Upcoming features

From Conan Exiles Wiki
Jump to: navigation, search
Disambig.png This article is about upcoming Conan Exiles updates and features. For Funcom releases and ports, see Funcom#In the pipeline.
See also: Version history, TestLive, High Priority Community Issue Overview.

Upcoming features for Conan Exiles.[1][2][3][4]

Focus development areas[edit | edit source]

It is fantastic to see how much you, as a community, care and we want to make sure that you know we are here for you. Your feedback and discussions help us understand your concerns and our improvement potential. It is also a direct inspiration for the focus they are planning to have for Conan Exiles, within the next two months.
~ Tascha[5]

Besides fixing general bugs, the following core aspects have been defined, which Funcom partially worked on in the past, as detailed focus categories for the next few patches. They are dedicated to building a strong foundation for Conan Exiles for the next year, improving and expanding on the existing core mechanics before they divide our focus back to fixing AND adding new content. So, do not panic, they are aware that new content is also needed.

These are the things that they are dedicating our full attention to for the next two month (including December) and you should see these being patched out to TestLive in quick succession. They do of course also have new exciting things for you in store but for now the focus is on improving the core aspects of Conan Exiles to build a strong foundation for future additions.

General information comes from earlier threads than below subsections. The team is currently focusing on bug-fixing, free updates, and future DLC production.[citation needed]

DLCs[edit | edit source]

Main article: Downloadable Content

  • Each of these will be a paid cosmetic DLC with a specific theme.

Free updates[edit | edit source]

  • Focus on either retention or acquisition of new (or inactive) players.
  • Will continue to be rolled out in the coming months.
  • Examples of free updates are eg. new dungeons.
  • 1 patch every 4-6 weeks
  • 1 possible hotfix within that 4-6 week period if needed.
  • Patching all platforms as close together as possible, hopefully the same day.
  • More frequent TestLive updates
    • Incorporate ongoing bug fixes and testing as needed.

Provides time for

  • Extensive bug fixing, tweaking and testing
    • Making sure that a patch is as ready and as stable as it can be.
  • Taking feedback into consideration.

Part of the developers focus is to refine core mechanics, make exploration more exciting and improve experience as well as the leveling curve. They already have Purge improvement/fixes on TestLive. January and February will see updates where they will gradually deploy more patches to our Test Servers which deal with the following issues, additions and improvements:

  • More updates for The Purge (section).
  • More performance updates.
  • Improvements to AI behavior and controls (section).
  • Progression balancing from starting experience to end game.Mostly on Live already.
  • Improvements and additions to make exploration both more dangerous but also more rewarding.
  • Fixes to UI and Admin Panel.No details available right now.
  • Avatar, Siege and Raiding balancing and improvements.
  • More Exploit fixes (section)
  • Building Quality of Life Improvements (section)
  • More details and info for each of these areas will be revealed as this progresses, including VoIP (section)

There are going to be some changes to the newsletters next year. The community newsletters came about as a way for us to improve communication with our players during Early Access. We wanted to give you a glimpse into the development process and summarize the current state of Conan Exiles and its development. It would allow us to share upcoming content and discuss some of the things the dev team had been working on.

How we communicate with the community, and the size of the community team, has evolved and grown since the inception of the community newsletters. We feel like the newsletters have served their purpose well, but we have also started using other ways of providing the community with the same information: The Trello Board provides more transparency and insight. We have been working on increasing the number of news updates that go out on the forums and on Steam. We have also been working on being more active on social media to respond to player feedback and issues. As such, We are going to end the newsletters in their current form.

Not to worry though! Even though the newsletters are going away that does not mean we will not stop communicating with you. We will keep you updated about the work We are putting into Conan Exiles. News updates will be posted on the forums, on Steam, Reddit, and social media, when available, so keep your eyes posted to our official channels come 2019. We may also start doing monthly recaps, in case there's been a lot going on.

~ Jens Erik Vaaler[6]

Main article: The Purge

The Purge is a very important PvE aspect of the game and while it has worked on a technical level, it never really did hit the mark and confused a lot of players. The developers have seen your passion for this mechanic and your critique and reports. They are currently working on several significant improvements coding and design wise.

  • A number of data-fixes has hit TestLive recently - but there are also code-fixes that will come that will make the purge more stable, coherent and with these fixes we will also introduce a new set of purge admin commands to allow for better control over the purge.

See also: Useful links.
In the past, exploits fixes were made as fast as possible. However in-between additional bug fixes and improvements they could not focus as much as they wanted on this area. They are now setting aside a dedicated period to go over all the remaining reports they could not focus on previously and will address as many as they can. Some fixes for undermeshing have already gone to TestLive on December 10 (and Live[citation needed]).

The developers have been working on faster loading times and general optimizations for buildings. Conan Exiles has hardly any limits in place for how big you can build, and they are especially excited to have you test these improvements.

AI and thrall improvements are one additional, very important aspect. The developers want pets and thralls to feel rewarding. This part will include improvements regarding thrall attack patterns, swimming/moving with thralls, giving you more info what is happening or happened with your thrall/pets and further fixes to thralls falling through floors, to only name a few examples. More importantly they will be working directly with your feedback on additional settings and mechanics for your pets and thralls in the form of defensive and aggressive stances as well as other suggestion they collected from the forums.

See the News and announcements tab for up-to-date TestLive patch ETA The developers saw your many votes on the Trello board and are actively looking into options of how to improve the issues they have seen reported. This needs some testing and decisions going forward for the different platforms.

More reliable and better quality VOIP[edit | edit source]

The biggest difference for players will be increased stability, improved audio quality (nothing can be done about the microphone though), and stereo sound.

The current version of in-game voice chat is peer-to-peer. When you use the in-game voice chat to talk to another person the game client will send the sound of your voice to everyone around your character.

The new VOIP implementation uses a third party service called Vivox. Here is how it works: When using the new in-game voice chat, the sound of your voice is broadcast to a server at Vivox, where it is mixed to the correct audio track and sent to the game clients.

Vivox' server places the audio on a correct track in relation to your character in the game. If the speaker is far away their voice will sound distant. If they're standing to your right, the sound of their voice will mainly come from the right audio channel.

List of upcoming features[edit | edit source]

Note, official ETA may change due to unforeseen circumstances. If there is no official ETA, an estimate is given.

A Year 3 DLC Bundle is currently not planned.[7]
DLCs planned for this year are Architects of Argos and Isle of Siptah.

  • Developer Q&A Stream (September 22, 2020 - 8 AM PDT / 11 AM EDT / 5 PM CEST)
Ask your questions here.

See also: Decay timers back to normal on PC and PS4 (Official servers).

  • Xbox - Update 41 Additional Hotfix (No ETA, October 2020)
    • Adresses Xbox-specific performance issues.[9]

  • Consoles - Update 2.0 Parity Patch (No ETA, H2 2020)
    • Includes changes from PC - Update 2.0.
    • May include changes from subsequent hotfixes.
See "DLC - Isle of Siptah" below for the DLC's console release date.

Originally planned for July 2, 2020 with a free week July 2-9. It was moved to release as a paid product -without free week- at a later date by Epic Games Store shortly before it was supposed to release.

  • Update 2.0 or higher (ETA: H1 2020[10])
    • Thrall Limiter on Official Servers.
      Exact numbers are still being evaluated, but you can expect an in-depth explanation of exactly how the Limiter will work before it is released. In addition, you will receive at least 2 weeks notice so you can prepare properly.[11]
    • Additional measures against undermeshing and other exploits that allow players to build outside the intended area.[11]
    • Includes the addition of Turkish localization by Vardiya.[12][13][14]
    • Fix for an issue where a thrall health buff from pork does not expire and can be stacked.[15]
    • Possibly includes a continuation of the story, as was previously mentioned to come in 2020.[16]
    • Possibly includes new UI/UX (designs).[17]
      • Changes to mod loading.[18]
    • (PC parity: Fixes an issue where thralls are able to attack players outside of raid time.[19])
    • (PC parity: Fixes an issue where the Purge is able to spawn inside buildings.[20])

Releases as beta on Game Pass Ultimate. (ETA: September 15, 2020[21])
  • Xbox Console Streaming (Xbox One to mobile device)
Currently available as preview (in select countries). (ETA: 2020[21])

  • Bugfixes "in a future update" (No ETA, 2020)
    • Fix for thralls occasionally losing health.[22]
    • Fix for warpaint deleting equipment when used in inventory bar.[23]
    • Fix for contextual menu toggle resetting on re-login.[24]
    • Fix for Scorpion War Shield not granting bonus armor.[25]
    • Fix for an issue where thralls refuse to fight snakes.[26]
    • Fix for an issue with temperature bonuses not being correctly re-applied to offline characters after server restarts.[27]
    • Fix for an issue where ranged damage (with a bow) at 39 accuracy is higher than ranged damage at 40 accuracy.[28]
    • Additional fixes for server browser issues.[29]

Its price will increase when the expansion leaves Early Access.

Other mentions (No ETA, 2020 - H1 2021)
  • Implementation and recognition of additional Chosen of Asura. Delayed since Spring 2020 for various reasons.[30][31]
  • Character customization post-character creation.[16]
  • A wearable light source or similar for dark places where you do not have to use a torch.[16]
  • Improving storage (eg. the storage of potions in chests)[16]
  • More endgame gameplay loops.[16]
  • Improvements to PvP.[16]
    • Balance raiding, which includes explosives.[32]
    • Improvements regarding the PVP time window and how it operates.[33]
  • Optimizations which should mitigate lag on servers.[34]
  • Additional TestLive time and patches before each update.
  • Console improvements.
    • Reducing the gap in patching different platforms to avoid past situations in which consoles would receive a patch days or weeks after PC was patched.[35]
    • Changes to the file system to prevent big file sizes, mainly for consoles.[36]
  • (A proper guide on how to use Automatic Downloading of Mods and the Event Log.[37]). Improved admin documentation.[38]
  • Communicating changes in advance.[39]
  • Internal discussion of options such as "Official servers that wipe every 30 days with higher rates"[40]

Bugs that crash servers have a higher priority than exploits. Official server wipes are not planned.
Patches will go live on consoles a few days later usually, as it goes through certification at Sony (PS4) and Microsoft (Xbox) respectively.
Hotfixes may not immediately be patched to consoles, as Funcom has to pay a fee for every console update.
In certain regions' stores, DLCs may not be immediately present, as it takes time to update them.[41]

  • The developers are brainstorming and planning events for all servers.
    • If you have any suggestions or ideas for events, feel free to share them with us in the suggestion forums.
  • In theSHED's Powerhour interview, Jens Erik Vaaler mentioned they may be doing “halloween and christmas events” and events alike (read "halloween" - 2018: Night of Lost Souls) are able to be themed around Conan, for example "feast of the dead".[43]
  • They are also talking about doing some competitions outside of the game.[44] (2018: Pumpkin Carving Contest)
  • If you do not wish to participate in an ingame event, there may be a TestLive build available without the event content, but otherwise identical to the current live version. Players and admins should read the TestLive wiki page for important info on how to switch versions.

Planned for the future:

  • more building contests.[45]

Stream summaries contain information which may need adding to this page. Please contribute it to the page if you are willing to and have time.

2019[edit | edit source]

2018[edit | edit source]

Older streams.

Cancelled features[edit | edit source]

If any of the below features will still be implemented, the developers will officially announce it with a dedicated thread. Speculation may be misleading.

Cancelled features are mentioned features which did not make it into the full game.

Our sorcery system taps into the corruption debuffs that affect your character when they descend into the dark and corrupted places of the Exiled Lands. The more corrupted you are the more powerful your spells can become, but it also comes at a cost. To gain power you are forced to cut into your health and stamina, making your body weaker. The sorcery system will, in turn, give you access to necromancy and summoning rituals, letting you call upon evil, twisted creatures to do your bidding for you.
~ Blog[46]
Sorcery outfit concept art.

Sorcery was originally supposed to be available in one of the first patches after Early Access of Conan Exiles. This info has since changed, as technical difficulties have arisen.[47]

The developers can not say anything about sorcery at the moment (February 28, 2020).[48] In the developer stream of December 12, 2019, Jens brought up the question of possible "future DLCs, maps, sorcery" with Alex to which Alex asked if people could see his face [for facial expressions] and specifically mentioned the map DLC -which had been hinted at before- and sorcery, both with the comment "we will see". This might hint at sorcery still being a planned feature, as the map DLC has since been confirmed.[49]

List of features[edit | edit source]

Sorcery is only partially implemented. Features available to the player currently do not require corruption.

You'll gain access to summoning rituals. You'll be able to call upon demons to do your bidding.
~ Joel Bylos[50]
  • Summoning rituals are currently implemented in the Religion system.
You'll be able to shapeshift and take the form of demons.
~ Joel Bylos[50]
  • Shapeshifting is currently implemented in the form of weapons / armor (e.g. Icon glove wolf.png Claws of Jhebbal Sag).
You'll be able to craft unique magical items.
~ Joel Bylos[50]
  • Magical items which are implemented for Crafting are:
    • Glass, explosive and poisonous gas orbs.
    • Brewing alchemical potions and poisons.
    • Throwable lures.
    • The fast travel system is teleportation magic, but it doesn't require corruption to fuel it
Necromancy [...] is the ability to replace your human thralls with skeletal thralls. You'll be able to kill things, bring them back from the dead and then make their skeletons go to work for you.
~ Joel Bylos[50]
  • Necromancy is currently implemented in the Pets system (undead pets).

Notes[edit | edit source]

  • It will not be anything like Skyrim etc.[51] You won't get access to fireball and similar types of combat magic.[citation needed][52]
  • Sorcery in the Hyborian Age takes years of studying moldy tomes and performing dark rituals. Going from a starving exile to a dark sorcerer will take a lot of time.[53]
My design for this is based upon the spells and effects found in the stories and should be grounded in the lore. It is more focused on things like necromancy (raising skeletal thralls among other things), demon summoning/transformations, and illusions/transmutation. What I don't want is sorcery to be is "your hands are now lightning/ice/flamethrowers". It still might have direct effects - there is absolutely precedent for certain things in the lore.

Like ripping out a man's heart.

He held out his hand as if to receive something, and the Turanian cried out sharply like a man in mortal agony. He reeled drunkenly, and then, with a splintering of bones, a rending of flesh and muscle and a snapping of mail-links, his breast burst outward with a shower of blood, and through the ghastly aperture something red and dripping shot through the air into the Master's outstretched hand, as a bit of steel leaps to the magnet. The Turanian slumped to the floor and lay motionless, and the Master laughed and hurled the object to fall before Conan's feet - a still-quivering human heart. - The People of the Black Circle

~ Joel Bylos[54]
  • Possible sorcery features discussed by Joel Bylos on Reddit before sorcery was announced with GDC 2017.
There will be sorcery in the world, but not necessarily available to players outside of the religion system.
~ Facebook Q&A[55]
  • Originally, sorcery was mostly planned as a religion feature and as part of the lore.
To put it bluntly: Magic is still up in the air. Right now our current focus is finishing and releasing the three remaining dungeons that were on our roadmap. Sorcery is very, very early and we do not even know what it might look like or if it will be implemented at this point.
~ Jens Erik Vaaler[56]
  • Before the reply by Jens in October 2018, it was mentioned by Joel Bylos in an interview with Firespark that sorcery may be released after the pets update. He hoped for the estimate release to be around the end of 2018. This he said was a very optimistic ETA however.[57][58]
We started sowing the seeds of sorcery with the release of glass orbs that worked as grenades. Brewing alchemical potions and poisons can also be said to be a kind of sorcery in Conan's world. We're expanding the types of potions you can create using alchemy and you'll also be able to craft special throwable lures to attract specific monsters and creatures.

Sorcery, as initially pitched, will not make it into the game, but some elements will. The fast travel system is teleportation magic, but it doesn't require corruption to fuel it. We have also added explosive and poisonous gas orbs that delivers some of what was planned for the sorcery system.

Ultimately, we were in a situation where we could either focus our development capacity on improving the combat system or splitting up the team to work on combat and a fully realized sorcery system. We chose to focus on combat, as we felt that was a more integral aspect of the Conan experience. It was a very difficult decision to make, but now that the new combat system is almost ready, we feel that it was indeed the right decision and that a more fun, tactical, and visceral combat system is something the game really needed.

~ Blog[47]
  • Sorcery was cancelled in February 2018.
  • Originally, Sorcery was thought to be feasible, but Funcom couldn't find a dedicated fx artist to do their vision justice[59]

Thralls will see an expansion through the settlement system that adds city life, thrall schedules, barracks, farming and trading. More thrall types will expand what you can do in the Exiled Lands as well as add more life to your cities and downs. Thralls will animate and move around, needing rest when night falls, forcing you to keep abreast on who does what and when. We're also going to be adding a system for rescuing already captured thralls, getting them to come and work for you without needing to break them on the Wheel of Pain.
~ Blog[60]

The settlement system is a feature which expands on thralls. It was cancelled in February 2018.[47]

Notes[edit | edit source]

A combination of something like The Sims and Civilization.
~ Joel Bylos[61]
  • Games with similar mechanics, to give an idea of what this feature could be like.

Some siege features did not make it to full launch. They were cancelled in February 2018.[47]

List of features[edit | edit source]

Siege towers are going to be mobile foundations; something you can place on the ground, with wheels, and then build upon it in any shape you like.
~ Joel Bylos[50]
  • Siege towers.
The corpse locker [...] is one of those interesting and unique mechanics that sandbox games allow us to make. You'll be able to capture enemies, kill them, drag their corpses into a locker. And then [in] that locker, over time, the corpses will rot and then you'll be able to put those corpses into the Trebuchet, and fire them over the walls of your enemies' cities, in order to spread disease and pestilence in the streets.
~ Joel Bylos[50]
  • Corpse lockers.
Throwing players with the Trebuchet is possibly still planned.[62]

Notes[edit | edit source]

Similar to the way in which you capture thralls, we would like you to be able to drag players back to your altars and sacrifice them for a massive boost. We might also add specific killing equipment such as iron maidens etc. In addition we really want you to be able to harvest the heads of your foes and stick them on spikes outside and around your bases. Maybe even at some point...castration.
~ Reddit[63]
  • Possible siege features discussed by Joel Bylos on Reddit before the siege system was announced with GDC 2017.

In early development, the idea was to have [Crom] send a monster after you if you tried to pray to him.
~ Jens Erik[64]
This feature was later scrapped. It's possible Crom will get additional features in the future, but this is up to Joel Bylos (Creative Director).

Crossbows were part of Early Access, but did not work as intended with the Combat Revamp update, so they removed them.[65] They can still be found in the DevKit.[66] There are also several types of Bolts which can be used with the crossbows. These can also be found in the DevKit.

One of the programmers has tried to create a Linux build for setting up servers. However, there was a problem with the version of Unreal Engine 4 they started on which they never managed to get past.[67]

If you want to set up a dedicated server for Linux, you can use the Dedicated Server Launcher or Wine to do so.

References[edit | edit source]

  1. SteamDB
  2. EpicData
  3. DevKit
  4. DevKit patch notes, CE Modding discord (#announcements)
  5. Christmas and current focus, Tascha - December 7, 2018
  6. "Weekly Community Newsletter: It's Christmas time once again" jens, Site - December 19, 2018
  7. Funcom_Ignasis, CE Discord (#game-chat) - May 7, 2020
  8. https://forums.funcom.com/t/xbox-update-20-08-2020-update-41-followers-re-balancing-avatar-fixes-and-more/133283/108
  9. https://forums.funcom.com/t/corrupted-game-files-ever-since-the-latest-update/133993/48
  10. "2019 Fourth Quarter Financial Report" The Funcom Group, Funcom SE and subsidiaries; Investors, Funcom - February 28. 2020
  11. 11.0 11.1 "Conan Exiles Producer Letter" torea, Site - March 10, 2020
    Author: Scott Junior, Executive Producer
  12. Vardiya, Twitter - January 22, 2020
  13. Twitter - January 30, 2020
  14. Natascha Röösli, Nimo.tv - February 1, 2020 (GIST 2020)
  15. Ignasis, Funcom Forums - August 26, 2020
  16. 16.0 16.1 16.2 16.3 16.4 16.5 "Developer Stream Recap: October 10th, 2019" Multigun, Funcom Forums - October 11, 2019
  17. "UI/UX Programmer" Jobs, Funcom
  18. Funcom_Ignasis, CE Discord - May 19, 2020
  19. https://forums.funcom.com/t/slaves-also-attack-outside-of-the-raid-time/131096
  20. https://forums.funcom.com/t/purge-spawnt-in-my-base/130176
  21. 21.0 21.1 "Conan Exiles and Mutant Year Zero: Road to Eden to be part of Xbox Project xCloud" TheLOLxd2, Funcom Forums - November 15, 2019
  22. "Follower Taking 4K+ Damage For No Reason" Ignasis, Funcom Forums - January 23, 2020
  23. Twitter - March 12, 2020
  24. "Contextual menu setting reset" Hugo, Funcom Forums - March 17, 2020
  25. "Queen scropion shield broken" Hugo, Funcom Forums - March 19, 2020
  26. https://forums.funcom.com/t/thralls-are-refusing-to-attack-snakes/120701/3
  27. https://forums.funcom.com/t/died-overnight-whilst-offline-to-temperature-changes/120660/7
  28. Ignasis, Funcom Forums - July 14, 2020
  29. https://forums.funcom.com/t/again-bad-ping-increase-on-the-official-server-video/129038/2
  30. https://forums.funcom.com/t/mia-the-chosen-of-asura/134136/14
  31. https://forums.funcom.com/t/chosen-of-asura-thralls-2-seems-to-be-missing/127822/12
  32. Twitter - January 14, 2020
  33. Ignasis, Funcom Forums - September 7, 2020
  34. "Latin America SERVER 1976 LAG" Ignasis, Funcom Forums - March 4, 2020
  35. Funcom_Ignasis#8696, CE Main discord - August 15, 2019 (Ignasi Miró Sastre)
  36. "PC, PS4 & XBOX Patch (30.01.2020) - January Patch: General, Exploit, UI, NPC and more fixes" Funcom_Ignasis, Reddit - January 31, 2020
  37. "Conan exiles never to be fixed" Tascha, Funcom Forums - October 15, 2018
  38. Trello
  39. Alex, Twitch; "Developer Stream Recap" Multigun, Funcom Forums - December 12, 2019
  40. Natascha Röösli, Twitter - December 12, 2019
  41. https://forums.funcom.com/t/season-pass-and-the-latest-dlss-in-playstation-store-z3-asia/80539/6
  42. Robtheswede#1110, discord DM - February 1, 2019
  43. "Special Saturday POWERHOUR! Conan Exiles with Jens Vaaler! Special Saturday POWERHOUR! Conan Exiles with Jens Vaaler!" theSHED, Mixer - September 15, 2018 (deleted; more than 1 year ago)
  44. "Dev Stream Recap: Dungeon Design Talk with Alex (October 12th, 2018)" Spynosaur_Nicole, Funcom Forums - October 15, 2018
  45. "PC Update (13.03.2019) Optimize those buildings and Contest!" Tascha, Funcom Forums - March 13, 2019
  46. "A look at things to come" Joel Bylos, Site - March 6, 2017 (duplicate of ref with ref name: "ltc"; tabber incompatible)
  47. 47.0 47.1 47.2 47.3 "Conan Exiles: Launch and beyond" jens, Site - February 16, 2018
  48. Twitter - February 28, 2020
  49. "Future DLCs, Maps, Sorcery?"; "Dev Stream - Post-Update Mailbag" Alex, YouTube - December 12, 2019 (38:43)
  50. 50.0 50.1 50.2 50.3 50.4 50.5 "The future of Conan Exiles" Joel Bylos, YouTube - March 6, 2017
  51. u/Official_Funcom, r/IAmA, Reddit - February 3, 2017
  52. Early Access PlayGuide, DocDroid - January 31, 2017
  53. Twitter - October 13, 2016
  54. Joel Bylos, Reddit - May 25, 2017
  55. Facebook - March 10, 2016 (see comments)
  56. "Where the Magic funcom?" Jens_Erik, Funcom Forums - October 13, 2018
  57. "Sorcery, Pets, Boss Mechanics And More Interview With Conan Exiles Joel Bylos Part 2" Joel Bylos, FireSpark81, YouTube - August 24, 2018
  58. "Firespark's Interview with Joel Bylos - Testlive, Mounts, Future DLC's, and a Surprise Announcement!" Multigun, Funcom Forums - August 26, 2018
  59. drukuku, Funcom Forums - June 16, 2020
  60. "A look at things to come" Joel Bylos, Site - March 6, 2017
  61. Joel Bylos; Christopher Livingston, PCGamer - March 6, 2017
  62. Twitter - September 7, 2018
  63. u/Official_Funcom, r/IAmA, Reddit - February 3, 2017
  64. "Developer Stream Recap: October 10th, 2019" Multigun, Funcom Forums - October 11, 2019 (duplicate of ref with ref name: "Oct10recap"; tabber incompatible)
  65. "Developer Stream Recap: October 10th, 2019" Multigun, Funcom Forums - October 11, 2019 (duplicate of ref with ref name: "Oct10recap"; tabber incompatible)
  66. Multigun, Funcom Forums - May 3, 2019
  67. Reply from Toolguy via PM (postID: 50742) following a thread by SylenThunder, Funcom Forums - January 6, 2019