
baseDamageType Agility, Strength, Balanced or empty The base damage type of this item. Only relevant for weapons! yes yes
compatableAmmunition comma-separated list of ammunition items/arrows Compatible ammunition. Currently only relevant for bows! yes yes
knowledge comma-separated list of knowledge IDs All knowledge to which the item/recipe belongs. yes yes
gameplayTags comma-separated list of gameplay tags The gameplay tags of the item. yes yes
golemHealth numeric value Only relevant for golem parts! yes yes
golemStamina numeric value Only relevant for golem parts! yes yes
golemAccuracy numeric value Only relevant for golem parts! yes yes
golemItemContainerSize numeric value Only relevant for golem parts! yes yes
golemAttachedWeapon numeric value Only relevant for golem parts! yes yes
golemWeaponDamage numeric value Only relevant for golem parts! yes yes
golemWeaponArmorPen numeric value Only relevant for golem parts! yes yes
golemBonus numeric value Only relevant for golem parts! yes yes
golemBonusDesc Only relevant for golem parts! yes yes
golemToolID numeric value Only relevant for golem parts! yes yes
golemHarvestableItemIDs comma-separated list of item IDs Only relevant for golem parts! yes yes

1 If a value is generated automatically, a manual change will only remain until the next generation of the page.