Upcoming features

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The various upcoming features in Conan Exiles.

Events[edit | edit source]

  • The developers are brainstorming and planning events for all servers.
    • If you have any suggestions or ideas for events, feel free to share them with us in the suggestion forums.
  • In theSHED's Powerhour interview, Jens Erik Vaaler mentioned they may be doing “halloween and christmas events” and that such events (read "halloween") are able to be themed around Conan, for example "feast of the dead".[7]
  • They’re also talking about doing some competitions outside of the game.[8]
  • If you do not wish to participate an ingame event, there will likely be a build available on the TestLive (hotfix thread) without the Halloween content, but otherwise identical to the current live version. Players and admins should read the TestLive wiki page for important info on how to switch versions.

On the previous event: Pumpkin Carving Contest Top 20 and Grand Prize Winner

Patch schedule[edit | edit source]

The team is currently focusing on bug-fixing, free updates, and future DLC production.[9]


  • Each of these will be a paid cosmetic DLC with a specific theme.

Free updates

  • Focus on either retention or acquisition of new (or inactive) players.
  • Will continue to be rolled out in the coming months.
  • Examples of free updates are eg. new dungeons.
  • 1 patch every 4-6 weeks
  • 1 possible hotfix within that 4-6 week period if needed.
  • Patching all platforms as close together as possible, hopefully the same day.
  • More frequent TestLive updates
    • Incorporate ongoing bug fixes and testing as needed.

Provides time for

  • Extensive bug fixing, tweaking and testing
    • Making sure that a patch is as ready and as stable as it can be.
  • Taking feedback into consideration.

Added with Update 34[edit | edit source]

These were upcoming features before Update 34 released. See the forum thread for all changes.

Respawning in dungeons[edit | edit source]

  • New respawn functionality:[10]
    • You can't place a bedroll in dungeons (unchanged).
    • However, with the Midnight Grove, if you die you will get the option to respawn back at the dungeon, the desert, or your bedroll.
    • Useful for example if you realize that you are not good enough for a dungeon.
    • Will eventually be rolled out for The Dregs and any future dungeon that might come out.

Thrall Scout[edit | edit source]

  • In the immediate future, Thralls will be given the behavior to attack what you attack.
    Thralls that are commanded to stay, will return to your base
    • This is part of a “scout” system as Oscar calls it. It lets you stagger multiple Thralls to act as scouts and you can view what they find in the event logs.
      The timer before they return to base is set to 10 minutes, as Oscar believes.
      • This also fixes Thralls getting stuck
    • Further, you can command the Thrall to stay and tell the Thrall that where they are now is their new home. Command is “Guard.”

Event Log updates[edit | edit source]

Main article: Event Log

  • Lots of new notifications and entries
    • Thrall killed by player will receive an entry.
    • Thrall died by hunger will get an entry.
    • Lost items and buildings will get entries.
      Items stolen will get entries.
  • They want to add filters to the Event Log to help you search easier. And yes, you can scroll through it. They expect the Event Log to be much fuller in things like raids.
  • At 45:30, it was asked if the Event Log will have time stamps, and the answer is yes.

Other[edit | edit source]

  • Highlighting corpses.

Pict DLC[edit | edit source]

  • The Pict DLC had been evident, accounting for
    • The enthusiasm shown by both Tascha and Jens - "funny, that" is Jens' reaction.[11]
    • A line found in the DefaultGame.ini file.[12]

List of upcoming features[edit | edit source]

See also: High Priority Community Issue Overview.

Not listed, but recently (re-)mentioned:

  • Improving AI, The Purge, siege[13] and other core features and stability.[14] Some examples:
    • Adding commands to Thralls like Guard, or be defensive, etc[15]
    • The Purge will get fixed bit by bit.[16]
      • Changes to how many “Purge points” you get per action and how often they’re doled out to players (they were currently a bit too low, which caused the Purge bar to barely move).
      • They are also looking into the different way the Purge tracks who’s online and who’s not when the system chooses who to attack.
  • Expanding the Community team.[17]
  • Both sorcery and mounts are in the pipeline[18] (see page)
  • A Yamatai DLC has been made evident from the .ini file.[19]
  • (A bug where players fall through foundations and can’t open anything is being looked into with high priority at the moment.[20])
  • Bugs that crash servers have a higher priority than exploits.

Twitch QA[edit | edit source]

Twitch QA, September 28.[21][22][18]

Bow revamps[edit | edit source]

  • Right Click mechanic changes where Power Shot is coming back.

Dungeons[edit | edit source]

  • Currently 5 dungeons in development, including the one in Update 34.
    • Different themes and bosses
    • Each dungeon is in different stages of development. As always, this means that different teams are working on various elements.
  • Changes to the Jhebbal Sag dungeon such as Bosses (mechanics, effects, attack sequencing), Damage values.

Building[edit | edit source]

Additions[edit | edit source]
  • Jens giggled and covered his mouth and said “there might be more coming” as far as DLC buildings like the first and second DLC’s.
Rendering[edit | edit source]
  • As has been previously been reported, yes they are currently working on this specific performance improvement. This is being worked on by one of the devs, Nicola (Nikola? Sorry for spelling!)
  • The idea is to reduce the memory load necessary and improve loading speeds of anything persistent.
  • In testing this performance improvement on server saves with very very very large buildings, cities, and forts, here are the hard numbers:
    • One example, on a base that currently takes a solid 3 minutes to load everything, now takes less than 20 seconds with the performance improvement.
  • This performance improvement will be heading to testlive “soon.”
    • It needs a lot of player testing when it does get uploaded to testlive
  • This should improve server performance a great deal too. This should improve other things that get wonky, like AI doing weird things.

Bulk Crafting[edit | edit source]

  • They want to make it so you can make things in bulk, or bundles.
  • They want to make it so crafting machines themselves will level up, or improve and thus become more efficient.
    • This will be a visual change too.
    • By level up, they mean in tiers, with the higher tiers being more “expensive” and more valuable.
  • This of course could and probably will alter the dynamics of how player base layouts are realized.

Bug fixes[edit | edit source]

  • Trap bug fixing and combo field fixing.
  • These bug fixes will come out “very soon” TM

Let's Talk About Animation[edit | edit source]

September 26, 2018[23]

  • separating the TestLive branch into its own client on Steam.

Quality of Life[edit | edit source]

September 6 and September 12, 2018[24][25]

  • Avatar re-balance.
    • Eventually looking into siege mechanics.
  • Improved Map.
    • Adds grid coordinates.
    • Expands zoom out.
  • Improved Event Log.
    • Adds time and date, server restarts and how something was destroyed (player raids, decay, etc).
    • Filtered by owner to show current player or clan context.
    • Sorting by type, date and location (local or global).
  • Faster building rendering, lower CPU usage, lower transfer of network data.
    • Optimized and improved building replication.
    • Bug fixes.

The Work Continues[edit | edit source]

August 29, 2018[26]

  • Give bosses hard hitting area of effect attacks
    • Elephants will have a devastating stomp and sweep attack combo.
    • Wild Boars will dash around to hit as many people as possible.
  • Special arrows (Poison, explosives, healing and light)

A look back and the way forward[edit | edit source]

June 6, 2018[27]

References[edit | edit source]