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The Exiles Journey Guide

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The Exiles Journey Guide
The Exiles Journey Guide
Levels: 1-60
Author: Stormknight
See also: The Exiles Journey, Guide.

The Exiles Journey is a progression method in Conan Exiles. Completing these steps will grant a significant amount of experience.

Contents

Chapter I[edit | edit source]

Climb

Icon exilesJourney survive.png This is a dangerous place. You can sense it, like a stag senses the stalking hunter on the wind. You are in no state to fight large or dangerous creatures - even a well-fed human would be a match for you in your current state. You decide that climbing away from danger might be your best course. You flex your fingers and look around for something that might be climbable.

Almost any vertical surface in the Exiled Lands can be climbed. Walk up to a surface and hold Jump to attach. Press Crouch to release.

Climb up any surface, like a nearby rockface, by jumping at the rock and pressing space again.

You finish climbing and smile grimly to yourself. No matter what comes your way, you can at least try to climb away from it.


Drink

Icon exilesJourney survive.png Weakened by your wounds and in desperate need of time to heal, you find yourself confronted by even more basic needs. The water shared by your mysterious rescuer has long since been absorbed by your parched body. Your tongue rasps dryly against the inside of your mouth. You must find water. You have no other choice.

Gain water by interacting with water sources in the world or items such as waterskins and canteens.

Near to where you start there is a Icon water skin.png Sealed Waterskin. Pick it up and use it from your action bar to drink. If you didn't find that, you can drink Water directly when you reach the river.

Despite your wounds and the abuse that your body had received while on the cross, you managed to find and drink some water. The battle for survival in the Exiled Lands will be a long one, but in this skirmish, you are the victor.


Eat

Icon exilesJourney survive.png As the pain of crucifixion recedes, a new pain sets in. Hunger. Not the pain of going without a meal or two, but the deep gnawing ache of your body slowly devouring itself. You have not eaten for days, and now you need to find something to eat. Anything.

Unless you have the means to cook, you can get sustenance from insects, eggs and grubs. Food will regenerate your health.

Use your action button on a bush a few times and you'll collect some Icon handful of termites.png Handful of Insects. Not pleasant, but they're edible.

You barely remember whatever it was that you ate. It doesn't matter. What matters is that the pain in your stomach has receded. For now. Hunger is truly the best sauce.


Use a bed or bedroll

Icon exilesJourney build.png Pain has made your mind foggy. Days spent in horrible conditions have left your mind dazed - pulled inwards to protect itself. You need to sleep. To make sense of events. To allow your mind to reorder itself around the future. You just need to find a safe location where you can collapse.

Craft a bedroll and place it in the world. This will make the bedroll your respawn point.

Make a Icon bedroll plant fiber.png Fiber Bedroll or Icon bedroll-1.png Rawhide Bedroll in your inventory and then place it on the ground.

Your mind feels refreshed and restored, despite the aching in your muscles. The insights that your dreams provide and the primal vitality that sleep restores will all be important in the days and weeks ahead.


Clothe yourself

Icon exilesJourney survive.png The heat of the desert sun is merciless and it beats down upon your head with vicious savagery. Without even the most basic clothing you need to clothe yourself before heatstroke, insanity and death set in.

Basic clothing can be crafted from fibrous plants. Harvest some plants and then weave some basic clothing

Use your action button on a bunch of bushes to harvest Icon plant fiber-1.png Plant Fiber. You can craft this in your inventory to make a Icon worker shirt.png Coarse Tunic, Icon worker gloves.png Coarse Handwraps, Icon worker trousers.png Coarse Leggings & Icon worker shoes.png Coarse Footwraps.

Coarse clothing offers very little protection against fang or claw, but it does provide a measure of relief against the burning sun. You wove yourself some rudimentary clothing from the strands of fibrous plants and ensured your ongoing survival just a little longer.


Slay!

Icon exilesJourney dominate.png Life returns slowly to your aching muscles. Every step is a misery of aches and pains. But you are here. You are alive. And as that thought arrives in your mind, a slow burning anger fills you. You were taken from your home and left to die on a cross in a place you have never seen before. Taken from everything you knew, and left on a cross for the vultures. You are gripped by the sudden, inexplicable urge to kill something.

Equip a weapon or use your fists to damage enemies

This one is simple - kill something! There are some fairly easy creatures as you leave the desert, near the river, that you can kill with something as simple as a Icon pickaxe-1.png Stone Pick. Equipping yourself with a Icon primal sword-1.png Stone Sword is preferable though (requires level 4 and the Warrior feat).

Blood drips. Your fists ache. But for now, the fire of your anger has dimmed. Your future looms before you and it is blood, death and the endless cycle of survival. Probably a good idea to get a weapon.


Craft a tool

Icon exilesJourney build.png You study the callouses on your hand and conclude that if you are going to pull up plants and gather stones, you'd best be effective about it. Besides, you aren't sure what manner of creatures you are sharing this place with. There is always something reassuring about the heft of a tool in your hands.

Tools can be used to harvest objects in the world for resources. Craft you first tool from the stones and branches lying around

Grab a few Icon branch.png Branches and Icon stone-1.png Stones off the floor and you can craft a Icon pickaxe-1.png Stone Pick in your inventory.

You smile grimly and bounce your tool against the palm of your hand. There is something beautiful about the act of creation. There is something even more beautiful about using your creation to smash something.


Find signs of intelligent life

Icon exilesJourney explore.png Loneliness is not something you are accustomed to. For days, as you hung from the cross, you were a prisoner inside your own mind. And then your liberator came and freed you from the cross, before abandoning you once again within the wasteland. You're alone again. But perhaps amongst this sea of windswept dunes, there are others.

Keep a close eye on the world around you in order to find lore objects and notes left by other travelers.

There are various places you can complete this - usually by interacting with a written message or strange runed obelisk. The easiest is the note near where you spawn.

It doesn't matter that whoever left that note is long gone. It is enough to know that others have passed this way in the past and, gods willing, will again in the future. You are an exile, but you are not alone.


Kick

Icon exilesJourney dominate.png Your hands ache. Sore knuckles, bloody palms and the ragged holes torn in your flesh by iron nails. As weapons, they are less than formidable. But you have a backup. The simple kick. You know you can use it to keep your enemies on the backfoot and give you the distance you need to escape.

Press KICK to perform a kick. Use it to keep enemies at a distance when you have nothing equipped in the off hand.

Press the Ctrl key on your keyboard (PC). You don't even have to be in combat at the time.

You snap off a few air kicks, feeling satisfied with the feeling as your leg hammers through the air, the weight of your body behind it. Beware the mighty kick!


Dodge

Icon exilesJourney dominate.png You're still concerned about the diminished capacity of your body to avoid threats and damage. While on the cross, your muscles spasmed uncontrollably due to the strained positions in which they were held. Now, freed from those constraints, you feel stiff and sore. Your concern is that if something knocks you down, you will stay down. You need to practice your tumbling - rolling and returning to your feet quickly.

Press DODGE to perform a roll. You can use this keep distance from enemies, or get in closer. If you are wearing heavy armor, you cannot roll.

Press the left-Alt key on your keyboard (PC).

Your momentum carries you back to your feet and you smile, despite the pain. That felt good and you know it will be very useful.


Chapter II[edit | edit source]

Spend Knowledge Points

Icon exilesJourney survive.png The fog of pain has begun to clear and you begin to focus on your circumstances. You reject the idea that your situation is hopeless and instead cast your mind back over everything you have learned in your life about surviving in a dangerous place. You half-remember fragments of learning, tidbits dropped here and there throughout your life. If you just try, you are certain that you can put together practical applications for some of these things.

Press O to open the Feat screen. There you can see new types of knowledge which you can unlock. Learn a feat to gain access to crafting recipes which can then be accessed in your inventory, or in the workstation that is required to craft the object

Press "O" to access the Feats page - you just need to select a feat and unlock it.

It all starts to come back - pieces of knowledge fitting together in your mind to form a complete picture of how to make things. There's a certain pleasure to knowing things and knowing that no matter how injured your body, your mind will retain this information.


Get a dedicated weapon

Icon exilesJourney build.png Your first encounters are behind you and you've gotten through them with a blend of grit and a raw natural strength. But the Exiled Lands are clearly a hostile place and you're going to need to be more effective in combat in the future. You think it is time to get yourself a real weapon.

Weapons can be crafted or looted from fallen enemies. Just remember to keep them in good repair. Nothing worse than a weapon that breaks mid-battle.

Craft yourself a Icon primal sword-1.png Stone Sword from branches, stone and twine.

You give your new weapon a few swings and it moves through the air with a satisfying whoosh. You almost feel sorry for the next fool who tries to kill you. Almost.


Eat a filling meal

Icon exilesJourney survive.png A life spent eating insects, eggs and grubs is a life lived on the very edges of desperation. You understand that such sparse foods are useful in dire times, but they are not what is needed to feed a strong, vital body. The thought of rich juicy meat makes you begin to salivate. You'd better cook it first though. The creatures around here are probably crawling with parasites.

Cooking food requires a campfire and the raw ingredients. Eating raw meat is a bad idea!

To start with you're probably surviving by eating insects and berries. To gain this journey step you need to eat some food that has been cooked. The easiest way to do this is with a Icon campfire 1.png Campfire - put some Icon wood-1.png Wood and raw meat on it. Wood is gained by hitting trees with a Stone Hatchet.

You smack your lips with relish. It has been so long since you have had to fight for your food, you'd forgotten what it was like. Never mind the taste of woodsmoke or the charred, overcooked meat. A good meal, hard earned, is a satisfaction all of its own.


Find shelter

Icon exilesJourney build.png You find yourself worrying about the weather. While on the cross, you saw the great sandstorms sweeping across the north, a moving wall of sand that scoured all in its path. You are certain that there are many ways to shelter yourself from it. You simply need to find one of them that covers you fully.

Shelter can be created through building or found in various locations in the world.

You gain this by creating a building with walls & roof, but it can sometimes trigger from naturally occuring shelter, such as caves. Purchase the Apprentice Mason feat from the Construction page, enabling you to craft Sandstone building parts in your inventory.

You now know at least one place that will be safe for you to be during a sandstorm. You might be trading the danger of the scouring sandstorm for the depths of a monster-filled cave or the dubious safety of hiding underwater, but nowhere in the Exiled Lands is a truly safe place.


Perform a Heavy Finisher with a weapon

Icon exilesJourney dominate.png You've been experimenting with your weapon. How it feels in your hands during each swing; how the rhythm of combat reveals itself in the interplay of balance and counterbalance. There is a light rhythm which inflicts small amounts of damage on the enemy, while keeping them off-balance. And then there is the heavy, brutal rhythm which batters at the enemy, inflicting grievous wounds and bringing the fight to an end quickly. Your eyes widen as you understand that the rhythm is the same and you can switch between them at will, building your own unique style. You need to test this, ending a series of rhythmic blows with a brutal heavy finisher.

Combine light attacks and heavy attacks in a combo that finishes with a heavy finisher.

As soon as you have an actual weapon, such as the Stone Sword you made above, you can use the heavy attack four times in a row to activate the finisher. You don't need to be attacking anything.

The last swing whips through the air with a satisfying whoosh. You're certain that the key to skillful combat is to chain together your attacks in a way that sets your foe up for that single, definitive blow. Woe be to your enemies.


Use a Torch

Icon exilesJourney survive.png You see that darkness comes quickly in the Exiled Lands, and with it comes danger. You'll need fire to drive off beasts and keep the darkness at bay while you explore.

Craft or find a torch and equip it. Torches can be held in the off hand, freeing the main hand for tools and weapons.

Make an Improvised Torch from 5x branches and 10x plant fiber. Add it to your quickbar and use it.

You know how to keep the darkness at bay, whenever it comes. If you have enough fuel to keep your torch burning, you'll always have at least one ally in the darkness.


Scout an Exile Camp

First camp.jpg
Icon exilesJourney explore.png There are other people here, you are certain of it. Other exiles, left to rot in the desert. What is the common thread binding you all together? Why were you all brought here and left to die? What is the meaning of this bracelet that encircles your arm like a shackle? Perhaps finding other exiles might help you to make sense of it.

You can find other people near water sources or easily defended locations

Look for one of the camps of npc Exiles, usually a large bonfire with them sitting around it. Just get close enough to one and you'll unlock this step. If you're not confident fighting yet, you can run from them.

You can only feel pity. Driven to the edge of desperation, the men and women you encountered were little more than animals themselves. They threw themselves at you and you were forced to take action. Is everything in the Exiled Lands hostile?


Store goods

Icon exilesJourney build.png You can't keep carrying everything around with you. You only have so many hands and the tools and stones and branches and leaves quickly add up. You need something to store your more valuable items in. Whether you make it or steal it from somebody else is irrelevant.

Place items in a storage container to keep them safe. Open the radial menu to lock and unlock the box for other people

Place something from your inventory into a Wooden Box or other type of box. These can be made by taking the Boxmaker feat from the survival page.

You're a little nervous about not carrying everything around with you, but you feel lighter, more agile and more ready to face the challenges of the desert with just a few things on your person. Besides that wooden box should keep your gear safe from would-be thieves. Unless they have access to metal or sorcery.


Create a home

First house.jpg
Icon exilesJourney build.png Wandering and scavenging is good enough when you are clinging to survival by your fingernails, but you realize that you need to start building something slightly more permanent. To keep out the hazards of the Exiled Lands, to store and protect the things that you have created, and as a place from which to stage your explorations.

Place out foundations and walls to create a base. You can place building pieces by equipping them to the hotbar then selecting them. Of course, you might need to craft them first.

You'll likely trigger this when you're halfway to making yourself a building. Just unlock the Apprentice Mason feat and build a house/hut, starting with Sandstone Foundation.

You've started to build something that provides shelter, protection from attacks and a place to keep your equipment. Now it just needs to be finished.


Block an attack

Icon exilesJourney dominate.png It's obvious to you that the people you are encountering are not well trained in combat. Whatever your past experience, you can see the obvious flaws in their methods, the way that they swing too hard and too often. With a shield, you think you could probably stun them long enough to get in some devastating blows of your own.

Equip a shield and use it to stagger an enemy in combat by blocking their attacks. Shields are useful, but they lose durability quickly and can be destroyed mid battle.

This journey step actually requires you to be fighting an opponent. You need a shield first. Both Wooden Shield and Bone Shield are easy to make early on. Take the Defender feat from the weapons page. Place the shield on your quick bar and activate it, as well as your sword. When fighting an opponent, press and hold your block key (CTRL key on PC).

Shields are also frequently found on enemy bodies and in boxes/chests. If you don't feel like building your own shield you can simply wait until your enemies provide one for you.

The bone-shaking blow was easily deflected back at the attacker, causing them to stagger and lose complete control. You made note of the opening, and the technique for future battles. As long as you can keep your shield in one piece.


Chapter III[edit | edit source]

We're getting a bit advanced now and there is an assumption that you have a base of some sort where you can build crafting tables.

Equip a piece of light armor

Icon exilesJourney build.png The coarse clothing that you put together from plants fiber has served you well, but you decide that it is time to find something more... Protective. You wonder if you can make or find something.

Armor can be crafted using an armorer's bench. It can also be dropped by human enemies that you kill.

If you're lucky, you can just get a piece of light armor off another player. To do this yourself, you'll need to take the Armorer feat from the Armor page, then build an Armorer's Bench where you can make the light armor you need, such as a Light Chestpiece. Note that crafting armor is a little odd in that you need to craft the padding first, then you can craft the actual armor from the padding.

You like the feel of this new armor against your skin. You feel confident and protected. You're ready to take on anything.


Use a skinning dagger to skin an animal

Icon exilesJourney dominate.png Slaughtering animals is a part of surviving, but up until now you have been avoiding another, messier part of the process. Skinning animals is a disagreeable task at any time, but you need hides in order to craft armor. And from what you have seen of the Exiled Lands, you're going to need armor.

By using a skinning dagger you can harvest hides exclusively from animals

To get an Skinning Knife, you need to unlock the Journeyman Butcher feat, then craft an Iron Skinning Knife on a Blacksmith's Bench. This is a bit advanced for chapter III, as you not only need the Blacksmith, but you will need Iron Bars as well.

You sniff the air, then shrug. One of the better things about being exiled is that there aren't a lot of people around to smell you after you've skinned something. You wipe your dagger and put it carefully away. You're going to be doing a lot more of this.


Scout a Darfari camp

Dust devil ridge.jpg
Icon exilesJourney explore.png You can hear drums throbbing in the night and you recognize the sound. The Cannibals of Darfar. Does this mean that you are in Darfar? You do not know. But you can find out. Are the Darfari wearing bracelets as you are? Are they also trapped in this land? You need to scout one of their camps and find out.

The Darfari are cannibals and will almost always be hostile when encountered. They eat human flesh in their worship of the demon-god Yog

As for the exile camp in Chapter II, but Darfari are a different tribe found further North in the Desert areas. The map image here shows one of these camps.

The Darfari were also wearing the bracelets which means they are probably also captured and trapped here. You wonder who has such power, that they could capture entire bands of Darfari and imprison them. Though the cannibal slaves are common enough in the cities of Shem, you suspect that these Darfari have never known the lash.


Obtain an iron bar

Ironstone Rocks.jpg
Icon exilesJourney build.png Your wood and stone tools are no longer sufficient. Not for harvesting the stone and wood that you need to create things. Not for cutting down your enemies who seem to be ever-increasing in power. You want to make the next step, out of the stone age and into the iron age. And the first thing you'll need is some pure iron.

You can make iron by smelting iron ore in a furnace or take if from someone who has already done the work for you

You may get lucky and loot an Iron Bar from an NPC you killed, or from a chest. If you're playing with others, you can all unlock this journey step from a single bar. Most likely you'll need to make the iron bar yourself. To do this you'll need to unlock the Blacksmith feat from the survival page, then build and place a Furnace. Place some Ironstone and fuel (Wood or Coal) into the furnace and start it up to make the iron bar(s). Note that you'll need to travel North of the starting River zone to find ore nodes to mine and will need a Stone Pick to hit them with.

You have an iron bar and taken your first tottering step on the path that leads out of the age of stone. Now you just need a few hundred more.


Find somebody to talk to

Arcos map.jpg
Arcos 2.jpg
Icon exilesJourney explore.png Despite that fact that every single person you've met so far has been hostile, you're certain that somebody out here might want to talk to you. You just need to find them.

Occasionally you will meet friendly NPCs in the world. They provide valuable information about the world, as well as teaching new skills and abilities

Other players don't count for this! There are a number of neutral npcs on the map that you can talk to, to unlock this journey step. The first one available to you is called Arcos the Wanderer and is wandering around a campfire at The Sentinels (the big statues on the river in the starting area).

You finally found somebody who was willing to talk to you. It's good to know that not everybody wants to kill you when they see you. Just most of them.


Shoot an enemy

Icon exilesJourney dominate.png Bashing heads and lopping off arms is a brutal but necessary part of the life in the Exiled Lands. You are starting to suspect, however, that it might be better to try and kill your enemies from a distance. And at least hunting antelope will be so much easier. You decide that you should find a ranged weapon and try it out.

Craft or find a bow and arrows. To equip arrows to a bow, drag them over the bow in your inventory or hotbar.

You'll want either Javelin, or a Bow and some Arrows for this. The Archer feat can be taken from level 5 onwards and both Hunting Bow and Bone Arrows/Flinthead Arrows can be created in your inventory. Once you have a bow and some arrows, you must drag the arrows onto the bow, in your inventory, before equipping the bow.

You took a moment to become used to the flight of the arrow but once it was under control, you shot your first enemy. Though the bow might not be useful against very fast creatures, you can see that it will give you a decided advantage when attacking from ambush.


Venerate the gods

Icon exilesJourney build.png The gods are watching. You realize that whatever your feelings about the gods, in this place you need to avoid offending them. You should find or create an altar and see what the gods have to offer you.

Use an altar just like any other crafting machine. If you are a worshipper of that particular god, the recipes available to you will show on the right

You remember when you selected a Religion to follow in character creation? This is the point where you hope that you didn't select Crom. To unlock this journey step, you need to build and place a shrine to a God. If you did choose Crom, don't worry, it's possible to find neutral npcs that will teach you additional religions.

You used an altar and saw immediately that there were things that you could create only with divine inspiration. Perhaps something to make use of in the future.


Get a Head

Icon exilesJourney dominate.png You want a trophy of your adventures. Something that says "I was here. I slaughtered this thing". For example, a head.

Some creatures can be harvested for their heads, which can be stuffed and mounted on walls

Chop up creature bodies with a Hatchet or a Pick. Heads have a low chance to drop with any tool (and possibly weapons) but these two have the highest (though still low) chance.

Note: Skulls from humans also count as heads for this journey step.

You have taken a head. It is oozing and smells badly and you're not sure if you can remember how to stuff and preserve it. But you have it. You're so lonely.


Throw an Orb

Icon exilesJourney dominate.png You've seen them before dangling on the belts of alchemists, small glass orbs filled with some bizarre concoction. Whatever is inside them, when exposed to air it reacts and causes some interesting effects. Fire, slippery grease, poison gas - all of these would be of use when confronting your enemies. You think it is time to find out for yourself.

Equip an orb and press LMB to throw it so that it rolls for a distance. Use RMB to shake the orb and mix the contents, ensuring that it will react immediately upon impact.

Loot enough npcs and chests and you'll find a Gaseous Orb, Grease Orb, or possibly Demon-fire Orb. Equip it on your quick bar, select it like a weapon and then right-click to throw it. Done! These orbs can also be crafted at a Firebowl Cauldron.

With the shattering of glass and the accompanying reaction, you've found a new weapon. Good for removing walls, choking enemies, and making everybody fall down.


Use a pick to gather bark from trees

Icon exilesJourney build.png You need to figure out how to create leather. You're not sure exactly the process but you remember that bark is needed. Stripping bark off one of these trees should be a easy, provided you have the right tools.

You can use different tools on the same harvestable for different results. Use a pick to harvest wood and bark from trees, a hatchet to harvest wood and branches

You've almost certainly made a Stone Pick by now to gather Stone and Ironstone. You probably have a Stone Hatchet to chop trees with for Wood. However, if you hit a tree with your pick, you'll occasionally get Bark as well. It's mostly useful for fuelling the Tanner and Dryer.

You've figured it out and managed to gather some bark. Now you'll just have to experiment to see which other tools you can use for varying purposes.


Chapter IV[edit | edit source]

Put an Enemy in the Wheel of Pain

Icon exilesJourney dominate.png Thus far, you've been killing the enemies that you come across. But they would be more useful alive - as allies. The problem is that nobody you've met out here seems very interested in making an alliance. Making thralls of your enemies is a way to turn their strength to your advantage. And the Wheel of Pain is designed to do exactly that. You just need to capture an enemy first.

Capture enemies by knocking them unconscious with a truncheon and then binding their legs with fiber and dragging them back to the Wheel of Pain. If you have a bound npc, using the Wheel of Pain will attach them to it.

Time to learn how to capture NPCs and turn them into your thralls (make them work for you)! You'll need to unlock the Thrall Taker feat. Now build a Lesser Wheel of Pain at your base and craft yourself a Truncheon and Fiber Bindings - place these on your quickbar for easy access. Find yourself an npc exile - they can be found at various camps across the map - attack them with the Truncheon and, instead of killing them, you will knock them unconscious. Now activate the Fiber Bindings as your active weapon and press the E key while looking at the unconscious npc - you'll attach them to the rope and you can now drag them back to your base. Beware that the Fiber Bindings have fairly low durability, but you can repair it (or carry more than one). Once you get back to your Lesser Wheel of Pain, look at the wheel and press the E key again to place the unconscious npc onto the wheel. This should unlock this journey step! Note - to successfully en-thrall the npc, you need to power the wheel of pain with some sort of food and activate it. People often use Gruel for this.

You've captured your first thrall and put them on the Wheel of Pain. Over time, you realize, that you could create an army of willing servants. But all people are born with different skills and you will need to find the right thralls in order to quickly increase your production.


Sleep in a bed

Icon exilesJourney build.png The appeal of sleeping on a bed of leaves or fur has long since disappeared. You realize with a jolt that you probably have the resources and knowledge to build yourself a proper bed, one that you don't destroy by using. Or you can just borrow someone else's bed. If they'll let you.

Beds are much more powerful than bedrolls and do not despawn once they have been used. Craft a bed in order to have a permanent (until someone destroys it) respawn location.

This one is real simple - you just need to bind yourself to a bed, like you did with the bedroll earlier. You don't even need to be the one who made or placed the bed, if the person who placed it is in your tribe. If you need to make your own bed, you'll want the Bedshaper feat on the Survival page. There are several beds to choose from.

You crafted a bed to give yourself a permanent place to sleep. Not to mention the added benefit of being off the ground, where the snakes and spiders can crawl in.


Craft an iron tool

Icon exilesJourney build.png Now that you have access to iron, you realize that you can improve your tools. Harder tools means having to repair them less, which in turn provides you with more time to gather resources. Time to enter the iron age.

You can craft an iron tool at a blacksmith's bench.

Requires you to unlock the Iron Tools feat on the Survival page and then craft either an Iron Pick or Iron Hatchet. Both of these require a Blacksmith's Bench to craft.

You have successfully crafted a iron tool. You admire the heft and feel of it in your hands. Trees and rocks beware - you are coming for them.


Obtain a potion

Icon exilesJourney survive.png You have heard tales of miraculous potions that can heal the sick, strengthen the weak and restore the constitution of the weary. You decide that experimenting with the different herbs and plants that can be found in the Exiled Lands is worth the risk of accidentally poisoning yourself. When the land itself is tainted by sorcery, the plants must have some miraculous properties.

Use a firebowl cauldron to combine ingredients into a potion, or steal one from your enemies.

There are many potions in the game and many ways to acquire them (crafting, looting, trading). If you want to craft a Potion, the easiest choice is to unlock the Firebowl Cauldron feat on the Survival page. You can use this to craft Aloe Extract which is a really useful healing potion that can be used whilst in combat and only requires 10x Aloe Leaves to craft. Don't forget that, like many crafting stations, the cauldron requires Fuel.

You gulp down the potion and let the effects spread slowly throughout your body. For all you know, it might all be in your mind. It's just nice not to be drinking water for once.


Show your religious zeal

Icon exilesJourney build.png The gods tend to be passive until invoked, and the strength of the invocation depends on the zeal of the one performing the ritual. You realize that no matter your feelings toward the gods, in the Exiled Lands they are capable of providing real, tangible benefits. All you need to do is offer them proof of your zeal.

Crafting items on the altar of the gods will create physical representations of zeal. Zeal is used to upgrade altars to higher tiers

That shrine that you built in Chapter III - you'll unlock this journey step very soon after by crafting the gathering item on that shrine and generating a Manifestation of Zeal for your God. These gathering weapons should be used on dead exiles to harvest an item of religious significance from them.

Your rudimentary acts of zealotry were enough to create physical manifestations of the favor of the gods on the altar. With enough favor, who knows what is possible?


Mine all the iron in a node

Icon exilesJourney build.png Iron is becoming the most important resource that you require for creating tools and weapons. In order to get enough, you need to harvest iron deposits directly, and not rely upon the iron that you occasionally find in other stones.

Iron deposits in the world have a metallic grey. They are mostly found north of the river. Harvest them directly to receive large amounts of iron.

If you've got to Chapter IV, you've most likely already done this, but if not - find an iron node and hit it with your pick until it explodes (you have harvested all of the Ironstone from it and the journey step will unlock.

You found and harvested an iron deposit in the world and you are certain that you can identify more of them in the future. It is time to move beyond stone and start working with iron.


Dye an item

Conan-Exiles-Dye.jpg
Icon exilesJourney build.png You understand the principal of changing the color of clothing. As a survival mechanism, it can be useful to help you blend into your surroundings, to attract certain animals and drive away others. Some people uses dyes for fashion too, but that would be a frivolous waste of dye out here.

Craft or steal a dye and then use it to dye an item in your inventory. Dyes can be crafted using the firebowl cauldron, but you will first need to create a flask to hold them. Glass can be crafted from crystal.

You can obtain different colors of Dye by looting npcs or chests, or by crafting Dye in a Firebowl Cauldron. To use Dye on a location of armor, select the armor and you'll see a button for Dye.

You look at the colors of your new item. The dye seems to have taken and the clothing seems as robust as ever. You also look good.


Catch a fish

Conan harvesting.jpg
Icon exilesJourney survive.png Hunting food requires energy and commitment. Catching fish, you realize is a much simpler pastime. Especially if you simply place out a trap and come back and check it some time later. You decide that maybe fishing is just what you need.

If you have a fish trap, you can use it to catch fish. Just place it in some water and wait.

Build a Fish Trap and place it partially submerged into water and wait for a bit until there is a fish in there.

Your first fish lies dead at your feet. The lifeless eyes stare up at you accusingly but it was you or it. Perhaps not, but regrets are for the weak.


Plant seeds

Planters 2.jpg
Icon exilesJourney survive.png You remember hearing once that agriculture is the key to civilization. The benefits of civilization are less interesting to you than they once were, but the benefits of agriculture cannot be denied. This shouldn't be too hard. Nature does it all the time.

Seeds can be placed in a planter, and over time they will grow into plants that can be harvested. Using compost and fertilizer will speed the process.

There's a couple of things you need to do to successfully plant Seeds: - Build and place a Compost Heap and then add Putrid Meat, Plant Fiber, and Bonemeal into it. Over time it will create Compost. - Place a Crude Planter and then add Compost plus any type of Seeds. Seeds can be gathered from most bushes.

Tamping down the earth over your first planted seed, you feel a sense of satisfaction. It might not be as glorious as slaying enemies in battle, but there is a certain pleasure in growing something of your own.


Earn a perk

Icon exilesJourney survive.png You can feel that you have grown more powerful over the past days of hardship - expanding your capabilities in ways that you could not have imagined before. As you change, you feel that you are adapting in ways that are unique, ways that could be very useful to your continued survival.

Open your Attributes screen. Spend points in a single attribute to earn a perk. The more you focus on a single attribute, the higher the point cost, but the more powerful the perks.

Perks are earned every 10 points of each Attribute. As an example, when your Vitality reaches 10, you gain the perk, "Deep Breath"

You're certain that what you have figured out will help you to survive for longer. Perhaps even give you the edge in a crucial situation. It feels good.


Chapter V[edit | edit source]

Craft an exceptional or flawless item

Icon exilesJourney build.png You've recently come to the realization that you will never be as accomplished a craftsman as one who as worked at a trade their entire life. The things that you hammer out at the blacksmith bench are decent enough and very good by the standards of the Exiled Lands, but you can tell that they lack the finesse of proper craftsmanship. You'd miss the feeling of a quality item in your hands and you'd like to have that back. You just need to find somebody with the right skills and... acquire them.

Exceptional and flawless weapons are crafted by artisan thralls. Capture an artisan, break them on the wheel of pain, then attach them to a crafting station to use their abilities

When you have added a suitable tier 3 or 4 Thrall to a Blacksmith's Bench or Armorer's Bench, it may allow you to craft Exceptional or Flawless versions of some armor types, such as Exceptional Iron Mace or Flawless Heavy Pauldron. To unlock this journey step, craft one of those weapons or armor pieces.

Ah there it is. That undeniable quality of craftsmanship that separates the novice from the master. You marvel at the little details that you would never have thought to include and, most importantly, the extra power that imparts. You're looking forward to testing this out.


Destroy the Abyssal Remnant

File:Dregs.jpg
The location of The Dregs dungeon entrance
The Dregs dungeon entrance from the outside
Icon exilesJourney dominate.png You've heard rumors of something in the darkest depths of the Dregs. Something that lives beneath the city and devours all that dare to face it. The rumors set you afire with curiosity. What could that creature be guarding? Where did it come from? Why is it there? You decide that you want to test yourself. You have survived the Exiled Lands, thus far, but you have not ventured into the darkness. You wish to try.

The Dregs dungeon can be found on the western end of the river in the south.

The Abysmal Remnant can be found at the end of The Dregs - a dungeon located at the very Western end of the River. To enter, you need to shed the blood of another human on the patterned stonework. Lure an enemy exile into the room and kill them on the stonework to open the dungeon.

  • Make sure to take a bow and plenty of arrows with you, to shoot the puzzle gongs in this dungeon.
  • You will encounter Komodos and Skeletons inside.
  • The Abysmal Remnant is found in a large pool of acid - do not jump in! There are a number of different strategies - you can kill it with bow and arrows (may need hundreds of arrows) or by luring it from its pool so you can melee it.
You have overcome the Abyssal Remnant and won through The Dregs. Your confidence in yourself grows along with your ability.


Upgrade a building piece

Three tiers of buildings
Icon exilesJourney build.png Simple buildings are a good first step, but you understand that your first walls are lucky to keep out a strong wind. A determined, well-armed enemy could easily break through your walls, take your things and destroy everything you have worked for. Time to upgrade.

You can upgrade your buildings to the next tier by crafting stronger pieces and placing them on top of the old pieces.

Craft a Stonebrick Foundation (tier 2 building) and use it to replace a Sandstone Foundation that you already placed. You can directly replace the existing foundation - you don't need to destroy it first. Note that this means you can design buildings using Sandstone and then, once you're happy with how it works, you can replace the building parts with a higher tier.

You've upgraded a building piece to make it stronger, sturdier and more resistant to attack. Now you simply need to do the rest of the building.


Obtain the head of a boss creature

Icon head elk king.png
Icon head king kappa.png
Icon exilesJourney dominate.png Some of the creatures that you've encountered are larger and fiercer than others, unique in a land of large and fierce creatures. You want to take a trophy from one of them, proof of what you have seen. If you ever make it out of here.

Kill one of the unusually large creatures that do the Exiled Lands and take its head

Some boss creatures will yield a head, others won't. Typically, the ones that drop skeleton keys don't have a head. Use a Hatchet or Cleaver to harvest the body. Some fairly easy boss creatures that you can get a head from are:

You have the head and proof of both your prowess and the unnaturally large creatures that haunt the Exiled Lands. Something to remind you to be alert at all times.


Ride an elevator

Icon exilesJourney build.png You find yourself impressed with the ingenuity of survivors in the Exiled Lands. With the application of counterweights, pulleys, and strong ropes, platforms that move around and provide safe access in and out of mountainous places not only exist, but seem to work with little accident. You want to try one of these contraptions.

Craft an elevator, or find one in the world that you can use. Interact with the control lever while standing on the platform to activate it.

Fairly self explanatory, craft and build either a Elevator Vertical or Elevator Horizontal, then place it and use it. Note that completing this step only needs you to use the Elevator, so many players can complete their journey step if one player builds an elevator. If you're only building one to complete the Journey Step, the Elevator Horizontal is easier to place. You can learn to build an Elevator by taking the Elevators feat.

You shake your head as you step off the elevator. Necessity really is the mother of all invention.


Scout a Black Hand camp

Some of the Black Hand camps
Icon exilesJourney explore.png You've encountered different inhabitants of the Exiled Lands thus far - desperate exiles and Darfari cannibals. But rumor has it that there is a group of pirates who hunt the desert, plundering the sands for their own enrichment. You're not really sure if you believe in these so-called "Black Hand" pirates, but you'll need to find one of their camps to know for sure.

The Black Hand can be found north of the river in the desert. Their camps are easily identified by their seafaring aesthetic.

Black Hand camps are mostly found in the North-East of the Desert biome, especially around The Black Galleon.

You shake your head. The rumors were true, a group of pirates stuck in the desert. Interestingly, also wearing the bracelets, marking them as prisoners in the Exiled Lands. You wonder what the Black Hand of Set would think if they knew that a bunch of pirates had stolen their name and were running around the desert.


Decorate yourself with warpaint

Icon exilesJourney survive.png You're curious about the warpaints that you have seen some of your enemies wearing in the Exiled Lands. They are intimidating, but they also serve to identify members of various tribes and groups. You know that some tribes use paints to prepare themselves for war, but for now, you'd just like to see how it feels to paint on yourself, without help.

Decorative warpaint patterns can be learned in the feat tree or found at various locations around the world. Using the pattern will apply it to your body.

You can learn to craft Decorative Warpaints as a feat, from level 22. The warpaint itself is crafted in the Firebowl Cauldron.

In the beginning, the paint feels odd against your skin, but you know that over time you will become used to it. Oddly satisfied with your freshly patterned skin, you move onwards with a bounce in your stride.


Fire a trebuchet

A completed Trebuchet
Icon exilesJourney dominate.png Your enemies in the Exiled Lands are well protected and well-armed. Sometimes, swords and spears are not going to be enough. The pinnacle of modern siege weaponry, the trebuchet is designed to address that imbalance. Too cumbersome to hit single targets, but powerful enough to bring down the walls of enemy forts, it is a vehicle of destruction. You really want to fire one.

Trebuchets can be crafted via the feat tree. Make sure the trebuchet is loaded, the counter-weight is set and then pull the lever!

Another fairly self-explanatory step. The Trebuchet is unlocked by learning the Engineer Feat and is crafted and assembled in 4 steps. Craft the Siege Foundation and Trebuchet Base at your Carpenter's Bench. Place the Siege Foundation somewhere (make sure that you raise it vertically a little, otherwise the rest of the trebuchet may not build). Next, place the Trebuchet Base on top of the Siege Foundation. You can now use the Trebuchet Base as if it were a workbench, to craft a Trebuchet Frame and then a Trebuchet Arm. Finally, to fire the completed Trebuchet, you need to add some weighting ballast (Stone will do fine), craft a Siege Boulder and then fire the Trebuchet!

The payload arcs through the sky and lands with a satisfying thump. You're certain that simple walls won't be able to stand up to the pounding of such a machine. War is coming and you are prepared.


Combine orb effects

Icon exilesJourney dominate.png After experimenting with alchemical orbs, you understand their basic applications. But the compounds within can be combined to cause a variety of secondary effects. You'd like to see what happens when you combine two orb effects.

Experiment with different orbs and combine their effects to produce new effects.

Equip and throw a Grease Orb at some scenery, then equip and throw a Demon-fire Orb, to hit the patch of grease that you can see. The result should be the journey step unlocking and a fire burning for a while.
If you haven't been lucky enough to loot these orbs, then you'll need to craft them in your Firebowl Cauldron.
Note that you should use right-click to throw these, so they smash on impact.

You're not sure how it works, but it works. And now you know a new trick to use against your enemy.


Climb the Tower of Bats

Icon exilesJourney explore.png It stands in the desert, a ruined structure of impressive stature. A whispered rumor names it the Tower of the Bat, a relic of the ancient past. You are curious about the bracelet still clinging to your wrist and preventing you from leaving the Exiled Lands. Perhaps the tower can offer some answers... Perhaps not. Either way, you're going to climb it.

The Tower of the Bat is a mysterious structure on the river bank, just east of the Unnamed City. Climb it to discover what mysteries await at its apex.

The Tower of Bats can be a fairly tricky climb, so make sure you're only wearing Light Armor. Climbing Gloves and Climbing Boots will also help. The tower is found South-East of The Unnamed City, across the River. It's pretty tall and easy to spot if you're in the right area.

You heave a heavy sigh as you pull yourself over the edge of the Tower of Bats. Time to find out if this place anything of value to you at all.


Chapter VI[edit | edit source]

Use an explosive

Icon exilesJourney dominate.png You've heard of alchemical powders from Khitai that can be used to cause great explosions and fire in the sky, but it has never gained impetus in the Hyborian kingdoms due to a scarcity of the resources required to create it. Here in the Exiled Lands, however, the ingredients are plentiful. You want to craft an explosive of your own. You want to blow something up.

Explosives can be learned and crafted through the feat menu. They can be triggered by interacting with their fuse or simply walking into them.

Place an Explosive Jar on the ground, then interact with it to activate the timer fuse. You probably want to run away as soon as you have done this! Note that if you detonate the explosive by shooting a fire arrow at it, you won't unlock this journey step!

The satisfying boom of the explosion still rings in your ears. The raw power of the powder is enough to smash walls and bring down forts and castles. Oh, the destruction you will leave in your wake.


Modify a weapon

Icon exilesJourney survive.png Swinging your weapon in battle has made you acutely aware of its flaws, but it has also grown familiar, like an additional limb. You don't want to give it up, but the problems it has could eventually be lethal. You know that you can modify your weapon to customize it for your combat preferences with the help of a special set of tools. You'll just need to make the tools first.

Craft or acquire a weapon modification and then apply it to a weapon by placing it over the weapon in the inventory.

Unlock the Apprentice Weaponsmith feat from the weapons page. This allows you to make several weapon modifications at the Blacksmith's Bench, such as Simple Reinforcement Kit or Simple Weapon Damage Kit. Make one of these and then drag it onto a weapon to modify that weapon. Note that the weapon must be fully repaired to do this.

Your newly modified weapon still feels familiar, but subtly different. You won't be certain until you try it in combat, but you're looking forward to.


Scout a Dogs of the Desert camp

Map location of The Den
Icon exilesJourney explore.png You can hear them on the night of the full moon, howling across the desert. Hyenas, a great roaming pack that devours anything in their path. But you've observed here and there, mingled with the pawprints of the beasts, the distinct footprints of humans. There are rumors of a group known only as the "Dogs of the Desert". Perhaps they are the ones who accompany the great pack on its hunt. You decide to scout their camps. Cautiously.

The Dogs of the Desert can be found in the northern areas of the desert. Their camps are usually marked by animal hides and the pawprint of the hyena.

The Dogs of the Desert camps are situated at, and around, The Den in the North-West of the Desert biome.

The Dogs of the Desert were as aggressive as their name implies - attacking you on sight. Still, there was something animalistic about their features. As if they weren't truly men at all - they were just wearing the mask.


Lure an enemy into a trap

Icon exilesJourney dominate.png Direct confrontation is not the only way to deal with an enemy. Sometimes, you realize, it pays to be smarter. You've often considered traps with spring-loaded mechanisms that could be used to trigger death on those who dare to trespass in your home. Time to put those thoughts into action.

Traps can be crafted or found on enemies in the Exiled Lands. Place a trap and lure an enemy on to the trap so see what effect it has.

This is accomplished using an Exploding Trap or Vapor Trap and getting an opponent (either player or npc) caught in the explosion. It works like a land mine after it is placed. Something to be aware of is that the explosion has a delay of several seconds from when it is triggered, so the player/npc that triggered it may have moved out of the area of effect. I found the best way to guarantee this journey step triggering is to stand next to the trap, so you get hit by it as well, or to place it and get a friend to stand on it (even works on PvE).

There is absolute delight in watching a plan execute itself perfectly. In this case, the trap worked flawlessly, triggered by the weight of the attacker it fired off with devastating effect.


Modify a piece of armor

Icon exilesJourney survive.png Your armor creaks and groans when you use it. It isn't that the armor isn't useful, it just feels like it could be more useful. There are specialized tools that can be used to make your armor slightly better; a small scraping of leather here, a touch of additional oil there. You decide to try and modify your armor with the help of a small kit.

Craft or acquire an armor modification and then apply it by placing it over an armor piece in the inventory.

Unlock the Apprentice Armorsmith feat from the armor page.
This allows you to make several armor modifications at the Armorer's Bench, such as Thin Armor Plating. Make one of these and then drag it onto a piece of armor to modify that armor piece.
Note that you don't need to make the modification yourself to unlock this journey step, you can use a modification made by someone else.

Your armor still creaks and groans, but somehow, it all feels slightly better. And you've learned how to modify your armor, which your certain is a useful skill to have.


Squish something in a fluid press

Icon exilesJourney build.png As you establish yourself in the Exiled Lands, you've become aware that you need access to various resources to lubricate the gears of your production chains. You remember seeing merchants using their fluid press to separate the pulp from the useful liquids inside various creatures. It's disgusting, but you imagine it will help to provide you with resources.

Craft or acquire a fluid press, then fill it with something you'd like to squish.

There are a number of things you can squish in a Fluid Press to trigger this journey step, such as Desert Berries, Coal, fish from a Fish Trap, or the head of an animal. The press can squish many things!

With a sickly gurgle, the fluid press squeezes pungent liquid into the world. You're becoming quite efficient at producing things, even if it is mostly just bad smells.


Drink water from a well

Icon exilesJourney survive.png You're tired of continually having to find a stream or river to refill your waterskin. You're tired of having to search out water before you can go on long trips. And you're concerned about your ability to defend your home if an enemy blocks your access to fresh water. You're confident after so much time spent in the desert that you can see the telltale signs of an underground water source. You decide that you can dig a well for simpler access to water, or at the very least locate one nearby that you can use.

Find or craft a well and then use it to quench your thirst or fill your waterskin. Wells will fill up over time, so check back to get more water later.

If your base isn't near water, then building and placing a Water Well is a worthwhile investment. It also allows you to unlock this journey step.
Note that you can fill a Sealed Waterskin from a well.

You wipe your mouth with your hand. The water tastes a little brackish, but is drinkable. One of the great threats of the Exiled Lands, thirst, is thus overcome.


Cripple an enemy

Icon exilesJourney dominate.png You're aware that you've become much more intimidating during the last few weeks of clawing out an existence in the Exiled Lands. You're more formidable than ever - but this has led to a new set of problems. Foremost among them, enemies who run away from you. You need to find a way to pin them down - literally. A well placed arrow or javelin to the legs, or a special cripple combo with a weapon ought to do it.

Hit an enemy in the legs with an arrow or throwing weapon in order to cripple them. This will reduce their movement rate significantly.

The Cripple Status effect is typically inflicted with Heavy Attacks from a sword.

You grin mercilessly as you watch your enemy limping away. There'll be no escape for them this time.


Sunder an enemy

Icon exilesJourney dominate.png Increasingly, you find yourself fighting opponents wearing layers of protection that your weapons are unable to penetrate. You realize that against such well defended foes, you need to angle your strokes so as to expose the flaws in the enemy protection. You have a few tricks in mind, but you really need to try them out in battle, and with the correct weapons, to see if you can manage.

Apply the Sunder debuff to an enemy by using a weapon combo that contains a sunder. Some weapons that include sunder combos are the two-handed hammer, the axe, and the mace.

The Sunder Status effect is typically inflicted with Heavy Attacks from Hammers.

Your deft moves and crushing attacks left your foe exposed and off-balance. From that position it was simple to exploit the weakness. You tuck this technique into your mind for future reference.


Make an enemy bleed

Icon exilesJourney dominate.png Not all of your enemies deserve a fast death. In a land full of murders, thieves and rapists, you are certain that a fast death is a mercy that not all of them should recieve. Some of your weapons are designed to inflict bleeding - gaping wounds that are designed to leave the enemy spilling their precious lifeblood onto the sands. You decide to master this technique, against the chance that you might need to use it in the future.

Apply the Bleed debuff to an enemy by using a weapon combo that contains a sunder. Some weapons that include bleed combos are the daggers, the sword, and the pike.

The Bleeding Status effect is typically inflicted with Heavy Attacks from paired daggers.

You watch with satisfaction as your enemy drips blood onto the sand. Sadistic, yes? But then again, they should never have tried to kill you. You store your knowledge of enemy anatomy for future battles.


Chapter VII[edit | edit source]

Survive a sandstorm outside of shelter

Icon sandstorm mask.png
Icon exilesJourney survive.png The huge sandstorms that roll across the Exiled Lands are an unnatural phenomenon. Their frequency and ferocity are a testament to whatever terrible force it is that drives them across the landscape. They are more than an annoyance to you, being forced to flee for shelter every time a sandstorm approaches. You've heard tell of certain desert nomads who craft a specific mask that allows them to breath and see while among the stinging sands. Either way, you are tired of cringing behind shelter during sandstorms. Time to face the beast.

Find a way to survive in the sandstorm without being in shelter. The sandstorm mask can be crafted from the armor tab in the feats window.

To trigger this it seems that you need to be standing outside when a Sandstorm starts and take at least one tick of damage from it.
The safest way to trigger this journey step is to craft, or loot, a Sandstorm Breathing Mask and equip it as soon as you have taken one tick of damage from a Sandstorm.

You've stood unharmed during the course of the sandstorm. As the fury of the sands whipped around you, you stood tall, protected by your ingenuity. You feel that, finally, you have faced the harshest of what the Exiled Lands can throw at you.


Explore the Unnamed City

Section of the map showing the Unnamed City
Icon exilesJourney explore.png The brooding black city haunts the corners of your vision. Impossible to ignore, it is a testament to the strength of the ancient culture that once ruled these lands. And the mystery of the bracelet that enslaves you probably has roots within the walls of that city. It is inevitable that your journey will bring you to walk along those avenues of haunted, cyclopean stone. Do you dare to tread where none has gone before in thousands of years?

Explore the Unnamed City and discover all the major points of interest in the area

The Unnamed City is a darker orange color on the map than the rest of the Desert biome and easily spotted by the massive, black walls. You don't need to go very far inside the walls to trigger this and, in some places, can trigger it from outside of the walls. Be careful if exploring further, as areas of the city are patrolled by animated Skeletons and Dragons.

You have seen the empty boulevards and shattered streets of the ancient city of the Giant-kings. The places where they held their human slaves, performed their sorcerous rituals, and even the archives where they keep the entire knowledge of their race. And the corruption of the ancient city yet lingers on your mind, clinging like a thin layer of grease to your consciousness.


Survive a Purge

Icon exilesJourney dominate.png The creatures and people of the Exiled Lands are extremely territorial. Anybody who dares to build in an area that they have claimed will face swift consequences. You have built your home and it is only a matter of time until the hordes come for you. You're ready to fight back, to defend what you have with tooth and nail.

When the purge meter is full, you have a chance of being attacked by a purge. Purges will vary based upon your location in the world. Survive a purge to update this journey entry.

Be present, in a Clan, when The Purge occurs and targets that clan. The Purge is a clan-based mechanic, so if you are not in a clan, it will not trigger for you.
I believe that you actually need to get involved in fighting the attackers for this to work, but as long as you don't die and the attackers are all killed, then this journey step will unlock.

The battle was bloody and the screaming horde were intense in their desire to see your home destroyed. But you overcame. You won again. That is all that matters.


Destroy a Dragon

Surviving a dragon fight takes patience
Icon exilesJourney dominate.png You've heard of these creatures through whispered stories around the hearth your entire life. Dragons, magnificent creatures of legend, known for their ferocity and power. And every tale accompanying dragons comes with a promise of hoards of treasure for those bold enough to pit themselves against such creatures. You've seen the dragons. Here, in the Exiled Lands, they walk as living creatures. And you decide that you must slay one, not for gold, but for glory. And so that you can tell people you did it.

Dragons can be found roaming the Exiled Lands. Kill one.

Find a Dragon and kill it! The easiest dragons are found in The Unnamed City, with smaller ones in The Spawning Pools to the West of the city. the recommended strategy is to find a Dragon Hatchling as it also counts for this step.
Like many large monsters in this game, the Dragon telegraphs its attacks, so you can see them coning and block or dodge in time. The fight is significantly easier in heavy armor with a decent shield.

You stand above the broken body of your foe and feel only exhaustion. That was one of the most difficult fights of your life and you salute the creature who gave it to you. You realize that you are now entitled to call yourself, Dragonslayer.


Visit Sepermeru

Map showing the location in the game world
Icon exilesJourney explore.png Your travels in the Exiled Lands thus far have been dogged with enemies of every kind, factions of cannibals, pirates and desperate exiles have hindered your progress at every turn. But you have heard of a city in the far west, a city of Relic Hunters who welcome any to visit them. Could it be true? There is really only one way to find out.

Find Sepermeru, City of the Relic Hunters

Also known as The Relic Hunter City, Sepermeru, City of the Relic Hunters can be found in the Savanna biome, far West of the Desert area of the map. It is a largely neutral city where you can trade with Merchants. There are also numerous Thralls here that you can capture.

You found Sepermeru and the rumors were true, the inhabitants did not attack you at first sight. You've found a cure for perhaps one of the greatest threats of the Exiled Lands, loneliness.


Attune an Obelisk

Obelisk.jpg
Icon exilesJourney explore.png Among the weathered stones of the Exiled Lands are Obelisks that pulse with a dark energy. Approaching them seems to sap at your will, but your bracelet seems to respond to the dark energy with a pulsing of its own. Touching your bracelet to an obelisk seems to activate it - perhaps you can glean something from the interactions.

Find an obelisk in the world and interact with it to attune your bracelet.

There are many Obelisks situated around the map - they are easily spotted as they are large, black rock and have a purple cloud effect around them that causes you to gain corruption when near it.
To attune to one, run up to it and interact with it.
You can now use a Map Room to teleport to that Obelisk.

When you touched your bracelet to the obelisk, the patterns inscribed upon it seem to burn themselves into your mind. Along with something... darker. You hope that whatever has hidden itself in the back of your mind will be useful.


Create a map-room

The map room is just slightly larger than six foundations in diameter.
Icon exilesJourney build.png You'd like to have a better idea of the full scope of the Exiled Lands and all that they contain. You lack the necessary cartographic knowledge to create a map, but you are certain that somewhere the Giant-kings kept knowledge of their kingdom and all that it entailed. If you can find their map, then you might be able to reproduce your own.

Learn how to create a map-room from the Archivist in the Unnamed City. Then build one of your own.

It's important to note that this journey step triggers from placing a Map Room rather than crafting it. The Map Room can also be picked up to your inventory and re-placed, allowing everyone in a Clan to gain this journey step from crafting a single Map Room.
Before you can craft a Map Room you need to learn how to from The Archivist in The Archives.
Note that, to place a Map Room, you need a flat area that is at least 7x7 foundations in size.

You've reproduced the map room from the ancient ruins with a precise level of detail. Now you can see an overview of the lands that the Giant-kings once ruled and, if The Archivist was correct, even access their sorcerous system of travel.


Recruit a unique thrall

Icon exilesJourney dominate.png You don't know where they are. You don't know what they want. You don't have any money to pay them, but what you do know is that there are people out there with a particular set of skills. Skills that they have acquired over a very long career. Skills that make them a boon for people like you. You will look for them. You will find them. And you will enslave them.

Unique thralls are masters of their particular craft or weapon. They can be found scattered across the Exiled Lands. Recruit one to work for you.

Hopefully you have a fair few Thralls by now, enhancing your workshop and guarding your base. To trigger this journey step, you need to capture and convert a Named Thrall on the Wheel of Pain and place it on the ground (Fighter, Archer, Entertainer), or grow a Greater version of any animal in an Animal Pen.

Your new ally, known far and wide for their skills, gets quietly to work. You're satisfied to have such a skilled person on your side. Willing or not.


Equip a Raider Armor Piece

Icon exilesJourney build.png There are cultures feared across the Thurian continent for the ferocity of their raids upon neighboring kingdoms. Shemite and Stygian slavers, raiding each other and their neighbors to the north and south. And from the far east, the mysterious Kambujans who set forth from their jungle kingdom. You know that to establish yourself here, regardless of whether you are a raider or not, you need to borrow some of the fear that comes with their image. At least you get three choices.

Raider armors can be learned in the feat tree and crafted at an armorers bench.

Either find/borrow a location, or make some at the Armorer's Bench. To craft yourself, learn the Raider Armors feat (Level 30 armors).

You like the feel of your new armor. It makes you dangerous. And fearless. Like you'd like to go on a raid.


Cleanse corruption by watching an entertainer

Icon exilesJourney survive.png The things that you've seen have affected your mind. Though you try to convince yourself otherwise, you feel off. Half-glimpsed visions, whispers that seem to come from nowhere. You feel corrupted. You need to distract your mind, focus on something other than survival and the horrors of the Exiled Lands in order to heal yourself. Perhaps dancing?

Entertainers can cleanse corruption from your mind and body with their unique talents. Capture an entertainer or find a location where you can watch one in action.

There are three steps required to unlock this journey step:

Note - you can skip capturing your own entertainer and view the entertainers in the bar, in Sepermeru, City of the Relic Hunters.

You feel refreshed, like you've awoken from a dark dream. The menacing clouds on your consciousness have lifted. You are restored.


Chapter VIII[edit | edit source]

Visit New Asagard

The location of New Asagarth on the map
View from outside of New Asagarth.
Icon exilesJourney explore.png There is a line where the desert gives way abruptly to the scrubby bush and grey-green grasses of the highlands. It is rumored that somewhere up there is a tribe of nordheimer barbarians, eking out an existence in the bitter cold. You think it sounds wonderful, you've spent too long in the heat.

Find New Asagard, the village of the Nordheimers, located in the highlands.

New Asagarth is a large, circular Vanir settlement in the Highlands area of the map.
Note that the journey step refers to it as "New Asagard" but the map shows it as New Asagarth.

You've found the walled village known as New Asagard - but the locals were less than happy to see you. Unlike Sepermeru, it seems that strangers are particularly unwelcome in the village of these brutes.


Defeat the Kinscourge

Location of The Black Keep on the map.
Icon exilesJourney dominate.png There is a tower in the northern reaches of the highlands. At the top of the tower is a light that stays lit eternally. If the rumors are to be believed, it is the home of Tyros the Kinscourge, leader of the Silent Legion. Dark tales speak of his eternal watch and the circumstances that brought it into being. You want to know if the tales are true. And as far as you know, entering the tower and confronting the Kinscourge is the only way to find out.

Tyros the Kinscourge can be found at the top of the Black Keep at the heart of the Ruins of Xulla in the northern highlands.

The Kinscourge is located in The Black Keep, in the Frozen Northlands of the Snow biome (see map). The Black Keep is a huge, maze-like structure with many undead warriors to fight before you reach The Kinscourge.
Wear good heavy armour for this fight, though many of his attacks are avoidable with dodge or block. There are additional skeletons in the room that The Kinscourge can be found in, but he can be fought without them joining in.
Once you are victorious, there are six lorestones that can be clicked on, each of which will teach you some crafting knowledge:

You will need to be level 60 to be able to learn these.

You sheathe your weapon and look upon the corpse of the creature that you have just slain. Man, spirit or something else? All you know is that this tragedy, played out over ten thousand years, was ended by decisive action. Your action.


Get extremely drunk

Icon exilesJourney survive.png The more you explore and learn about your imprisonment, the clearer it becomes to you that there is no short term solution. For better or worse, you are stuck here among the outcasts and exiles. Well, as a wise drunkard once slobbered into your ear, it could be worse. There might not be alcohol. And you could really use a drink.

Learn to brew alcholic beverages in the feat tree, or find someone willing to share. Then drink until you forget about everything.

You need to drink FIVE alcoholic drinks to get drunk enough to trigger this journey step. This is also enough to give you alcohol poisoning and a fairly lengthy buff of +3 Strength and +3 Vitality (the alcohol poisoning debuff can be cleared using a Set Antidote from the Set shrine). There are many alcoholic drinks in Conan: Exiles and you can loot them from various opponents or chests, as well as make them using a Fermentation Barrel.

Your head hurts too much for you to think of a benefit to this. You're certain there was one but... you just want some greasy food.


Enter the Palace of the Witch Queen

Icon exilesJourney explore.png Rumor has spread across the Exiled Lands, from the depths of the swamps that haunt the eastern reaches of the Exiled Lands. Rumors of the Witch Queen of Lemuria and the opulent palace that she maintains at the heart of the ruins. You're always interested in ancient ruins and, particularly, the treasures contained within.

Find and enter the Palace of the Witch Queen in the eastern swamps.

Situated in the Eastern side of the Jungle zone - this is a reasonably obvious entrance to an instanced dungeon. Once inside, it's a brief walk forward before you encounter The Witch Queen herself. You do NOT need to fight her to complete this journey step.
If you do decide to fight her, you must first defeat her giant statue guards - watch out for the pew pew lazer beams!

The Palace of the Witch Queen was not what you expected, but you have uncovered treasure of a different sort. You think it is going to work out just fine.


Drink the Yellow Lotus Potion

Icon exilesJourney survive.png The herbs and concoctions of the Exiled Lands seem to have a potency that you have never seen in your former life. You've heard of potions that bring dying men back to full health, that allow one to breathe underwater for an insane length of time, and that open your eyes to new experiences and new horizons. The blossom of the yellow lotus, used as a narcotic in southern Stygia and the Black Kingdoms, can apparently be prepared in such a way as to add new insights and allow you to see yourself as you might have been if you'd made different choices in life. You're determined to try it out and see what you can glean from the experience.

The Yellow Lotus Potion can be used to reset your feat and attribute points. Craft one at a Firebowl Cauldron or find one in the world and devour it.

When you drink a Yellow Lotus Potion it will instantly refund all of your attribute points and Feats. You can make this potion at the Firebowl Cauldron. Yellow Lotus Blossom are found across much of the map and can be harvested by walking up to them and interacting with them - using a Sickle will improve yields.

Infinities explode before your eyes. The world spins and turns. You see yourself as a child, an adolescent, an adult. You see every road you never turned down, every path untrodden and with a flick of the wrist, you can change it all. You can become something else entirely.


Harvest the Black Lotus Blossom

Location of The Black Garden.
Icon exilesJourney survive.png The blossoms of Black Lotus are dangerous. To breathe in their scent is to bring dreams of darkness and death. The mighty sorcerers of the Black Ring use the smoke of the black lotus to revive their sorcerous powers. For you, the Black Lotus represents a challenge. Like so many of the other things you have achieved in the Exiled Lands, the task of plucking a Black Lotus Blossom appeals to your sense of adventure. You're not even sure what you would use it for.

Harvest Black Lotus in the Black Gardens of the ruined city in the swamp.

Black Lotus Flower can be found growing in a place called The Black Garden in the Eastern part of the Jungle zone, amidst broken temples populated by gorillas.

Holding the blossom carefully away from your face, you smile triumphantly. Another challenge overcome and another mystery of this place conquered.


Discover all the Lemurian Lorestones

Road of Refuge Stone Image.png
Icon exilesJourney explore.png One of the most unsettling features of the Exiled Lands are the large lorestones scattered across the landscape. Through sorcerous means, the stones speak directly into your mind, though the messages are clearly for people living in the dim reaches of the past. You wonder if that is also why you can understand what would have been ancient and alien languages. There are two distinct voices that speak to you from the lorestones. One of them, the voice of a woman, seems to preach rebellion from the stones themselves. What she has to say provides fascinating insight into the events that took place here. And somewhere in her words, might be the key to your escape.

Listen to all of the Lemurian Lorestones to find out their side of the story

Visit all of the Lemurian Lorestones and interact with them.
These stones have a specific look that distinguishes them from other, similar devices.

The tale of how the Lemurians came to the Exiled Lands - the sinking of their homeland in the cataclysm, their forced enslavement by the vicious people who captured them as they made landfall - strikes a chord with you. And yet... you don't fully trust the words spoken by the stone. There is another side to this story.


Harvest a fallen star for ore

Icon exilesJourney build.png In the north, where the cold highlands give way to the frozen slopes, you can see the stars falling from the sky. You've always heard tales of the strength and power of metal forged from stars and now is your opportunity to get your hands on some of it. You need to find a fallen star and harvest it for star metal.

Find a fallen star and harvest it by shattering the outer shell with a demon-fire orb

First off it's important to note that this unlocks from adding Star Metal Ore to your inventory. This means that you can earn this by looting the ore off fallen monsters or by taking it from a box in your base. You may need to do this the hard way though and find a node of Star Metal and harvest it - this requires Explosives.
Star Metal Ore is harvested from meteorites that fall in the Western region of the Snow biome. You will see them trail across the sky, and hear their explosive boom as they crash land on the mountain ridges. You must destroy the outer shell of the meteorite with Explosives before you can harvest it.

You have a gleaming lump of star-metal ore, ready to be smelted into a weapon or tool. You want to see what it can do.


Build or Upgrade your building to the highest tier

Icon exilesJourney build.png As you explore the lands, you find you are dissatisfied with the materials you have used to build your home. You've seen ancient architecture that has stood for ten thousand years, and the robust dwellings of the other captives of the Exiled Lands. In order to protect yourself and your clan, nothing but the highest tier of protection will do.

Craft build pieces of the highest tier (black ice, reinforced stonebrick) and upgrade your building

Learn the Master Mason feat from the Construction page, then craft either a Reinforced Stone Foundation or Black Ice-Reinforced Wooden Foundation and place it. Note that to unlock this journey step you don't need to be the one making the building part, just place it, so someone else can craft the building part for you.

You've begun to turn your home into a fortress. Raiders and enemies will need to be very determined indeed if they hope to break down your walls. You almost hope they try.


Discover what haunts the Sanctuary Ruins

Map showing the location of Sanctuary Ruins.
Icon exilesJourney explore.png In the north, men speak of ghosts in quiet whispers. Perhaps because they are surrounded by them - the armor-clad undead of the Silent Legion, the flickering Wights that haunt the mounds of the dead or the other, more regular ghosts that you have seen all across the Exiled Lands. The latter are more like memories than ghosts, spectral messages embedded in the universe for thousands of years. Apparently one of these ghosts haunts the Sanctuary Ruins - and has information about the Kinscourge. For those who are willing to listen.

The Sanctuary Ruins can be found on the southeastern edge of the Exiled Lands.

Sanctuary Ruins are at the top of an island in a large lake at the East side of the Highlands zone. This is an easy one to get, as there is little peril there and you just need to get to the top. There is also a lot of the backstory for the game here!

You found the spirit of Telith in the Sanctuary Ruins, and listened as she sang her lament for her lost lover, Tyros. There is a greater nuance and mystery to the story of the Kinscourge than you had imagined.


Chapter IX[edit | edit source]

Visit the Mounds of the Dead

Map showing the location of Mounds of the Dead.
Icon exilesJourney explore.png Once, a battle was fought in the lands north of the Unnamed City - between the Giant-kings and the humans who had once been their allies. It is unclear to you who the victor was. But the battlefield itself still exists and is apparently haunted. Finding the burial grounds of the dead might provide some clue as to who won the titanic battle, and in turn, might lead you closer to solving the mystery of your exile.

The Mounds of the Dead lie on the western side of the northern highlands.

The Mounds of the Dead are in the Western half of the Tundra zone. As well as Cimmerian thralls, you may encounter tough undead creatures here.

You've walked the ancient battlefield of the Exiled Lands. You've seen the grave mounds rising in the mist. You've seen the lost souls of the warriors who fell, wandering the graves with a nameless, timeless hunger. You've seen the Mounds of the Dead. But what has it taught you?


Defeat the Barrow King

The location of The Barrow King entrance
The Barrow King entrance from the outside
Icon exilesJourney explore.png Where the dead lie sleeping, there is a secret and a whisper. You have heard the name as you walked among the fallen, The Barrow King. Apparently one of the leaders who fell in the titanic battle that took place here in the north, the Barrow King still haunts these lands. But where? You just need to find the place where his army laid him to rest. Perhaps the Cimmerians in the area can help?

The Barrow King is buried somewhere close to the Mounds of the Dead. Find his barrow, open it, and defeat him to learn more of his role in the war.

The Barrow King is located in the far West of the Tundra biome (see the map), behind a large, round, locked door. To open the door, you need to have at least 1 Demon Blood in your inventory.
The fight itself is fairly simple in nature, though decent armor & weapons are advised.
Once you kill the Barrow King, there is a stone tablet where you can learn how to make Kingslayer Polearm and Kingslayer Daggers.

The Barrow King, also known as the Priestking, member of the Giant-king triumvirate, lies dead at your feet. You are not sure whether all that you find in his tomb is unvarnished truth, or whether it is indeed tainted by his alien perspective, but it give you more knowledge of events in the Exiled Lands than you had before. You feel as though the mystery is starting to unravel.


Obtain a Black Ice Weapon

Location on the map of The Temple of Frost.
Icon exilesJourney explore.png On the frozen slopes, you've heard of giants roaming with frost glittering from their icy weapons. You've heard of a secret method of working the hardest ice into weapons and you'd like to try out such a weapon. But, rumor holds that the secret of Black Ice is jealously guarded by the Frost Giants at their temple in the north. You grit your teeth and prepare to go north, into Frost Giant territory.

Learn to craft Black Ice weapons from the Frost Giants, or find one and equip it.

Black Ice Weapons can be crafted at the Frost Temple Smithy within The Temple of Frost, in the Northern area of the Snow biome.
Another method is to upgrade a shrine of Ymir to tier 3 and forge one of the weapons there, such as Glacier Crack.
You don't need to make one to unlock this journey stage, just move one to your inventory, so you can borrow one from someone else.

You heft your new weapon, proud of the combination of balance and power throbbing through the haft. You must admit, however, that you dislike the slow burning cold that seeps into your skin from the weapon itself.


Buff yourself with Warpaint

Icon exilesJourney survive.png You've mastered the art of painting yourself with decorative paints that stain your skin. But you want to learn the higher art, the one that tribes use to drive themselves into a frenzy. The patterns that give strength, agility, vitality and more to their wearers. Perhaps the effect is all in the mind. You're not concerned. As long as it works.

Warpaint buffs can be learned on the feats page, or found in the world. Craft or find one, then apply it to yourself.

Learn the feat Functional Warpaints from the Armor page, then craft and use one of them in the Firebowl Cauldron. Be aware that they are reasonably expensive to create and are lost if you die. Each warpaint grants +3 to a specific Attribute.

You can feel the paint tingling upon your skin. And you feel the effect in your blood, roaring through your veins. It works.That is all that matters


Summon Witchfire

Icon exilesJourney build.png The person you were would have been intimidated by the mention of witchfire. Before the Exiled Lands, the mere hint of sorcery was to be feared and spoken of in whispers. Now, you realize that the right combination of alchemical effects can be combined to produce the flickering, ghostly lights that other people refer to as witchfire. You want to create some, just to spite the shadow of who you used to be.

Witchfire recipes can be learned on the feat page.

This one is pretty easy compared to most of this chapter. You need to add either a Witchfire Wall Torch or a Witchfire Standing Torch to your inventory to unlock this journey step - it doesn't matter who made it. These torches are crafted at the Artisan's Worktable and require Witchfire Powder which is made at the Firebowl Cauldron, from Glowing Essence and Brimstone.

Your witchfire burns blue against the night, a flickering flame that gives off little smoke and casts a harsh light on the landscape. Looking down, you can see that your shadow is gone.


Pour Boiling Oil from a Siege Cauldron

Icon exilesJourney dominate.png The more you accumulate, the more important it has become to defend what you have. Thick walls can be climbed, after all, and even the sturdiest ceiling in the world cannot stand up to repeated blows. You've seen some of the nasty tricks that fortresses use to defend themselves against climbing foes and indeed, those foolish enough to hang around at the base of their walls. Time to heat the oil.

Place a Siege Cauldron, and use it to pour oil down the length of your wall.

This took more figuring than it should. The Siege Cauldron can be learned from the Master Construction area of feats. To place it, you need to first place a crenelation along the edge of a ceiling (needs Master Fence-maker feat). The Siege Cauldron will then snap to the crenelation.
You then need to access the inventory of the placed Siege Cauldron and add Tar (not oil).
Lastly, interact with the handle and it will tip 1 of that tar over the edge, slightly damaging any foes below.

You survey the slick patch of oil left on the wall proudly. This will hinder anyone silly enough to climb the walls. You look forward to them trying.


Maintain normal temperature in the most Extreme Cold

Map showing the location of Bridge of the Betrayer.
Icon exilesJourney survive.png There are places of extreme cold in the Exiled Lands - so cold that you will literally die if you spend any time there. But you are not to be conquered by this place. You plan to stroll through the coldest areas without even the smallest shiver. You simply need to prepare a bit first.

Visit the coldest area of the Exiled Lands while maintaining a normal body temperature. You will need to combine food effects, special clothing and armor to achieve this.

The easiest way I found to unlock this is to find an area of Extreme Cold that is next to an area that isn't very cold at all. You then simply run into the Extremely Cold zone.
I found that the Bridge of the Betrayer worked well for this (see map). I also wore armour with cold resistance and ate some Spiced Haunch to get my warmth up before running across the bridge.

You shake the frost from your clothing and look at your icy skin. You didn't feel any discomfort at all. You've conquered another aspect of this place.


Defeat Hrugnir of the Frost

Location on the map of The Temple of Frost.
Icon exilesJourney dominate.png The leader of the Frost Giants that inhabit the northern slopes of the frozen north is known simply as Hrugnir of the Frost. Perhaps he is the reason that the Frost Giants cling to this area, perhaps he is as trapped as you are. Either way, you're going north to confront him and his band of Frost Giants.

Find and kill Hrugnir of the Frost

Hrugnir can be found guarding the Frost Temple Smithy within The Temple of Frost. He has two other Frost Giants with him, so you'll be fighting three targets - beware, as they all have massive two-handed axes and love to knock their targets over.

You found and defeated Hrugnir of the Frost. And while you found no sign of a bracelet on his corpse, you are still certain that the Frost Giants are tied to this place in the same way as the other Exiles. You're just not certain why.


Equip a Nordheimer Armor Set

Icon exilesJourney build.png As you penetrate further into the northern areas of the Exiled Lands, you find that the armor and clothing of the desert is inadequate to protect you against both the damage and temperatures of the frozen region. The locals, however, seem to have developed armor that keeps them warm even in the coldest of areas. You might just need to borrow some.

Loot a Nordheimer enemy for their armor, or craft it yourself from the recipes learned on the feats page.

Simply unlock the Nordheimer Armors feat to allow you to craft the Vanir armor sets.

The new armor pleases you and simply for the warmth that it imparts. It also looks really good.


Discover all the Giant-king obelisks

Icon exilesJourney explore.png From your very first moment in the Exiled Lands, the voice of the Giant-kings has reached out to you across the eons. The giant lorestones that dot the Exiled Lands speak directly to your mind, carrying messages for slaves that served the Giant-kings so very long ago. As you've explored the world, they have taught you about their places, their culture and what they once did to their slaves who wore the bracelet. You know that you need to seek out all of the Giant-king lorestones in order to understand more about this alien culture.

Listen to all of the Giant-king lorestones to find out their history

It is believed that these are the more rounded lore stones.

The lorestones of the Giant-kings contained echoes of their culture and their attitude. You're not certain you will ever understand how such ancient creatures thought, and the reasoning behind their actions. But you understand that their history is the key to your freedom.


Chapter X[edit | edit source]

Find a Legendary weapon

Icon exilesJourney survive.png Some weapons carry a story with them. It can be as simple as a blade that become famous because its wielder managed to slay five enemies with it, or something as complex as a weapon specifically crafted by a sorcerer to kill a single person. Over time, such weapons gain a certain mythical quality and it is said that they confer those bonuses to whoever wields them. There has to be weapons like that in the Exiled Lands, considering the rich history that you have been uncovering during your explorations.

There are legendary weapons scattered across the Exiled Lands, hidden in locked chests guarded by ferocious creatures. Find yourself one.

To unlock this you need to add a Legendary Item to your inventory. It can be one that belongs to someone else. To gain a Legendary Weapon, you should defeat one of the many Legendary Creatures (huge-sized beasts) that can be found around the map (Giant Crocodiles, Spiders, Rhino etc) and loot a Skeleton Key from them. Near to the huge beast will be a chest that can only be opened with a Skeleton Key - inside each chest you will discover a Legendary Item. An alternative method is to craft a legendary weapon! The Kingslayer Polearm and Kingslayer Daggers both count as legendary weapons and the recipes can be learned from The Barrow King.

You hold a legendary weapon in your hands and while it feels good, you have a doubt. Can you be worthy of its legacy? Time will tell.


Destroy whatever dwells at the heart of the Volcano

Icon exilesJourney dominate.png Something festers at the heart of the volcano. You don't know what it is, but you know that it was at least partially responsible for the war that took place in the Exiled Lands ages past. Does it still live? Does it still whisper betrayal to those who trust it? Does it have something to do with your imprisonment? You know there is only one way to find out.

Find and destroy the creature that dwells at the heart of the volcano

Destroy The Degenerate within The Well of Skelos

The Degenerate, ancient enemy of mankind, lies dead in the ruins of his city. Such a creature knew nothing but deceit and contempt for other living things. The Giant-kings were fools to trust it, the Lemurians were fools to believe that it revealed itself to them willingly. Now, you wipe the ichor of its passing from your blade and stride forth from the ruins. It will never attempt to rule from the shadows again.


Obtain an Obsidian Weapon

Icon exilesJourney build.png Obsidian, a dark-glass formed from flows of lava, is abundant in the volcano. You have heard tell of fantastically sharp weapons that can be crafted from the glass, but the secret of their forging is beyond your knowledge. Perhaps somewhere in the Volcano, you can find someone or something to teach you how to craft these fine weapons. Or perhaps you can simply find one of the weapons to steal. Whatever works.

Learn to craft Obsidian weapons in the volcano, or find an obsidian weapon and equip it.

This journey step is unlocked when you move an Obsidian Weapon into your inventory. To craft Obsidian Weapons you need to learn the recipe.

You have a weapon made of the dark glassy substance known as Obsidian. You have no doubt it will shatter quickly under repeated stress, but until then it is a smooth and welcome weight in your hands.


Create a Master Workstation

Icon exilesJourney build.png You realize that your have become something of a master in your chosen crafts over your time in the Exiled Lands. You can identify dozens of inefficiencies in the production chain and you have ideas on how to improve them all. These are the small things, you realize, that separate the master from the journeyman or apprentice. You get to work on your master crafting station, certain that your improved design will be faster and more efficient.

Learn a master crafting station from the feat page and then craft one to be placed in the world.

The top tier of workstations are all named "Improved <name>" rather than master. As of 30th April 2018, the only workstation that you can craft to unlock this journey step is the Improved Stove.

You stand proudly beside your master workstation. This, as much as your combat prowess, is proof that you have come to dominate the Exiled Lands. You have become so much more than you were.


Summon the Avatar of a God

Icon exilesJourney dominate.png You have tried to find time to make devotions to the gods. You've visited their altars and even made sacrifices to them. But to call upon the power of the gods requires earning a lot of favor and a lot of favor requires a lot of sacrifice. You decide to renew your efforts on behalf of your chosen deity. Or deities. That way lies true power.

Craft a True Name token at a tier 3 altar and summon the avatar of your god. Just don't do it in your house.

You require a tier 3 Priest Thrall or Unique Thrall for your tier 3 shrine to be able to undertake the summoning of an Avatar.

For a brief moment, you soared! You saw through the eyes of a god and smote those who opposed you with the wrath of a deity. Such power coupled with a glimpse of infinity. There is no greater domination!


Survive the heat of the volcano

Icon exilesJourney survive.png The volcano is the hottest place in the Exiled Lands - so hot that it can burn a person to death just walking on the stones there. You will not allow it to beat you. You will stroll through the Volcano and you will not sweat and you will not quiver. You need to prepare, of course.

Visit the hottest area of the Exiled Lands while maintaining a normal body temperature. You will need to combine food effects, special clothing and armor to achieve this.

Steam rises from your skin and your armor crinkles in the extreme heat. But you, you felt nothing out of the ordinary. You consider this challenge conquered.


Equip an Epic Armor Set

Icon exilesJourney build.png Looking back over the different types of armor that you have used throughout your travels, you can see minute ways in which they can be improved. Some additional padding here, some minor tweaks there and every single armor set could be more valuable than they were before. You just need to take the time to make the alterations.

Craft an Epic Armor set and equip it. Epic armors can be found in the armor tab on the feats page.

At this time, there is no minimum level for wearing epic armour, so borrow from a friend if you can and get the XP for completing this step. To make your own epic armour:

You smile as you clamber about in your new armor. Your alterations have made it far more effective and yet it still retains the visual and cultural flair that it had earlier. You are very pleased with yourself.


Explore the entire Exiled Lands

Icon exilesJourney explore.png You have explored much of the Exiled Lands, but to truly dominate you know that you need to understand the land intimately. Every chokepoint that can turn the tide of battle, every cave where an enemy might be hiding, every location where a rare resource might be found - you must learn them all. Time to get cracking.

Explore your map to find every point of interest in the Exiled Lands

Simple in concept, but time consuming to undertake. You need to discover every Location on the Map. (It is possible that even though you have visited every location on the map, the achievement will not be granted. The reason for this issue is that there is a hidden location outside the boundaries of the area that is explorable in normal gameplay and exploring that location completes the missing step that triggers the achievement. The location is called "Non" and it is the place where the crucified player encounters Conan during the intro scene. To reach this location, you will need to activate the admin console and use the "TeleportPlayer -305963 312069 88" admin command. Obviously, on the official servers you cannot do that -- players who are unable to complete this achievement in online gameplaye will need to wait for Funcom to provide a fix for this issue.)

You have found every single location of interest within the Exiled Lands. You've been everywhere that there is to go, seen every vista and visited every scene. You are the ultimate explorer.


Defeat the Mummy of the Ring

Icon exilesJourney dominate.png So it comes to this - Thoth Amon, lord of the Black Ring, is the one who imprisoned you in the Exiled Lands. He seeks the artefacts that you have gathered and he is sending his black servant to collect them. Destroy the Servant of the Ring, by any means necessary.

When you placed the artefacts in the vessel, the Servant of the Ring was summoned to take them. You must defeat it!

You have destroyed the servant of Thoth Amon and recovered the essence of the Serpent Ring of Set from its body. You now have a single final act to perform to remove your bracelet and leave the Exiled Lands forever.

Escape the Exiled Lands

Icon exilesJourney survive.png You have gathered the artefacts of the Giant-kings, their enemies and their allies. You have defeated the Servant of the Ring and earned your right to freedom. Now, you need only complete the ritual to free you of the bracelet and escape the Exiled Lands forever. Or, you can choose to stay and dominate. You must make a choice.

Use the keystone to remove the bracelet and escape the Exiled Lands. Be aware that this will delete your character and end the game.

Be warned in advance that leaving the Exiled Lands is the end of playing your current character.

You walk from the Exiled Lands into the desert. Behind you, the cursewall crumbles. And with every step, the world fades until..."So then, you're not quite dead."