- 1 Races
- 2 Factions
- 3 Capturing
- 4 Deploying
- 5 Specializations
- 6 Tiers
- 7 Notes
- 8 Non-captive Thralls/NPCs
- 9 Media
- 10 References
Races[edit | edit source]
- Tribal Himelian
Factions[edit | edit source]
The following is a list of Factions that it is possible to capture Thralls from:
- Black Hand
- Black Ring
- Darfari Cannibals
- Dogs of the Desert
- Forgotten Tribe
- Frost Giants - "Ymir's Children"
- Heirs of the North
- Relic Hunters
- Silent Legion
- Votaries of Skelos
Capturing[edit | edit source]
Thralls are captured by knocking them out with one of the following items, by depleting the thin white bar above their health:
- Lovetap - has the attack combos of a Mace
- Iron Truncheon
- Steel Truncheon
- Reinforced Steel Truncheon
- Blunted Javelin
- Szeth's Truncheon
- Blunted Arrow
interacting with one of the following items on them makes it possible to drag them:
into one of these building (via interaction):
It is possible to swim, but not to climb, or to use a two-handed weapon while dragging a Thrall. Using either options will unequip the bindings and drop the thrall where it was when performing said action. Gruel, or most food, must be placed inside the Wheel of Pain to act as "fuel". Thralls remain unconscious for 10 minutes inside any player's render range when not bound to any kind of bindings - longer when no player is in render range.
Using any of the following on Truncheons decreases the time needed to knock out thralls:
Those items can even be used on tools like Stone Hatchet or weapons to achieve knock-outs.
Thrall crafting time[edit | edit source]
Thrall crafting time, or the speed at which thralls can be crafted, is affected by the level of the thrall itself as well as the level of a Taskmaster assigned to the Wheel of Pain. The type of Wheel of Pain has no effect on crafting times. Neither has Food type.
|No Taskmaster||T1 Taskmaster
|T4 (named) Taskmaster
|Tier 1||3,900s (1h05m0s)||2,600s (0h43m20s)||1950s (0h32m30s)||1,560s (0h26m00s)||1,300s (0h21m40s)||975s (0h16m15s)|
|Tier 2||11,905s (3h18m25s)||7,937s (2h12m17s)||5,952s (1h39m12s)||4,762s (1h19m22s)||3,968s (1h06m08s)||2,976s (0h49m36s)|
|Tier 3||23,627s (6h33m47s)||15,744s (4h22m24s)||11,814s (3h16m54s)||9,451s (2h37m31s)||7,876s (2h11m16s)||5,907s (1h38m27s)|
|Tier 4 (named)||92,920s (25h48m40s)||61,946s (17h12m26s)||46,460s (12h54m20s)||37,168s (10h19m28s)||30,973s (8h36m13s)||23,230s (6h27m10s)|
Deploying[edit | edit source]
Fighters, Bearers, Archers, and Performers can be placed anywhere that isn't within the claim radius of a different clan or which is prohibited by certain landmarks and zone as determined by the game (e.g. Unnamed City). This means a combat thrall can be placed within a base, or even out in the world. To deploy a combat thrall, move it to the hotbar and place it like any other building item.
Thralls can be useful for defending an area against weak, stupid, or disoriented opponents. They are particularly useful in defending a region against NPCs or against other players during a raid. On PvP servers, it is usually a bad idea to leave a combat thrall out in the open, or anywhere a passing enemy might snipe the thrall with their bow. They will still offer protection when placed inside a building structure.
Combat Thralls will attack other players that come within range, but only during raid times (e.g. 5 pm to 11 pm PST on official servers) (Building damage must be set as Thralls are considered buildings, other wise they won't attack players). This does not apply to Offical PvE/PvC-servers.
Feeding[edit | edit source]
Thralls don't have to be fed, as they depend on a decay timer. If you do not login in 168 hours they will disappear. They will consume preferred food in their inventory for healing when wounded.
Thralls can not die from hunger and will not lose any HP due to lack of food over any period of time.
The foods shown in their inventory screen provide an increased chance to gain various stat points upon leveling; as well as a Strength buff, visible on their health bar. Usually visible during combat. You can also see their buff on the information screen.
Attribute Growth Chance Buffs and Food Healing[edit | edit source]
- Feeding thralls specific foods give an increased chance to specific attributes when they gain a level.
- Regeneration per second lasts for 10 seconds per piece. HPS = healpoints per second in the chart below.
- Important note: The current release as of March, 2020 seems to have introduced a visual-only healing indication with online play; single play seems unaffected. The intent with the December, 2019 release was implemented with healing rates that increased depending on the type of food used, but now appear flat at 5 HPS as shown on the thrall's Information page. However, online, the healing rates increase from 1 to 10 HPS from top to bottom in the list below.
|Thrall Preferred Food||Strength||Agility||Vitality||Accuracy||Survival||Nutrition|
|Cooked Pork Rinds||+7%||+7%||5 HPS|
|Shredded Roast||+14%||5 HPS|
|Grilled Steak||+14%||5 HPS|
|Cooked Fish||+14%||5 HPS|
|Roasted Haunch||5 HPS|
|Exquisite Stew||+7%||+7%||5 HPS|
|Lasting Meal||+7%||+7%||5 HPS|
|Enhanced Gruel||+7%||+7%||5 HPS|
|Exotic Feast||+7%||+7%||5 HPS|
- Roasted Haunch appears to give no buff to the attribute Survival, as was intended and noted in the devkit.
Specializations[edit | edit source]
Thralls have a variety of specializations. Most can be visually identified from a distance by what they are holding, e.g. bow is an archer, sword and shield is a fighter. Thralls placed at a crafting station reduce the amount of crafting materials needed, reduce fuel consumption or crafting speed and often provide unique or high-grade recipes.
Subsequent additions of Crafting stations, such as the Fermentation Barrel and the Saddler's Worktable allow placement of some professions with their accompanied bonuses. Visit the various profession or thrall page to see which profession can be useful in a particular Crafting station. As an example:
- Artisan Table specific profession usage, crafting bonuses and recipes are shown on the Artisan Table page.
|Alchemist||Place at Cauldron. Provides orb receipes||Wields a stone mace|
|Archer||Guards areas, companion||Wields a bow|
|Armorer||Place at an Armorer's Bench or Artisan Table||Wields a Repair Hammer|
|Bearer||Guards areas, has increased inventory, companion||Wears a Bearer Pack|
|Blacksmith||Place at a Blacksmith's Bench or Artisan Table||Wields a Repair Hammer|
|Carpenter||Place at a Carpenter's Bench or Artisan Table||Wields a Repair Hammer|
|Cook||Place at a Campfire or Bonfire||Wields Daggers|
|Entertainer||Removes corruption and provides a health regen buff||Wields Daggers|
|Fighter||Guards areas, companion||Wields a weapon or sometimes is unarmed|
|Priest - Derketo||Place at a Pleasure Place of Derketo||Wears an Acolyte Headpiece|
|Priest - Jhebbal Sag||Place at a Bower of Jhebbal Sag||Wears Hyena Skull Helmet and Hyena Skins|
|Priest - Mitra||Place at a Shrine of Mitra||Dressed in blue and found at a Mitran altar|
|Priest - Set||Place at a Sepulcher of Set||Wears a Stygian mask|
|Priest - Ymir||Place at an Altar to Ymir||Wears Nordheimer Fur Armor|
|Priest - Yog||Place at a Pit of Yog||Wields a Jawbone sword|
|Smelter||Place at a Furnace or Artisan Table||Wears mitts|
|Tanner||Place at a Tannery or Artisan Table||Wields a large cleaver|
|Taskmaster (Slaver)||Place at a Wheel of Pain or Torturer's Worktable||Wields a Truncheon and Fiber Bindings|
Tiers[edit | edit source]
Every specialization has 4 different levels, or tiers, identified with a I, II, or III at the end of their name, with tier 4 thralls being uniquely named. The exceptions are priests (Priest, High Priest and Archpriest) and Taskmasters from Sepermeru (Journeyman, Apprentice, Master).
Thralls affect crafting speeds, resource requirements and fuel usage when placed at a workstation, depending on their specialization and tier.
Tier 3 and 4 Thralls, when placed at their corresponding workstations, can grant access to additional crafting recipes or exceptional/flawless variants of equipment.
- A Carpenter II placed at a Carpenter's Bench makes it possible to craft Shaped Wood for 7 Wood instead of 10.
- A Blacksmith II placed at a Blacksmith's Bench makes it possible to craft Iron Reinforcements for 1 Iron Bar
- An Armorer III placed at an Armorer's Bench makes it possible to craft exceptional armor pieces.
Archer and Fighter thralls will have more health and armor based on their tier. Damage is based on the weapon they use and their corresponding attribute, Accuracy or Strength. Note that with the December, 2019 update, Archers may have higher Strength than Accuracy; Fighters may have higher Accuracy than Strength.
Named thralls (tier 4)[edit | edit source]
Tier 4 thralls have unique names. Crafting thralls often provide additional recipes when placed at a crafting station.
The thralls listed below include the in-game map coordinates where they can spawn. The following method can be used to view map coordinates in-game (admin access is not required):
- Open the console with ~ Tilde: Shift + `
- Press Enter. The map coordinates will be displayed in the bottom left-hand corner of the screen using the format (X,Y,Z) where X is the East/West coordinate, Y is the North/South Coordinate, and Z is elevation.
- Alternatively, see Get Precise Coordinates at Controls for an easy way to view or copy your current location to paste elsewhere.
- Additionally, where possible, visiting a unique thrall's page will include a Map link for visual indications of potential spawn points. Purge-only thralls will never have a fixed spawn point.
Named Thralls by Profession[edit | edit source]
All Combat Thralls[edit | edit source]
Alchemists[edit | edit source]
Armorers[edit | edit source]
Bearers[edit | edit source]
|Amzadi the wanderer
|Bearer||Heirs of the North||Stygian||6216||15||30||0.7||0.7||Map|
|Eina the light
|Fairin of the Wild Coast
|Pelor the well-travelled
|Rethrous the Burdened
|Ulrik the mountaineer
Blacksmiths[edit | edit source]
Carpenters[edit | edit source]
Cooks[edit | edit source]
Entertainers[edit | edit source]
|Barnes of Asura
|Bohdan the Flexible
Purge Type: Dagon Slave-takers
Purge Type: An outcast Vanir chieftain
|Danyo the Seductive
|Imiu of Derketo
|Ionna the Seductress
Purge Type: Cimmerian Berserkers
|Luba the Luscious
Purge Type: An army of nordheimers
|Sadeh the Lithe
|Senk the Pillowdancer
|Thutmekri the Dramatist
Priests[edit | edit source]
- Tier 3 priests (Archpriests) can also craft the Avatar and perform the Shield Ritual for their particular religion.
Smelters[edit | edit source]
Tanners[edit | edit source]
Taskmasters[edit | edit source]
Notes[edit | edit source]
- Thralls can provide access to unique items. For example, a Stygian thrall allows players to create Stygian weapons even though their character might be from a different race.
- A Nordheimer or Cimmerian Priest can only be placed on an altar of Ymir, a Stygian Priest on an altar of Set, etc.
- Thralls can be used to defend a base. They can also be placed in the wild to attack hostile enemies (ie. posting an archer tower in the North to help clear an area of wolves).
- Drops Human Flesh when killed, with a chance of common loot.
- "Thrall patrols" are a requested feature which is not currently planned.
Non-captive Thralls/NPCs[edit | edit source]
Merchants[edit | edit source]
Others[edit | edit source]