Upcoming features

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Disambig.png This article is about upcoming Conan Exiles updates and features. For Funcom releases and ports, see Funcom#In the pipeline.
See also: Version history, TestLive, High Priority Community Issue Overview.

Upcoming features for Conan Exiles.

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Starting 2019 there will be:

  • More channels. Besides Twitch and Mixer, YouTube will now also be streamed to.
  • More streams. Conan Exiles' will be streamed weekly, every Thursday (5pm CET / 11am ET / 8am PT)
Here is an overview of which streams Funcom will be hosting:
  • Tuesday (7pm CET / 1pm ET / 10am PT): Funcom paints with Bob Ross, hosted by Nicole - Nicole and a developer from Funcom's Durham studio paints along to an episode of The Joy of Painting while talking about games, their industry experience, and whatever else comes to mind. When they're done painting they will reveal their new works of art and maybe raffle them away to a lucky player?
  • Wednesday (7pm CET / 1pm ET / 10am PT): Durham day, hosted by Nicole and Andy - The CMs from our Durham office will stream dev chats, gameplay and other assorted content related to games developed in the Durham studio. Expect to see games like Age of Conan, Secret World Legends and others (like future games) in these streams.
  • Thursday (5pm CET / 11am ET / 8am PT): Oslo day, hosted by Jens Erik and Natascha - Our Oslo CMs will stream dev chats, gameplay and other related content being made in the Oslo office. Conan Exiles and Mutant Year Zero: Road to Eden will be the main focus for these streams. This is also when you can tune in to see upcoming games Funcom is publishing.
  • Friday (5pm CET / 11am ET / 8am PT): Friday is a wildcard! Fridays are the days where we kick, back and relax a little. Anything can happen on a Friday stream, from playing multiplayer games with the community, co-op games across offices, or casually play a game We have been enjoying recently to share it with our community. The Oslo and Durham offices will be splitting and sharing host duties for the Friday streams.
Feedback on this concept may be sent through Facebook, Twitter or the Forums.

Focus development areas[edit | edit source]

It is fantastic to see how much you, as a community, care and we want to make sure that you know we are here for you. Your feedback and discussions help us understand your concerns and our improvement potential. It is also a direct inspiration for the focus they are planning to have for Conan Exiles, within the next two months.
~ Tascha[1]

Besides fixing general bugs, the following core aspects have been defined, which Funcom partially worked on in the past, as detailed focus categories for the next few patches. They are dedicated to building a strong foundation for Conan Exiles for the next year, improving and expanding on the existing core mechanics before they divide our focus back to fixing AND adding new content. So, do not panic, they are aware that new content is also needed.

These are the things that they are dedicating our full attention to for the next two month (including December) and you should see these being patched out to TestLive in quick succession. They do of course also have new exciting things for you in store but for now the focus is on improving the core aspects of Conan Exiles to build a strong foundation for future additions.

General information comes from earlier threads than below subsections. The team is currently focusing on bug-fixing, free updates, and future DLC production.[2]

DLCs[edit | edit source]

Main article: Downloadable Content

  • Each of these will be a paid cosmetic DLC with a specific theme.

Free updates[edit | edit source]

  • Focus on either retention or acquisition of new (or inactive) players.
  • Will continue to be rolled out in the coming months.
  • Examples of free updates are eg. new dungeons.
  • 1 patch every 4-6 weeks
  • 1 possible hotfix within that 4-6 week period if needed.
  • Patching all platforms as close together as possible, hopefully the same day.
  • More frequent TestLive updates
    • Incorporate ongoing bug fixes and testing as needed.

Provides time for

  • Extensive bug fixing, tweaking and testing
    • Making sure that a patch is as ready and as stable as it can be.
  • Taking feedback into consideration.

Part of the developers focus is to refine core mechanics, make exploration more exciting and improve experience as well as the leveling curve. They already have Purge improvement/fixes on TestLive. January and February will see updates where they will gradually deploy more patches to our Test Servers which deal with the following issues, additions and improvements:

  • More updates for The Purge (section).
  • More performance updates.
  • Improvements to AI behavior and controls (section).
  • Progression balancing from starting experience to end game.Mostly on Live already.
  • Improvements and additions to make exploration both more dangerous but also more rewarding (more on this soon!).
  • Fixes to UI and Admin Panel.No details available right now.
  • Avatar, Siege and Raiding balancing and improvements.
  • More Exploit fixes (section)
  • Building Quality of Life Improvements (section)
  • More details and info for each of these areas will be revealed as this progresses, including VoIP (section)

There are going to be some changes to the newsletters next year. The community newsletters came about as a way for us to improve communication with our players during Early Access. We wanted to give you a glimpse into the development process and summarize the current state of Conan Exiles and its development. It would allow us to share upcoming content and discuss some of the things the dev team had been working on.

How we communicate with the community, and the size of the community team, has evolved and grown since the inception of the community newsletters. We feel like the newsletters have served their purpose well, but we have also started using other ways of providing the community with the same information: The Trello Board provides more transparency and insight. We have been working on increasing the number of news updates that go out on the forums and on Steam. We have also been working on being more active on social media to respond to player feedback and issues. As such, We are going to end the newsletters in their current form.

Not to worry though! Even though the newsletters are going away that does not mean we will not stop communicating with you. We will keep you updated about the work We are putting into Conan Exiles. News updates will be posted on the forums, on Steam, Reddit, and social media, when available, so keep your eyes posted to our official channels come 2019. We may also start doing monthly recaps, in case there's been a lot going on.

~ Jens Erik Vaaler[3]

Main article: The Purge

The Purge is a very important PvE aspect of the game and while it has worked on a technical level, it never really did hit the mark and confused a lot of players. The developers have seen your passion for this mechanic and your critique and reports. They are currently working on several significant improvements coding and design wise.

  • A number of data-fixes has hit TestLive recently - but there are also code-fixes that will come that will make the purge more stable, coherent and with these fixes we will also introduce a new set of purge admin commands to allow for better control over the purge.

See also: Useful links.
In the past, exploits fixes were made as fast as possible. However in-between additional bug fixes and improvements they could not focus as much as they wanted on this area. They are now setting aside a dedicated period to go over all the remaining reports they could not focus on previously and will address as many as they can. Some fixes for undermeshing have already gone to TestLive on December 10 (and Live[citation needed]).

The developers have been working on faster loading times and general optimizations for buildings. Conan Exiles has hardly any limits in place for how big you can build, and they are especially excited to have you test these improvements.

AI and thrall improvements are one additional, very important aspect. The developers want pets and thralls to feel rewarding. This part will include improvements regarding thrall attack patterns, swimming/moving with thralls, giving you more info what is happening or happened with your thrall/pets and further fixes to thralls falling through floors, to only name a few examples. More importantly they will be working directly with your feedback on additional settings and mechanics for your pets and thralls in the form of defensive and aggressive stances as well as other suggestion they collected from the forums.

See the News and announcements tab for up-to-date TestLive patch ETA The developers saw your many votes on the Trello board and are actively looking into options of how to improve the issues they have seen reported. This needs some testing and decisions going forward for the different platforms.

More reliable and better quality VOIP[edit | edit source]

The biggest difference for players will be increased stability, improved audio quality (nothing can be done about the microphone though), and stereo sound.

The current version of in-game voice chat is peer-to-peer. When you use the in-game voice chat to talk to another person the game client will send the sound of your voice to everyone around your character.

The new VOIP implementation uses a third party service called Vivox. Here is how it works: When using the new in-game voice chat, the sound of your voice is broadcast to a server at Vivox, where it is mixed to the correct audio track and sent to the game clients.

Vivox' server places the audio on a correct track in relation to your character in the game. If the speaker is far away their voice will sound distant. If they're standing to your right, the sound of their voice will mainly come from the right audio channel.

List of upcoming features[edit | edit source]

  • Upcoming patch (ETA: March 2020)
    • Follower Management System
    • First batch of AI fixes
    • Funcom Launcher
Currently on TestLive (patch notes).

  • Update 41 or higher (ETA: H1 2020)
    • No content announced.[4]
    • More quality fixes for NPCs and followers.[5]
    • Includes a paid map DLC.[6][7]
    • Includes a Year 3 Season Pass DLC.
    • Includes the addition of Turkish localization by Vardiya.[8][9][10]
    • Possibly includes a continuation of the story, as was previously mentioned to come in 2020.[11]
    • Possibly includes new UI/UX (designs).[12]

  • Improvements to PvP.[11]
    • Balance raiding, which includes explosives.[14]
  • Character customization post-character creation.[11]
  • A wearable light source or similar for dark places where you do not have to use a torch.[11]
  • Improving storage (eg. the storage of potions in chests)[11]
  • More endgame gameplay loops.[11]
  • (A proper guide on how to use Automatic Downloading of Mods and the Event Log.[15]). Improved admin documentation.[16]
  • Communicating changes in advance.
  • Console improvements.
    • Reducing the gap in patching different platforms to avoid past situations in which consoles would receive a patch days or weeks after PC was patched.[17]
    • Changes to the file system to prevent big file sizes, mainly for consoles.[18]
  • Internal discussion of options such as "Official servers that wipe every 30 days with higher [frame] rates"[19]

Patches will go live on consoles a few days later usually, as it goes through certification at Sony (PS4) and Microsoft (Xbox) respectively.
Bugs that crash servers have a higher priority than exploits. Official server wipes are not planned.

  • The developers are brainstorming and planning events for all servers.
    • If you have any suggestions or ideas for events, feel free to share them with us in the suggestion forums.
  • In theSHED's Powerhour interview, Jens Erik Vaaler mentioned they may be doing “halloween and christmas events” and events alike (read "halloween" - 2018: Night of Lost Souls) are able to be themed around Conan, for example "feast of the dead".[21]
  • They are also talking about doing some competitions outside of the game.[22] (2018: Pumpkin Carving Contest)
  • If you do not wish to participate in an ingame event, there may be a TestLive build available without the event content, but otherwise identical to the current live version. Players and admins should read the TestLive wiki page for important info on how to switch versions.

Planned for the future:

  • more building contests.[23]

Cancelled features[edit | edit source]

If any of the below features will still be implemented, the developers will officially announce it with a dedicated thread. Speculation may be misleading. Cancelled features are mentioned features which did not make it into the full game.

Sorcery was originally supposed to be available in one of the first patches after Early Access of Conan Exiles. This info since has changed, as technical difficulties have arisen.[24] Sorcery is only partially implemented. The only features currently available are

Description[edit | edit source]

Early Access description:

Magic is an important part of Conan's world and so it will be a part of Conan Exiles. You won't get access to fireball and similar types of combat magic, but going from a starving exile to a dark sorcerer will be a path you can take. It will, however, be long and difficult.
~ PR release[25]
Our sorcery system taps into the corruption debuffs that affect your character when they descend into the dark and corrupted places of the Exiled Lands. The more corrupted you are the more powerful your spells can become, but it also comes at a cost. To gain power you are forced to cut into your health and stamina, making your body weaker. The sorcery system will, in turn, give you access to necromancy and summoning rituals, letting you call upon evil, twisted creatures to do your bidding for you.
~ Joel Bylos[citation needed]

Notes[edit | edit source]

  • Sorcery, as initially pitched, will not make it into the game, but some elements will.[24]
  • The fast travel system is teleportation magic, but it does not require corruption to fuel it.[24]
To put it bluntly: Magic is still up in the air. Right now our current focus is finishing and releasing the three remaining dungeons that were on our roadmap. Sorcery is very, very early and we do not even know what it might look like or if it will be implemented at this point.
~ Jens Erik Vaaler[26]
  • Before the reply by Jens in October (see above), it was mentioned by Joel Bylos in an interview with Firespark that sorcery may be released after the pets update. He hoped for the estimate release to be around the end of 2018. This he said was a very optimistic ETA however.[27]

Crossbows were part of Early Access, but did not work as intended with the Combat Revamp, so they removed them.[28]

One of the programmers has been trying to create a Linux build for setting up servers. However, there was a problem with the version of Unreal Engine 4 they started with that he never managed to get passed.[29]

If you want to set up a dedicated server for Linux, you are able to use the Dedicated Server Launcher.

References[edit | edit source]

  1. Christmas and current focus, Tascha - December 7, 2018
  2. Q2 Financial Report
  3. https://www.conanexiles.com/blog/weekly-community-newsletter-its-christmas-time-once-again/ Dev Blog - December 19, 2018
  4. TheLOLxd2, Funcom Forums - November 11, 2019
  5. Ignasis, Funcom Forums - January 30, 2020
  6. "Press release: update in connection with the announcement of intent to launch voluntary offer" Investors, Funcom - January 22, 2020
  7. "Q3 financial presentation" Rui Casai and Stian Dragset, YouTube (originally on Twitch) - November 18, 2019 (Streamed November 11, 2019)
  8. Vardiya, Twitter - January 22, 2020
  9. Twitter - January 30, 2020
  10. Natascha Röösli, Nimo.tv - February 1, 2020 (GIST 2020)
  11. 11.0 11.1 11.2 11.3 11.4 11.5 https://forums.funcom.com/t/developer-stream-recap-october-10th-2019/90032
  12. "UI/UX Programmer" Jobs, Funcom
  13. TheLOLxd2, Funcom Forums - November 15, 2019
  14. Twitter - January 14, 2020
  15. https://forums.funcom.com/t/conan-exiles-never-to-be-fixed/40248/7
  16. Trello
  17. Funcom_Ignasis#8696 (Ignasi Miró Sastre), CE Main discord - August 15, 2019
  18. Funcom_Ignasis, Reddit - January 31, 2020
  19. https://twitter.com/Tascharoe/status/1205232423220523008
  20. Robtheswede, discord DM - February 1, 2019
  21. Special Saturday POWERHOUR! Conan Exiles with Jens Vaaler! Special Saturday POWERHOUR! Conan Exiles with Jens Vaaler!
  22. https://forums.funcom.com/t/dev-stream-recap-dungeon-design-talk-with-alex-october-12th-2018/40313
  23. https://forums.funcom.com/t/pc-update-13-03-2019-optimize-those-buildings-and-contest/57955/18
  24. 24.0 24.1 24.2 https://www.conanexiles.com/blog/conan-exiles-launch-beyond/
  25. Early Access PlayGuide, DocDroid - January 31, 2017
  26. https://forums.funcom.com/t/where-the-magic-funcom/41137/29 - Jens Erik Vaaler, Funcom Forums - October 13, 2018
  27. Joel Bylos, Interview with Firespark, Part 2 - YouTube, August 24 [1]
  28. https://forums.funcom.com/t/developer-stream-recap-october-10th-2019/90032
  29. Reply from Toolguy via PM (postID: 50742) following a thread by SylenThunder, Funcom Forums - January 6, 2019