Upcoming features

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Disambig.png This article is about upcoming Conan Exiles updates and features. For Funcom releases and ports, see Funcom#In the pipeline.
See also: Version history, TestLive, High Priority Community Issue Overview.

Upcoming features for Conan Exiles.[1][2][3][4]

Focus development areas[edit | edit source]

It is fantastic to see how much you, as a community, care and we want to make sure that you know we are here for you. Your feedback and discussions help us understand your concerns and our improvement potential. It is also a direct inspiration for the focus they are planning to have for Conan Exiles, within the next two months.
~ Tascha[5]

Besides fixing general bugs, the following core aspects have been defined, which Funcom partially worked on in the past, as detailed focus categories for the next few patches. They are dedicated to building a strong foundation for Conan Exiles for the next year, improving and expanding on the existing core mechanics before they divide our focus back to fixing AND adding new content. So, do not panic, they are aware that new content is also needed.

These are the things that they are dedicating our full attention to for the next two month (including December) and you should see these being patched out to TestLive in quick succession. They do of course also have new exciting things for you in store but for now the focus is on improving the core aspects of Conan Exiles to build a strong foundation for future additions.

General information comes from earlier threads than below subsections. The team is currently focusing on bug-fixing, free updates, and future DLC production.[citation needed]

DLCs[edit | edit source]

Main article: Downloadable Content


  • Each of these will be a paid cosmetic DLC with a specific theme.

Free updates[edit | edit source]

  • Focus on either retention or acquisition of new (or inactive) players.
  • Will continue to be rolled out in the coming months.
  • Examples of free updates are eg. new dungeons.
  • 1 patch every 4-6 weeks
  • 1 possible hotfix within that 4-6 week period if needed.
  • Patching all platforms as close together as possible, hopefully the same day.
  • More frequent TestLive updates
    • Incorporate ongoing bug fixes and testing as needed.


Provides time for

  • Extensive bug fixing, tweaking and testing
    • Making sure that a patch is as ready and as stable as it can be.
  • Taking feedback into consideration.

Part of the developers focus is to refine core mechanics, make exploration more exciting and improve experience as well as the leveling curve. They already have Purge improvement/fixes on TestLive. January and February will see updates where they will gradually deploy more patches to our Test Servers which deal with the following issues, additions and improvements:

  • More updates for The Purge (section).
  • More performance updates.
  • Improvements to AI behavior and controls (section).
  • Progression balancing from starting experience to end game.Mostly on Live already.
  • Improvements and additions to make exploration both more dangerous but also more rewarding.
  • Fixes to UI and Admin Panel.No details available right now.
  • Avatar, Siege and Raiding balancing and improvements.
  • More Exploit fixes (section)
  • Building Quality of Life Improvements (section)
  • More details and info for each of these areas will be revealed as this progresses, including VoIP (section)

There are going to be some changes to the newsletters next year. The community newsletters came about as a way for us to improve communication with our players during Early Access. We wanted to give you a glimpse into the development process and summarize the current state of Conan Exiles and its development. It would allow us to share upcoming content and discuss some of the things the dev team had been working on.

How we communicate with the community, and the size of the community team, has evolved and grown since the inception of the community newsletters. We feel like the newsletters have served their purpose well, but we have also started using other ways of providing the community with the same information: The Trello Board provides more transparency and insight. We have been working on increasing the number of news updates that go out on the forums and on Steam. We have also been working on being more active on social media to respond to player feedback and issues. As such, We are going to end the newsletters in their current form.

Not to worry though! Even though the newsletters are going away that does not mean we will not stop communicating with you. We will keep you updated about the work We are putting into Conan Exiles. News updates will be posted on the forums, on Steam, Reddit, and social media, when available, so keep your eyes posted to our official channels come 2019. We may also start doing monthly recaps, in case there's been a lot going on.

~ Jens Erik Vaaler[6]

Main article: The Purge


The Purge is a very important PvE aspect of the game and while it has worked on a technical level, it never really did hit the mark and confused a lot of players. The developers have seen your passion for this mechanic and your critique and reports. They are currently working on several significant improvements coding and design wise.

  • A number of data-fixes has hit TestLive recently - but there are also code-fixes that will come that will make the purge more stable, coherent and with these fixes we will also introduce a new set of purge admin commands to allow for better control over the purge.

See also: Useful links.
In the past, exploits fixes were made as fast as possible. However in-between additional bug fixes and improvements they could not focus as much as they wanted on this area. They are now setting aside a dedicated period to go over all the remaining reports they could not focus on previously and will address as many as they can. Some fixes for undermeshing have already gone to TestLive on December 10 (and Live[citation needed]).

The developers have been working on faster loading times and general optimizations for buildings. Conan Exiles has hardly any limits in place for how big you can build, and they are especially excited to have you test these improvements.

AI and thrall improvements are one additional, very important aspect. The developers want pets and thralls to feel rewarding. This part will include improvements regarding thrall attack patterns, swimming/moving with thralls, giving you more info what is happening or happened with your thrall/pets and further fixes to thralls falling through floors, to only name a few examples. More importantly they will be working directly with your feedback on additional settings and mechanics for your pets and thralls in the form of defensive and aggressive stances as well as other suggestion they collected from the forums.

See the News and announcements tab for up-to-date TestLive patch ETA The developers saw your many votes on the Trello board and are actively looking into options of how to improve the issues they have seen reported. This needs some testing and decisions going forward for the different platforms.

More reliable and better quality VOIP[edit | edit source]

The biggest difference for players will be increased stability, improved audio quality (nothing can be done about the microphone though), and stereo sound.

The current version of in-game voice chat is peer-to-peer. When you use the in-game voice chat to talk to another person the game client will send the sound of your voice to everyone around your character.

The new VOIP implementation uses a third party service called Vivox. Here is how it works: When using the new in-game voice chat, the sound of your voice is broadcast to a server at Vivox, where it is mixed to the correct audio track and sent to the game clients.

Vivox' server places the audio on a correct track in relation to your character in the game. If the speaker is far away their voice will sound distant. If they're standing to your right, the sound of their voice will mainly come from the right audio channel.

List of upcoming features[edit | edit source]

Note, official ETA may change due to unforeseen circumstances. If there is no official ETA, an estimate is given.

A Year 3 DLC Bundle is currently not planned.[7]
DLCs planned for this year are Architects of Argos and Isle of Siptah.

  • PC - Server browser fixes and improvements (No ETA, H2 2020)
    • Server browser fixes and improvements which will allow for a better pinging result (originally planned for PC - Hotfix 2.0.4).[8]
See also: Ping cap temporarily increased in PC official servers (Exiled Lands & Isle of Siptah).

  • Xbox - Out-of-memory hotfixes (No ETA, H2 2020)
There are weekly updates on this issue. You can find them on the Funcom Forums.
  • Fixes for Out-of-memory (OOM) issues.
  • Removing a pop-up error message which states there are corrupt files and instructs players to reinstall.
This message is a legacy message and does not provide accurate information on the state of the installation files.
See also: Producer Letter on Xbox stability issues.

  • Update 2.2 - Combat update (ETA: December 2020[9])
The second of three major patches leading up to the Isle of Siptah DLC full release.
For consoles, this update will be released with or after the Isle of Siptah DLC full release, see below.

  • Consoles - Update 2.0 Parity Patch (ETA: December 2020[9])
If the Xbox stability issues are solved sufficiently before or with Update 2.2, this patch is planned for release with Update 2.2. Otherwise, this patch will be delayed until these issues are solved.
For the Isle of Siptah DLC console release, see below.

  • Update 2.3 - New land update (No ETA, H1 2021[9])
The third of three major patches leading up to the Isle of Siptah DLC full release.
For consoles, this update will be released with or after the Isle of Siptah DLC full release, see below.
  • No details available yet.
  • Adding additional land masses to the Isle of Siptah DLC.
  • Changes to modding.[10]
  • Fixing the mergability of the MapDataTable which should allow multiple mod maps to exist at the same time.

  • Consoles - Update 2.1 Parity Patch (ETA: Early 2021[11])
This patch will be released with the Isle of Siptah DLC full release, see below.
  • Includes changes from PC - Update 2.1; and
  • may include changes from subsequent hotfixes.

Paid map expansion DLC.
  • Steam Early Access: September 15, 2020 (PC).
  • Changes which will be made during its Early Access phase:
    • Adjusting certain mechanics like wild surges to make them more solo player friendly.
    • Adding additional land masses.
  • Full release ETA: Early 2021 (all platforms).
Its price will increase when the expansion leaves Early Access.

  • Consoles - Anti-undermeshing feature Parity Patch (No ETA, 2021)
This patch is planned for release after the Isle of Siptah DLC full release.
  • Enabling the anti-undermeshing feature on Exiled Lands consoles PvP Official servers.
See also: Anti-undermesh feature to be enabled with 2.1.2 in Exiled Lands PC PvP Official Servers.



Originally planned for July 2, 2020 with a free week July 2-9. It was moved to release as a paid product -without free week- at a later date by Epic Games Store shortly before it was supposed to release.


  • PS5 - Backwards compatibility
    • Backwards compatible, not inter-compatible.
Inter-compatibility for PlayStation 5 and Xbox Series X / S may be considered after the Isle of Siptah DLC full release.


  • Project xCloud (Cloud to mobile device, no Xbox One required)
  • Xbox Console Streaming (Xbox One to mobile device)
Conan Exiles was seemingly removed from the list of supported games after it was initially added. It is currently unknown if it will be re-added at a later date.


  • Update 2.3 or higher (No ETA, 2020)
    • Follower Limiter on Official Servers.
      Exact numbers are still being evaluated, but you can expect an in-depth explanation of exactly how the Limiter will work before it is released. In addition, you will receive at least 2 weeks notice so you can prepare properly.[12]
    • Adding a method to travel between the Exiled Lands and Isle of Siptah DLC map.[13]
    • Adding additional modding features.[10]
    • Adding Turkish localization by Vardiya.[14][15][16]
    • Improvements regarding the PVP time window and how it operates.[17]
    • Fixing an issue where a thrall health buff from pork does not expire and can be stacked.[18]
    • Possibly includes a continuation of the story.[19]
    • Possibly includes new UI/UX (designs).[20]
      • Changes to mod loading.[21]
    • (PC parity: Fixing an issue where thralls are able to attack players outside of raid time.[22])
    • (PC parity: Fixing for an issue where the Purge is able to spawn inside buildings.[23])


  • Bugfixes "in a future patch" (No ETA, 2020)
    • Fixing an issue where thralls occasionally lose health.[24]
    • Fixing an issue where warpaint deletes equipment when used in the inventory bar.[25]
    • Fixing an issue where the contextual menu toggle resets on re-login.[26]
    • Fixing an issue where Scorpion War Shield does not grant bonus armor.[27]
    • Fixing an issue where thralls refuse to fight snakes.[28]
    • Fixing an issue where temperature bonuses are not being correctly re-applied to offline characters after server restarts.[29]
    • Fixing an issue where ranged damage (with a bow) at 39 accuracy is higher than ranged damage at 40 accuracy.[30]
    • Fixing an issue where the Precision Carpenter Bench does not have Sturdy String / Insulated Wood recipes.[31]


Other mentions (No ETA, 2020 - H1 2021)

  • Recognition of additional Chosen of Asura. As of Spring 2020, this has been delayed for various reasons.[32][33]
  • Additional measures against undermeshing and other exploits that allow players to build outside the intended area.[12]
An anti-undermeshing system is currently on TestLive.
  • Adding a wearable light source or similar for dark places where you do not have to use a torch.[19]
  • Balance raiding, which includes explosives.[34]
  • Reworking the Trebuchet.[19]
  • Improving storage (eg. the storage of potions in chests)[19]
  • Adding more endgame gameplay loops.[19]
  • Optimizations which should mitigate lag on servers.[35]
  • Additional TestLive time and patches before each update.
  • Console improvements.
    • Reducing the gap in patching different platforms to avoid past situations in which consoles would receive a patch days or weeks after PC was patched.[36]
    • Changes to the file system to prevent big file sizes, mainly for consoles.[37]
  • Communicating changes in advance.[38]
  • Improved documentation for Automatic Downloading of Mods, Server Configuration and the Event Log.[39][40]


Bugs that crash servers have a higher priority than exploits. Official server wipes are not planned.
Patches will go live on consoles a few days later usually, as it goes through certification at Sony (PS4) and Microsoft (Xbox) respectively.
Hotfixes may not immediately be patched to consoles, as Funcom has to pay a fee for every console update.
In certain regions' stores, DLCs may not be immediately present, as it takes time to update them.[41]

  • The developers are brainstorming and planning events for all servers.
    • If you have any suggestions or ideas for events, feel free to share them with the developers in the suggestion forums.
  • In theSHED's Powerhour interview, Jens Erik Vaaler mentioned they may be doing "halloween and christmas events" and events alike are able to be themed around Conan, for example "feast of the dead" (read "halloween" - 2018: Night of Lost Souls).[43]
  • They are also talking about doing some competitions outside of the game.[44] (2018: Pumpkin Carving Contest)
  • If you do not wish to participate in an in-game event, there may be a TestLive build available without the event content, but otherwise identical to the current live version. Players and admins should read the TestLive wiki page for important info on how to switch versions.


Planned for the future:

  • Easter egg hunt contest.[45]
Players hunt hard to find easter eggs planted by Robert. This concerns current easter eggs and may also concern future easter eggs.
  • more building contests.[46]

Stream summaries contain information which may need adding to this page. Please contribute it to the page if you are willing to and have time.

2019[edit | edit source]

2018[edit | edit source]

Older streams.

Cancelled features[edit | edit source]


If any of the below features will still be implemented, the developers will officially announce it with a dedicated thread. Speculation may be misleading.


Cancelled features are mentioned features which did not make it into the full game.

Our sorcery system taps into the corruption debuffs that affect your character when they descend into the dark and corrupted places of the Exiled Lands. The more corrupted you are the more powerful your spells can become, but it also comes at a cost. To gain power you are forced to cut into your health and stamina, making your body weaker. The sorcery system will, in turn, give you access to necromancy and summoning rituals, letting you call upon evil, twisted creatures to do your bidding for you.
~ Blog[47]
Sorcery outfit concept art.

Sorcery was originally supposed to be available in one of the first patches after Early Access of Conan Exiles. This info has since changed, as technical difficulties have arisen.[48]

On September 22, 2020 Scott Junior stated during the developer Q&A stream that sorcery will not be added before or with the Isle of Siptah DLC full launch. He also said they want sorcery to be as good and as true to the Conan lore as possible. Their focus is currently on other upcoming features, however.[49]

List of features[edit | edit source]

Sorcery is only partially implemented. Features available to the player currently do not require corruption.

You'll gain access to summoning rituals. You'll be able to call upon demons to do your bidding.
~ Joel Bylos[50]
  • Summoning rituals are currently implemented in the Religion system.
You'll be able to shapeshift and take the form of demons.
~ Joel Bylos[50]
  • Shapeshifting is currently implemented in the form of weapons / armor (e.g. Icon glove wolf.png Claws of Jhebbal Sag).
You'll be able to craft unique magical items.
~ Joel Bylos[50]
  • Magical items which are implemented for Crafting are:
    • Glass, explosive and poisonous gas orbs.
    • Brewing alchemical potions and poisons.
    • Throwable lures.
    • The fast travel system is teleportation magic, but it doesn't require corruption to fuel it
Necromancy [...] is the ability to replace your human thralls with skeletal thralls. You'll be able to kill things, bring them back from the dead and then make their skeletons go to work for you.
~ Joel Bylos[50]
  • Necromancy is currently implemented in the Pets system (undead pets).

Notes[edit | edit source]

  • It will not be anything like Skyrim etc.[51] You won't get access to fireball and similar types of combat magic.[citation needed][52]
  • Sorcery in the Hyborian Age takes years of studying moldy tomes and performing dark rituals. Going from a starving exile to a dark sorcerer will take a lot of time.[53]
My design for this is based upon the spells and effects found in the stories and should be grounded in the lore. It is more focused on things like necromancy (raising skeletal thralls among other things), demon summoning/transformations, and illusions/transmutation. What I don't want is sorcery to be is "your hands are now lightning/ice/flamethrowers". It still might have direct effects - there is absolutely precedent for certain things in the lore.

Like ripping out a man's heart.

He held out his hand as if to receive something, and the Turanian cried out sharply like a man in mortal agony. He reeled drunkenly, and then, with a splintering of bones, a rending of flesh and muscle and a snapping of mail-links, his breast burst outward with a shower of blood, and through the ghastly aperture something red and dripping shot through the air into the Master's outstretched hand, as a bit of steel leaps to the magnet. The Turanian slumped to the floor and lay motionless, and the Master laughed and hurled the object to fall before Conan's feet - a still-quivering human heart. - The People of the Black Circle

~ Joel Bylos[54]
  • Possible sorcery features discussed by Joel Bylos on Reddit before sorcery was announced with GDC 2017.
There will be sorcery in the world, but not necessarily available to players outside of the religion system.
~ Facebook Q&A[55]
  • Originally, sorcery was mostly planned as a religion feature and as part of the lore.




  • The developers can not say anything about sorcery at the moment (February 28, 2020).[56] In the developer stream of December 12, 2019, Jens brought up the question of possible "future DLCs, maps, sorcery" with Alex to which Alex asked if people could see his face -for facial expressions- and specifically mentioned the map DLC -which had been hinted at before- and sorcery, both with the comment "we will see". This might hint at sorcery still being a planned feature, as the map DLC has since been confirmed.[57]
To put it bluntly: Magic is still up in the air. Right now our current focus is finishing and releasing the three remaining dungeons that were on our roadmap. Sorcery is very, very early and we do not even know what it might look like or if it will be implemented at this point.
~ Jens Erik Vaaler[58]
  • Before the reply by Jens in October 2018, it was mentioned by Joel Bylos in an interview with Firespark that sorcery may be released after the pets update. He hoped for the estimate release to be around the end of 2018. This he said was a very optimistic ETA however.[59][60]
We started sowing the seeds of sorcery with the release of glass orbs that worked as grenades. Brewing alchemical potions and poisons can also be said to be a kind of sorcery in Conan's world. We're expanding the types of potions you can create using alchemy and you'll also be able to craft special throwable lures to attract specific monsters and creatures.

Sorcery, as initially pitched, will not make it into the game, but some elements will. The fast travel system is teleportation magic, but it doesn't require corruption to fuel it. We have also added explosive and poisonous gas orbs that delivers some of what was planned for the sorcery system.

Ultimately, we were in a situation where we could either focus our development capacity on improving the combat system or splitting up the team to work on combat and a fully realized sorcery system. We chose to focus on combat, as we felt that was a more integral aspect of the Conan experience. It was a very difficult decision to make, but now that the new combat system is almost ready, we feel that it was indeed the right decision and that a more fun, tactical, and visceral combat system is something the game really needed.

~ Blog[48]
  • Sorcery was cancelled in February 2018.
  • Originally, Sorcery was thought to be feasible, but Funcom couldn't find a dedicated fx artist to do their vision justice[61]

Thralls will see an expansion through the settlement system that adds city life, thrall schedules, barracks, farming and trading. More thrall types will expand what you can do in the Exiled Lands as well as add more life to your cities and downs. Thralls will animate and move around, needing rest when night falls, forcing you to keep abreast on who does what and when. We're also going to be adding a system for rescuing already captured thralls, getting them to come and work for you without needing to break them on the Wheel of Pain.
~ Blog[62]

The settlement system is a feature which expands on thralls. It was cancelled in February 2018.[48]

Notes[edit | edit source]

A combination of something like The Sims and Civilization.
~ Joel Bylos[63]
  • Games with similar mechanics, to give an idea of what this feature could be like.

Some siege features did not make it to full launch. They were cancelled in February 2018.[48]

List of features[edit | edit source]

Siege towers are going to be mobile foundations; something you can place on the ground, with wheels, and then build upon it in any shape you like.
~ Joel Bylos[50]
  • Siege towers.
The corpse locker [...] is one of those interesting and unique mechanics that sandbox games allow us to make. You'll be able to capture enemies, kill them, drag their corpses into a locker. And then [in] that locker, over time, the corpses will rot and then you'll be able to put those corpses into the Trebuchet, and fire them over the walls of your enemies' cities, in order to spread disease and pestilence in the streets.
~ Joel Bylos[50]
  • Corpse lockers.
Throwing players with the Trebuchet is possibly still planned.[64]

Notes[edit | edit source]

Similar to the way in which you capture thralls, we would like you to be able to drag players back to your altars and sacrifice them for a massive boost. We might also add specific killing equipment such as iron maidens etc. In addition we really want you to be able to harvest the heads of your foes and stick them on spikes outside and around your bases. Maybe even at some point...castration.
~ Reddit[65]
  • Possible siege features discussed by Joel Bylos on Reddit before the siege system was announced with GDC 2017.

In early development, the idea was to have [Crom] send a monster after you if you tried to pray to him.
~ Jens Erik[66]
This feature was later scrapped. It's possible Crom will get additional features in the future, but this is up to Joel Bylos (Creative Director).

Crossbows were part of Early Access, but did not work as intended with the Combat Revamp update, so they removed them.[67] They can still be found in the DevKit.[68] There are also several types of Bolts which can be used with the crossbows. These can also be found in the DevKit.

One of the programmers has tried to create a Linux build for setting up servers. However, there was a problem with the version of Unreal Engine 4 they started on which they never managed to get past.[69]


If you want to set up a dedicated server for Linux, you can use the Dedicated Server Launcher or Wine to do so.

The "PvP Fast", "PvE Fast", "PvP Mayhem", "PvP Blitz" and official server monthly wipes are cancelled features from different phases of Early Access development. In December 2019, it was mentioned they plan to internally discuss options such as "Official servers that wipe every 30 days with higher rates".[70]

List of features[edit | edit source]

  • PvP Fast – Increased Progression. Buildings can only be destroyed during a time window each day.
  • PvP Mayhem – Fast Progression. Full Building destruction at any time of the day.
  • PvE Fast – Increased Progression. Buildings and other players can never be attacked.

~ Blog[71]
  • The "PvP Fast" / "PvE Fast" and "PvP Mayhem" server types, introduced in August 2017, were removed at full launch in favour of raid-time restricted PvP servers.
    • Mayhem servers were also not ping restricted, unlike other server types. This allowed region cross-play. Originally, this might have been the reason they were set up.[72]
The PvP Blitz servers will provide an accelerated experience, but will reset after 30 days. This ensures that players on PvP Blitz servers will be able to experience everything Conan Exiles has to offer before their progression is reset.
~ Blog[73]
Server wipes every 30 days is to prevent the big player groups from dominating official servers. It also prevents stagnation
~ Twitter[74]
We had "PvP Blitz" servers with increased progression that wiped every 30 days, but they were among our least popular servers. So we settled on the server types we have now.
~ Twitter[75]
  • The "PvP Blitz" server type, introduced in January 2017, was later removed due to low popularity.
  • Originally, all official servers were planned to have monthly wipes starting with the Early Access launch. This was cancelled due to received feedback from the community and the three server types "PvP", "PvE" and "PvP Blitz" were introduced instead.[76]

References[edit | edit source]

  1. SteamDB
  2. EpicData
  3. DevKit
  4. DevKit patch notes, CE Modding discord (#announcements)
  5. Christmas and current focus, Tascha - December 7, 2018
  6. "Weekly Community Newsletter: It's Christmas time once again" jens, Site - December 19, 2018
  7. Funcom_Ignasis, Discord (#game-chat) - May 7, 2020
  8. Ignasis, Funcom Forums - September 25, 2020
  9. 9.0 9.1 9.2 "Developer Stream Recap: October 23rd, 2020" Narelle, Funcom Forums - October 25, 2020
  10. 10.0 10.1 "Update and plans for the modding community" Spynosaur_Nicole, Funcom Forums - November 18, 2020
  11. Ignasis, Funcom Forums - October 21, 2020
  12. 12.0 12.1 "Conan Exiles Producer Letter" torea, Site - March 10, 2020
    Author: Scott Junior, Executive Producer
  13. Developer Stream Recap Multigun, Funcom Forums - September 22, 2020]
  14. Vardiya, Twitter - January 22, 2020
  15. Twitter - January 30, 2020
  16. Natascha Röösli, Nimo.tv - February 1, 2020 (GIST 2020)
  17. Ignasis, Funcom Forums - September 7, 2020
  18. Ignasis, Funcom Forums - August 26, 2020
  19. 19.0 19.1 19.2 19.3 19.4 "Developer Stream Recap: October 10th, 2019" Multigun, Funcom Forums - October 11, 2019
  20. "UI/UX Programmer" Jobs, Funcom
  21. Funcom_Ignasis, Discord - May 19, 2020
  22. https://forums.funcom.com/t/slaves-also-attack-outside-of-the-raid-time/131096
  23. https://forums.funcom.com/t/purge-spawnt-in-my-base/130176
  24. "Follower Taking 4K+ Damage For No Reason" Ignasis, Funcom Forums - January 23, 2020
  25. Twitter - March 12, 2020
  26. "Contextual menu setting reset" Hugo, Funcom Forums - March 17, 2020
  27. "Queen scropion shield broken" Hugo, Funcom Forums - March 19, 2020
  28. https://forums.funcom.com/t/thralls-are-refusing-to-attack-snakes/120701/3
  29. https://forums.funcom.com/t/died-overnight-whilst-offline-to-temperature-changes/120660/7
  30. Ignasis, Funcom Forums - July 14, 2020
  31. Ignasis, Funcom Forums - November 2, 2020
  32. https://forums.funcom.com/t/mia-the-chosen-of-asura/134136/14
  33. https://forums.funcom.com/t/chosen-of-asura-thralls-2-seems-to-be-missing/127822/12
  34. Twitter - January 14, 2020
  35. "Latin America SERVER 1976 LAG" Ignasis, Funcom Forums - March 4, 2020
  36. Funcom_Ignasis#8696, CE Main discord - August 15, 2019 (Ignasi Miró Sastre)
  37. "PC, PS4 & XBOX Patch (30.01.2020) - January Patch: General, Exploit, UI, NPC and more fixes" Funcom_Ignasis, Reddit - January 31, 2020
  38. Alex, Twitch; "Developer Stream Recap" Multigun, Funcom Forums - December 12, 2019
  39. "Conan exiles never to be fixed" Tascha, Funcom Forums - October 15, 2018
  40. Trello
  41. https://forums.funcom.com/t/season-pass-and-the-latest-dlss-in-playstation-store-z3-asia/80539/6
  42. Robtheswede#1110, discord DM - February 1, 2019
  43. "Special Saturday POWERHOUR! Conan Exiles with Jens Vaaler! Special Saturday POWERHOUR! Conan Exiles with Jens Vaaler!" theSHED, Mixer - September 15, 2018 (deleted; more than 1 year ago)
  44. "Dev Stream Recap: Dungeon Design Talk with Alex (October 12th, 2018)" Spynosaur_Nicole, Funcom Forums - October 15, 2018
  45. "Developer Stream Recap: October 23rd, 2020" Narelle, Funcom Forums - October 25, 2020
  46. "PC Update (13.03.2019) Optimize those buildings and Contest!" Tascha, Funcom Forums - March 13, 2019
  47. "A look at things to come" Joel Bylos, Site - March 6, 2017 (duplicate of ref with ref name: "ltc"; tabber incompatible)
  48. 48.0 48.1 48.2 48.3 "Conan Exiles: Launch and beyond" jens, Site - February 16, 2018
  49. Scott Junior, Twitch - September 22, 2020 (see stream summary)
  50. 50.0 50.1 50.2 50.3 50.4 50.5 "The future of Conan Exiles" Joel Bylos, YouTube - March 6, 2017
  51. u/Official_Funcom, r/IAmA, Reddit - February 3, 2017
  52. Early Access PlayGuide, DocDroid - January 31, 2017
  53. Twitter - October 13, 2016
  54. Joel Bylos, Reddit - May 25, 2017
  55. Facebook - March 10, 2016 (see comments)
  56. Twitter - February 28, 2020
  57. "Future DLCs, Maps, Sorcery?"; "Dev Stream - Post-Update Mailbag" Alex, YouTube - December 12, 2019 (38:43)
  58. "Where the Magic funcom?" Jens_Erik, Funcom Forums - October 13, 2018
  59. "Sorcery, Pets, Boss Mechanics And More Interview With Conan Exiles Joel Bylos Part 2" Joel Bylos, FireSpark81, YouTube - August 24, 2018
  60. "Firespark's Interview with Joel Bylos - Testlive, Mounts, Future DLC's, and a Surprise Announcement!" Multigun, Funcom Forums - August 26, 2018
  61. drukuku, Funcom Forums - June 16, 2020
  62. "A look at things to come" Joel Bylos, Site - March 6, 2017
  63. Joel Bylos; Christopher Livingston, PCGamer - March 6, 2017
  64. Twitter - September 7, 2018
  65. u/Official_Funcom, r/IAmA, Reddit - February 3, 2017
  66. "Developer Stream Recap: October 10th, 2019" Multigun, Funcom Forums - October 11, 2019 (duplicate of ref with ref name: "Oct10recap"; tabber incompatible)
  67. "Developer Stream Recap: October 10th, 2019" Multigun, Funcom Forums - October 11, 2019 (duplicate of ref with ref name: "Oct10recap"; tabber incompatible)
  68. Multigun, Funcom Forums - May 3, 2019
  69. Reply from Toolguy via PM (postID: 50742) following a thread by SylenThunder, Funcom Forums - January 6, 2019
  70. Natascha Röösli, Twitter - December 12, 2019
  71. "Early Access Phase #2: Letter from the Creative Director" the dev team, Site - August 10, 2017
  72. Joel Bylos, Reddit
  73. "Dev Blog #8: Servers and Mods" the dev team, Site - January 13, 2017
  74. Twitter - January 13, 2017
  75. Twitter - August 27, 2018
  76. "Server wipes in Conan Exiles" Jay_EV, Reddit - January 17, 2020